Seltyiel

Kristov1's page

Organized Play Member. 16 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Ok, I am trying to build a somewhat maximized half-orc melee summoner.

I want to get advice on where I could have optimized him a little further than what I did.

3rd Level Half-Orc (20 point build)
STR 19 DEX 11 CON 10 INT 10 WIS 7 CHA 16
AC 14 (chain shirt)
Feats: Conjuration/Augment Summoning
Wielding: Great Axe (plan on taking weapon focus great axe next feat) this gives me +7 to hit with 1d12 + 4 dmg on a hit

Medium Biped Eidolon
STR 18 DEX 13 CON 13 INT 7 WIS 10 CHA 11
Evo Pool (5 points): Improved Armor, Improved Damage, Reach, Slam, Magic Attacks
AC 17, Attk: 2 slams (+8 hit) for 1d10+4 dmg each hit.

On both I am using stat point to raise STR generally to max out that.

So questions I have:

1) for the half orc summoner - should I go falchion or stick with great axe? does any other race work as well for a melee summoner standing in the front with his eidolon?

2) what summon monster works best at this point - I have generally just used my summon monster II ability to summon 1d3 riding dogs since they seem to be the most powerful unit at this time (free trip attacks). the summon monster II creatures did not impress me very much so I just pull out more of the 1st level version... good plan?

3) could the eidolon be built any better? im no expert at this but I wanted my guy to be big and strong and fight next to my big and strong soul-mate. I am also wondering if I did it correctly because I have seen other peoples builds that seem to do 2d8 dmg instead of 1d10 which is what I have on mine.

4) any other advice?


We are starting up a new Pathfinder campaign and I believe I have decided to play a Wizard. I understand they are quite effective at least later in life.

What advice can you offer that would help me make him "effective" during his early career.

Originally I was considering Evocation because really who does not like to blow things up.

I did read another thread that mentions Conjuration as being quite fun and powerful as well.

So - whats the game plan to make me uber-wiz.

Max INT? What secondary stat? Dex for AC or Con for HP?

If I play an elf I can wield a sword and bow - should I be swinging/shooting stuff? Maybe with that high dex...

Any familiar worth taking or are the bonded items the obvious way to go?