Berserker Cannibal

Kronn the Ravager's page

7 posts. Alias of SalaciousCrumb.


About Kronn the Ravager

Kronn the Ravager
Male human (Kellid) unchained barbarian 1
CN Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 18, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 shield)
hp 15 (1d12+3)
Fort +4, Ref +2, Will +1
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee chakram +4 (1d8+4) or
. . chakram +4 (1d8+4) or
. . dagger +5 (1d4+4/19-20) or
. . earth breaker +5 (2d6+6/×3)
Special Attacks rage (6 rounds/day)
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Statistics
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Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +5; CMD 17
Feats Cleave, Power Attack
Traits indomitable faith, robot slayer
Skills Acrobatics +1, Bluff +1, Intimidate +4, Perception +4, Survival +4
Background Skills Craft weapon 1 , Profession: Blacksmith 1
Languages Common, Hallit
SQ fast movement
Other Gear scale mail, buckler, chakram[APG], chakram[APG], dagger, earth breaker[UE], backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, loaded dice, 1 gp
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 6 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.

background:

Kronn had a fantastic early childhood, free to roam the countryside with his friends, wrestling and hunting.

His father was a renowned smith in the tribe, an offshoot from the famous Tiger Lords. His family, especially his father was very close with tribal chieftain as he could always construct exactly what the chieftain asked for and well at that.

Kronn spent many hours attempting to perfect his skills at the forge. Impatient and frustrated, Kronn found nothing but disappointment as his work was shoddy and not nearly as pristine as his father’s creations.

Kronn received the nickname “Ravager” early on as a young boy as his rough play usually resulted in the destruction of the things around him. Later, he channeled that nature into battle where it served him well.

One day, while sparring with his best friend who just happened to be one of the sons of the Chieftain, Kronn accidentally killed him by flipping him up into the air. The boy’s head crashed down upon a rock and lay lifeless before him.

The Chieftain realizing his value as a warrior, often put Kronn into dangerous battle situations rather than kill or banish him.

Never perfecting his blacksmith skills, Kronn learned to con travelers out of money after they protested his shoddy metalwork, he would gamble with them using loaded dice finding this vocation less honorable than smithing, but definitely more fruitful. His favorite marks where the crusaders from Mendev. Weary from their journey, they were easy targets.

After the death of the chieftain’s son, Kronn’s family fell out of favor with the chieftain and began hunting scrap near Scrapwall begrudgingly taking Kronn along to help find metal. It was here that his mother and father fell into the cult of Hellion known as the Lords of Rust, unbeknownst to Kronn. Kronn hung onto his faith in Gorum as his parents seemed to abandon it, constantly berating him for holding on to his “old beliefs, but never revealing their reason for doing so.

Upon the return of the spies that the chieftain sent to follow Kronn and his family, the chieftain learned of the new interest that Kronn’s parent’s had developed in Hellion on their many trips to Scrapwall and stealthily had them killed while he was away hunting.

When Kronn arrived back from his days-long hunting trip, he was told that some mechanical soldiers called “robots” had kidnapped his parents. It was then that he vowed to rid Numeria of this metallic pestilence once and for all.

With the chieftain’s blessing, Kronn took the last items from his father’s forge, the large hammer he called “Earth-Breaker” and the two chakram along with his father’s old armor and set out towards Torch, the town that was suggested where his parents might be alive, held captive by the robot warriors.

Kronn has never learned of the existence of his sister, Kahlit the Fierce. Numeria has never discovered Kronn's slaying of a dupe who took exception with his con and tried to kill him.

Kronn currently frequents the Silverdisk to hone his con and gather information about robots in the evenings after pressing Dolga for an apprenticeship at her foundry. Down to his last coin, he sleeps where he can, desperate to find a few kindred souls to go after the robot menace.

Appearance:

At six-and-a-half feet, Kronn towers above most other creatures. His tall frame draped with scarred red skin that bulges occasionally from muscles. His thick black hair is unkempt and half-matted tied back with a single piece of unidentifiable sinew. The striking factor of his rough visage is a pair of piercing green eyes. A large, tattered animal skin hangs on his shoulders over his worn scale mail connected by a cord of coarse hairs woven together. The scruff on his face wreaks of ale and stew, but mostly ale.

Personality:

Kronn is fiercely loyal to those who he considers to be friends. He does not easily trust others at first. Kronn loves to socialize and does not shy away from offering his opinion if it is a topic that he believes that he is knowledgeable in. He appears confident, but remains vigilant of arrogance as his mother once taught him. Kronn is unlucky in love and drinks heavily to forget this fact coupled with the recent the loss of his parents.