Highlady Athroxis

Kristopher Miller 644's page

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So I'm starting a new campaign pretty soon, and I'm writing my own setting because I have more time than money. I'm starting small and just fleshing a single geographic region. The religion of the regions dominant culture is a civilized form of dualistic nature worship. The two main gods of the pantheon respectively symbolize nature's nurturing aspect and its savage aspect. I've got the nurturing goddess more or less worked out. She's your typical earth mother, fertility goddess: Neutral Good alignment, Animal, Community, Good, Plant, and Protection domains. What I'm having trouble with is the savage nature god. I had planned for him to be chaotic neutral, and for him to have the Chaos and Destruction domains, but I don't know what other domains to give him. I'm reluctant to give him the weather domain because I don't want him to seem to much like Zeus, and the god of the after life rides across the world atop a thunder head, hunting for the souls of the dead.

To sum things up: What domains would you give a god of nature's savagery?

P.S. The pantheon's other gods include a god of civilization, a god of storms and the afterlife, a sun god, and a goddess of the moon and the seas.


When Greater Magic Weapon states that it "gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5)" is that rounded up or rounded down? I know these things are usually rounded down, but were this the case this spell would not provide a +2 bonus until level 8, at which point most characters already have +2 weapons.


Improved Arcane Strike
Your ability to augment your weapons with magical energy has reached an intuitive level.
Prerequisites: Arcane Strike, caster level 9th.
Benefit: You may use Arcane Strike as a free action.
Normal: Using Arcane Strike is a swift action.

Were activating Arcane Strike a free action it wouldn't interfere with an EK's ability to use Spell Critical, or any other arcane spellcaster's ability to cast quickened spells.

What do all y'all think?


Do the bonus skill points a character gains for being human or taking a level in their favored class apply after a negative intelligence modifier or before.

For example, would a human with an intelligence of 5 get three skill points per level (2 for being a paladin, minus 3 for being dumb (minimum one), plus 1 for being human, plus 1 for taking a level in his favored class) or one (2 for being a paladin, plus one for being a human, plus one for taking a level in his favored class, minus three for being dumb)?


I think it was a mistake to swap the names on the order of the dragon and the order of the cockatrice. First of all, dragon's are solitary creatures, so I doubt a knightly order based around teamwork would name themselves after dragons. More importantly, naming the fraternal order of knightly jerks after the cockatrice will lead to constant lewd jokes at the gaming table along the lines of, "Man, that cavalier is such a cock."


The alignment entry for the cavalier in the beta testing material states that a cavalier may be of any alignment, which I don't think fits the flavor of the class. It is my opinion that the cavalier class should be restricted to non-chaotic characters.

Cavaliers put a heavy emphasis on making vows and adhering to the tenants of an order, neither of which are actions chaotic characters are particularly fond of.


Is there any chance that Paizo will ever be able to release the collected "Demonomicon of Iggwilv" articles in a style similar to the "Dragon Compendium," or at least in a PDF? I loved those articles, but due to lack of finances I missed out on the last year and a half of Dragon's publication, and therefore missed several installments.