Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10
Kress bows, "I am glad the adventure turned out well, It seemed I was out of my element for most of it." (Thanks DM Kludde, the adventure was diffidently more knowledge and skill based. The Brawler was just a poor match for the adventure. My bad.)
Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10
Seeing that the wood golem is no longer fighting she releases it. Taking all the new stuff in, Kress comments "I this where the old sage is? Maybe he is still around." She moves to open the door and look in the small building. perception: 1d20 + 10 ⇒ (13) + 10 = 23 Looks in small building
Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10
Hasted & Blessed Kress moves in to grapple the Wood golem Grapple: 1d20 + 22 + 1 + 1 ⇒ (20) + 22 + 1 + 1 = 44 (improved grapple so no AoO) {rolled a nat 20, is there a crit on grapple?} If the grapple succeeds then Kress's shirt burst into fire burning the foe only. fire damage: 1d6 + 10 ⇒ (5) + 10 = 15 Shirt of Immolation Whenever Kess is in a grapple, her shirt
(Kress's CMD is 40 +1 haste +1 bless = 42?)
Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10
As a swiff action Kress acquires the Pummeling style (all attacks count as one attack) which she uses to attack Badru. fist: 1d20 + 13 ⇒ (5) + 13 = 18
fist damage: 1d8 + 8 ⇒ (1) + 8 = 9
fist to confirm crit: 1d20 + 13 ⇒ (1) + 13 = 14
Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10
Kress moves forward and attempts to grapple Badru within his many images. has improved grapple so no AoO grapple: 1d20 + 22 ⇒ (7) + 22 = 29 if successful her Shirt of Immolation when in a grapple, automatically bursts into flames and deals 1d6+10 damage
You'll no longer be able harm our fiend Saruna!"
Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10
Kress shakes her head, "Saruna is quite gifted in the art of geography and knowledge, let's push on and seek out the sage for her as she asked!" The brawler keeps a looks out perception: 1d20 + 10 ⇒ (9) + 10 = 19
Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10
will save: 1d20 + 5 ⇒ (4) + 5 = 9 Yea, we should help Suruna if we can after all she has gotten such a bum deal. Kress help search -Posted with Wayfinder
Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10
will vs illusion: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24 Kress can make out the door with the help of the others, "I wonder if these defenses are up all the time or have been activated by something?" If anyone can't see through the illusion we could always ask them to close their eyes and lead them through."
Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10
Kress comments to Saruna via the translator "The Diamond sage sent us, and she spoke of the Amethyst sage in the past tense. If he is dead then only the need to pass on you knowledge would remain ." -Posted with Wayfinder
Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10
Kress comments "While we could let them decide by battle. The library is not a proper arena and would sustain more damage. I believe the sage asked us to keep the damage to a minimal. Let us hear the wrong and see if it can be righted. It seems the diamond sage chose two guardians for some reason. "
Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10
Kress waits the outcome of the negotiations "Find out why they were fighting and if we help one side they must agree to help complete our mission here. More than likely we'll have to fight both eventually" sense motive: 1d20 + 4 ⇒ (13) + 4 = 17
Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10
Krass listen to the conversation tones tying to get a feel for their trustworthiness. sense motive: 1d20 + 4 ⇒ (10) + 4 = 14 -Posted with Wayfinder
Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10
Kress holds her position and looks to the north. will save: 1d20 + 5 ⇒ (15) + 5 = 20 not sure if we get the +4 mod too -Posted with Wayfinder
Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10
Kress tries to disbelieve the wall again, shifts 5ft forward can't edit map from phone will save: 1d20 + 9 ⇒ (16) + 9 = 25 -Posted with Wayfinder
Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10
will save: 1d20 + 9 ⇒ (2) + 9 = 11 -Posted with Wayfinder
Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10
Kress gives a respectful bow, and waits for the one carrying the letter to deliver it. Keeping an eye out and watching the Diamond Sage. perception: 1d20 + 10 ⇒ (13) + 10 = 23
Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10
kn local: 1d20 + 3 ⇒ (8) + 3 = 11 Wearing a mithral chain shirt, Kess' many bruises and scars are as much a testament to her skill as the prize fight medals adorning her outfit. "I'm called Kess the bull, while I am no scholar it sounds like a fun adventure." |
