M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
"He's already dead. He wouldn't feel it. I'd settle for burning his body so he doesn't rise as undead."Krogar answers.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Eh. I'd have like to find that arsonist Bastian Thermandar and brought him to justice. Thanks for the run, hopefully you get less busy in the future!
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Krogar blocks his attempt, then retaliates in kind. Smack: 1d20 + 6 ⇒ (18) + 6 = 24
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Krogar marches up to the Earth leader and starts whacking him with his big stick. Smack: 1d20 + 6 ⇒ (12) + 6 = 18
Polearm master: 1d20 + 6 ⇒ (14) + 6 = 20
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Krogar quickly chants the counterspell. Using Dispel Magic - is it considered a 4th level spell and above, that I need to roll the DC?
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Krogar assists Abu in clobbering the blue knight. His first blow hits only mail but the backswing catches his opponent on his jaw. smack: 1d20 + 6 ⇒ (1) + 6 = 7
polearm master: 1d20 + 6 ⇒ (20) + 6 = 26
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
I choose to go last after the results of your saves are done and all that so that I know how much I need to heal etc.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Don't worry, I feel like christmas holidays too. Have a good trip!
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
In 5e,if you drop below 0,any healing pops you back up. They don't count negatives. So after the rockfall, if you went down, the channel divinity would have popped you back up. The problem with so much time between posts is that we forget what status we were at and what we were doing in the first place,due to the time lapse.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Krogar moves towards the earth cultists and tosses a healing word at Darwin. healing word Darwin: 2d4 + 6 ⇒ (2, 2) + 6 = 10 Using healing word as a second level spell
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Krogar calls upon Moradin to heal himself, Jamenas and Abu. Life, channel divinity I use 10 points on myself, 10 points of Jamenas, and 5 points of Abu. That's the full 25 channel. Then he heals himself with a word. healing word: 1d4 + 5 ⇒ (4) + 5 = 9
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
concentration check: 1d20 + 2 ⇒ (9) + 2 = 11 As the rocks fall on him, Krogar yelps in pain and loses concentration of his bless spell. Waiting for the result of everyone's saves so I can see whether to break out my channel divinity, which is a rather big heal.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Dex: 1d20 + 1d4 ⇒ (2) + (1) = 3 Remember bless.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Krogar grunts in pain as he is stabbed. "I think we need to do something about the mages." He moves towards one of the mages as he heals himself. healing word: 1d4 + 3 ⇒ (1) + 3 = 4
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Str save: 1d20 + 3 + 1d4 ⇒ (6) + 3 + (3) = 12 Bless gives 1d4 "God d@mn those finger wagglers...just you wait till I bring Moradin's wrath on you." Krogar curses as the winds push him backwards despite his best efforts. He moves forward to assist Darwin with his cultist, clobbering him twice on his head. Quarterstaff: 1d20 + 6 + 1d4 ⇒ (18) + 6 + (2) = 26
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Krogar walks to the cultist Jamenas and Abu are at and starts whacking. quarterstaff: 1d20 + 6 ⇒ (6) + 6 = 12
And generally hits leather.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
"In Moradin's name you shall let us pass or I will call his wrath upon you." Krogan declares. He then draws his quarterstaff. Bless on everyone, casting it as a 2nd level slot
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Probably will get Spiritual guardian on level 3 slot. To be honest 5e spellcasting never fascinated me that much, which is probably why I don't play wizards like I usually do.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Eh I did manage to run a happy dungeon crawl of the whole of ROW on PBP so I think it can be done. Though some say PBP was meant for dialogues. So that's a fair statement too. I don't mind trying out level 5 and a last fight.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
I think I finally fixed my off the campaign tab problem. Luddite ol me hid this thread by mistake.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
I'm OK with the air cultists if they don't do anything evil. After all getting rid of evil Manticores is good for everyone, right?
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
I'm on vacation from 6th to 9th October. Limited internet access, bot me as necessary.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
"You know, I don't really want to be involved in all of this. I just want to bring the one who harmed my kin to justice."Krogar answers. 'I don't know if any of them are on the side of good, or do they each have their own agenda' He thinks to himself.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
I can't really log into roll 20...at least not very well. Since it doesn't work on cell
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
"I wouldn't say spoils of War,"Krogar says, slightly uncomfortable, "but I'd make better use of it then the previous owners, sending money to my clan." Krogar's idea of beauty is more on the stout and hearty side, like dwarf ladies are
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
"I couldn't hit her in cold blood...I really couldn't. And this is what my hesitation cost us..."Krogar's voice trails off. "No. We're not done yet. Darwin is right, we must search the castle."Krogar declares. Low oxygen still on?
