Shoanti Tribesman

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Quite the innocent question as it doesn't seem to serve any purpose except roleplay, but I'd like to address these questions for the sake of ... science. And also because a player brought the project up :

1 - Do Intelligent items possess a soul, or rather some sort of artificial intelligence?

2 - Does a Magus' blackblade, while clearly defined as a sentient magical weapon, count as a familiar for the purpose of the Soulswitch spell?

3 - If it does, how is it represented in game terms? Does the character's mental stats change to represent the Blackblade's, for example? Would the blackblade be bonded enough to be able to use the Magus' abilities?

4 - And should such a shenanigan happen, should a DM take over the "Possessed Magus" until the true self comes back as a standard action? After all, the blackblade should be considered a NPC.

Intelligent Items Flavor Text

Quote:
Magic items sometimes have intelligence of their own. -->Magically imbued with sentience, these items think and feel the same way characters do and should be treated as NPCs.<--

Soulswitch

Quote:

Targets : -->you and your familiar<--

You may only cast this spell if you currently have a familiar. You place your soul into the body of your familiar, and your familiar's soul is placed in your body. This functions as if you possessed your familiar using magic jar; your familiar simultaneously possesses your body in the same manner. You can't freely transfer your soul between your body and your familiar's—if you choose to return to your body as a standard action, the spell ends. If either body is killed, both spirits return to their original bodies, the spell ends, and the original owner of the slain body dies.

Blackblade

Quote:

At 3rd level, the bladebound magus’ gains a powerful sentient weapon called a black blade, whose weapon type is chosen by the magus (see sidebar). A magus with this class feature cannot take the familiar magus arcana, and cannot have a familiar of any kind, even from another class.

A black blade is bonded to a particular magus, -->much like a familiar<--, but in more of a partnership than a master-servant relationship.


As of UltimateMagic, there are these inquisitions; alternate domains for Inquisitors.

In a game I DM, all my players are Shoanti Tribesmen. One of them is an Inquisitor. Since he finds his powers from a vast pantheon of ancestors, I houseruled he could pick up a Core God that matches the entity he worships and choose powers accordingly. We worked it up into a NeutralGood Gorum.

That was BEFORE Ultimate Magic came out. I gave all players 3 years downtime, a couple of levels, and the ability to retrain either a feat, or change archetype and such. The said Inquisitor wanted the Anger Inquisition.

What I didn't realize is that this Lawful Good Inquisitor has Rage at level 6. I find the concept very interesting, you know, divine wrath and all... but the ability says "Rage as a barbarian."

I know by core this doesn't happen, Gorum being Chaotic, so I ask you guys : Is being lawful removing that Inquisitor the ability to rage, speaking RAW ? Or is the No-Lawful element part of the barbarian class only?


There should be one! Something like 3rd Saturday of a given month. A holiday were the group take time to properly give thanks to their DM for the time he invests for them.

Thoughts and suggestions to bring this holiday into life? (Or is there already one?)


I got this player that has the bad habit of creating outcasts or lonewolf type characters. As a whole, it didn't hit me in the face as much as last game; We just started a new campaign, and it went good until his character was faced with one of the biggest festival in his village. To be short, it implies physical challenges of all sort, from obstacle race to holding your breath underwater the longer you can. You know, usual youth fun and good competition.

Problem is, the BIG event is a fighting tournament, with wooden weapons. This character wants to talk himself out of it, because he does not believe in fighting against people from his own tribe. That puts him in a situation where a 2 hours and a half animation will unfold without his participation. How would you handle that, as a DM? I don't want the player sleeping at the end of my gaming table and I'm certainly not going to animate the loner guy when I have so much stuff to manage at the tournament...


So, I ran a homemade campaign using the Pathfinder Campaign Setting.

And I have a player that dipped into the Low Templar Prestige Class. The phrasing of the Favored Enemy ability made my player want the very best of his possibilities, so here is the phrasing :

"Favored Enemy (Ex): Whatever his faults, the low templar is a skilled warrior against the demon hordes of the Worldwound. This ability is identical to the ranger class ability of the same name, applies only to chaotic outsiders or a specific humanoid subtype, and stacks with any favored enemy ability the character has from other classes."

At the 1st level of Low Templar, he gets a "Favored Enemy +1". +2 at 4th level, +3 at 7th level, +4 at 10th level of the PrestigeClass.

The question is: By "Identical to the ranger ability of the same name" did they mean that he gets four times the +2 bonus of a regular ranger ability, or does the bonus increase by +1 for each of those levels?