Fighter

Kress brawler pregeen's page

43 posts. Alias of GHembree.


Classes/Levels

Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10

About Kress brawler pregeen

KESS
Female human brawler 7
CG Medium humanoid (human)
Init +2; Senses Perception +10

DEFENSE
AC 21, touch 16, flat-footed 18 (+5 armor, +1 deflection, +2 Dex, +1 dodge, +2 shield)
hp 60 (7d10+14)
Fort +7, Ref +8, Will +5; +2 vs. charms and compulsions

OFFENSE
Speed 30 ft.

Melee
unarmed strike Flurry of Blows +13/+13/+8 (1d8+8) or
unarmed strike +15/+10 (1d8+8)

Ranged javelin +9 (1d6+6)

Special Attacks knockout strike 1/day (DC 19), martial flexibility (swift action) 6/day

STATISTICS
Str 22, Dex 14, Con 12, Int 8, Wis 10, Cha 12
Base Atk +7; CMB +13 (+22 grapple, +14 trip); CMD 29 (40 grapple, 37 trip)

Feats Greater Grapple, Iron Will, Improved Grapple, Improved Unarmed Strike, Snapping Turtle Clutch, Snapping Turtle Shell, Snapping Turtle Style, Toughness

Skills Acrobatics +12, Climb +9, Intimidate +5, Knowledge
(dungeoneering) +3, Knowledge (local) +3, Perception +10, Perform
(oratory) +8, Ride +6, Sense Motive +4, Swim +9; Armor Check –0

Traits Free Agent, Strength’s Fanfare

Languages Common

SQ AC bonus +1, brawler’s cunning, brawler’s flurry, brawler’s strike (magic), close weapon mastery, maneuver training (grapple +2, trip +1), martial training, unarmed strike

Combat Gear alchemist’s fire, oil of daylight, potion of heroism, potion of bear’s endurance, potion of fly; Other Gear +1 brawling mithral chain shirt, cold iron javelins (5), armbands of the brawler, belt of giant strength +2, cloak of resistance +1, ring of protection +1, shirt of immolation, wand of cure light wounds (20 charges), backpack, waterskin, 16 gp 9 sp

SPECIAL ABILITIES
Brawler’s Cunning Kess counts as having 13 Intelligence for the purpose of qualifying for combat feats.

Brawler’s Flurry When Kess makes a full-attack, she has the Two-Weapon Fighting feat as long as she uses unarmed strikes, close weapons, and monk weapons, and she adds her full Strength modifier to all attacks.

Brawler’s Strike Kess’s unarmed attacks count as magic. Close Weapon Mastery Kess can deal 1d6 damage with any weapon from the close weapon group (dagger, shield spikes, etc.) if she wants.

Favored Class Bonus Kess has used her favored class bonus to increase her CMD against grapple and trip maneuvers (already included).

Greater Grapple If Kess begins the round in control of a grapple, she can make the check to maintain her grapple as a move action, which means she has a standard action left. If she likes, she can use that action to make a second check to maintain the grapple and perform a different effect on her grappled victim.

Improved Grapple Kess does not provoke attacks of opportunity when initiating a grapple.

Improved Unarmed Strike Kess does not provoke attacks of opportunity when she makes an unarmed strike and can deal her choice of lethal or nonlethal damage.

Knockout Strike Kess can attempt a one-hit knockout, declaring her attempt before rolling her attack roll. If she hits and deals damage, the target must succeed at a DC 17 Fortitude save or fall unconscious for 1d6 rounds. It gets a new save each round to wake up. This doesn’t work if the target is immune to critical hits or nonlethal damage.

Martial Flexibility Kess can spend a move action to gain any two combat feats she doesn’t possess, as long as she meets the prerequisites, or she can spend a swift action to gain any one combat feat. She keeps the feat for 1 minute. If she uses the ability again before that time, she loses all the feats from the previous use. If the feat has a daily limit and she picks it more than once, it doesn’t reset the limit. Power Attack would be a pretty good choice for a swift action if you are fighting something you’d rather punch than grapple. For a move action, you could consider grabbing two feats in a chain like Combat Expertise and either Improved Dirty Trick or Improved Trip.

Martial Training Kess counts her brawler levels as both fighter levels and monk levels for the purpose of qualifying for combat feats.

Shirt of Immolation Whenever Kess is in a grapple, her shirt automatically bursts into flames and deals 1d6+10 damage, continuing each round of the grapple. It can burn for 10 rounds each day.

Snapping Turtle Clutch Kess’s snapping turtle shield bonus applies to touch AC and CMD (already included), and whenever an enemy misses her, she can spend an immediate action to start a grapple with them at a –2 penalty.

Snapping Turtle Shell Kess’s snapping turtle shield bonus increases to +2 (already included), and opponents take a –4 on all critical confirmation rolls against her.

Snapping Turtle Style When in her stance (she can enter as a swift action), Kess gains a +1 shield bonus to AC, included above.

Strength’s Fanfare Whenever Kess is the subject of inspire courage (or other sonic effects that give competence bonuses to attack and damage), she gets a +1 trait bonus Strength-based skill checks and to CMB and CMD for bull rush, grapple, and reposition.

Bear’s Endurance Kess’s potion grants the drinker +4 Constitution for 3 minutes. In Kess’s case, this would give her 14 extra current and maximum hp and a +2 to Fortitude saves. However, there is a hidden danger—when the potion wears off, Kess loses those 14 extra current and maximum hp, which could cause her to instantly fall unconscious or die.

Cure Light Wounds Kess’s wand heals a touched target for 1d8+1 damage. Kess needs help to activate her wand.

Daylight When smeared on an object, Kess’s oil creates bright light for 60 feet and raises the light by one level for the next 60 feet for 50 minutes. If there is magic darkness in that area, instead the overlapping area is unaffected by either spell.

Heroism Kess’s potion grants the drinker a +2 morale bonus on attack rolls, saving throws, and skill checks for 50 minutes. Fly Kess’s potion grants the drinker a 60 foot fly speed and a +6 bonus

to Fly checks (+8 total for Kess herself) for 5 minutes.