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
"May Moradin lend us his strength this day."Krogar sheathes his quarterstaff, then chants. Bless on Darwin, Jamenas, Abu Don't have warcaster, so I need to keep my quarterstaff to have a free hand for somatic components.
Sorry for reposting here when I posted in customer service, but I realized that wasn't the right place. Heeeeeellllpppp! This campaign dropped off my tabs. And so sneakily I didn't notice until much later. I am still an active player in the game and would like to have it on my campaign tabs so I keep track of it. PS. I have already tried dotting and deleting the thread with another character.
Heeeeeellllpppp! This campaign dropped off my tabs. And so sneakily I didn't notice until much later. I am still an active player in the game and would like to have it on my campaign tabs so I keep track of it. PS. I have already tried dotting and deleting the thread with another character.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Well as you can see.. It didn't work. I tried dotting with another character but it's not working. Please kick me in the PM if I really go MIA. I am really sorry about this because the game dropped off my campaign tabs and I didn't even realize it fell off :(
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Guys..I'm having a problem. This game is not showing on my campaign tab, which is why I totally lost track of it. Does anyone know how to make it show up on my campaign tab again?
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Krogar walks up to the bloody crag and starts whacking it. smack: 1d20 + 5 ⇒ (18) + 5 = 23
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
I seem to have suddenly lost this thread. Gimme a moment to re orientate. Sorry.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
perception: 1d20 + 2 ⇒ (3) + 2 = 5 Krogar doesn't really notice anything.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Earlier "Don't be so paranoid - maybe the Earth cultists are the good guys who buried the convoy after the bandits attacked? We need to hear their side of the story first." He tells Darwin. "That will be fine, Mam." Krogar tries to take a seat cross legged, then finds that that position really doesn't suit bulky dwarves well, and opts to sit on his heels instead.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
"Thank you, good sir."Krogar thanks the person and enters.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Krogar picks himself off the ground cursing violently. "Sorry for the late hour but have you seen any of those earth cultists around this area? They may know something about the missing delegation from Miramar. If you have seen them, do let us know." Krogar answers, as he picks himself up. He turns to the party. "Sometimes, you have to knock right."
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
"This is taking too long." Krogar gets impatient and rams the door with his shoulder. Athletics check: 1d20 + 5 ⇒ (9) + 5 = 14
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Krogar on the other hand asks the party to keep out for a man named Bastion, and gives a description on how he looks like - so that the party knows how to identify him on sight.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
"I think it was some sort of test, and by the looks of it, we passed." Krogar answers. "I should hope he won't be bothering us anymore."
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Using this: Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you.
A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Krogar thinks, 'His armor is protecting him against us. But I wonder how fast he is once he's flat on his back' . He then tries to ram into the Knight, hoping to catch him by surprise. shove, to knock prone,atheletics check: 1d20 + 5 ⇒ (13) + 5 = 18 He then calls upon Moradin to heal Jamenas. healing word: 1d4 + 5 ⇒ (2) + 5 = 7
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
"Moradin grant me strength. And Jamenas healing." Krogar chants as he sends a guiding bolt at the spectral knight and a wave of healing at Jamenas. Guiding bolt atk: 1d20 + 4 ⇒ (13) + 4 = 17
healing word on Jamenas: 1d4 + 5 ⇒ (2) + 5 = 7 Next person hitting the knight has advantage...if guiding bolt hits
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Krogar tosses a guiding bolt at the knight. "Begone, spawn of darkness, Flee back yonder into the night where you belong." The bolt of light, however goes wide, repelled by the knight's darkness. attack roll: 1d20 + 4 ⇒ (6) + 4 = 10
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
Krogar as quite taken aback by the sudden turn of events. 'Did we really need to resort to violence?' He thinks to himself. "Look - we really don't want to get bothered at night, so urm - if you value your unlife - it would be in your best interest to move on."
M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.
"Is there anything we can help you with so you can find rest?" Krogar asks the knight. If the knight does not respond, Krogar agrees with Darwin and decides to find a better camping spot for the night. |