Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None downtime
not bad: 64 credits
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Benoit Battlestar wrote: "Fine, fine, turn over the information and let's get out of here." Benoit is done with giants and the this planet. He's still pissed he got shot in the face. A perfectly fair attitude :) --- You ask for the best, you get it. Krara tells Ethel confidently. May not be the type of good news you may have been hoping for, but when you look for knowledge you can't always tell what you'll find out.
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Think I may’ve been unclear: Krara is totally fine sharing the data pad and hard drive with Ethel. It causes a political #*$&*#&@ for them, that is something Krara doesn’t see as the Society’s concern
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Benoit Battlestar wrote:
If you can find a bar that has that and a feysplitter on this planet, I'll join you. Krara says as she sits to rest on the sand near the dwarf. You're as hardy as you carry yourself I must say. Bounced right back from going down. My respect to you. the vesk nods to Benoit.[/b] -- On journey back: If the subject of not handing over the findings is brought up, Krara reacts with genuine surprise. We were hired to go to the place and see what we could find, correct? that was what Ehu himself assigned us? Then they should get what we found. If their people end up unhappy with the data then that is their problem.
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Krara stands ans fires again. Their on their back feet! Keep up the pressure! Improved Get 'Em! Attack v EAC: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25 for Acid: 2d6 + 10 ⇒ (3, 5) + 10 = 18
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None ...whaat Krara groggily mutters as she comes to. Seeing Neroo knelling above her the vesk murmers. Went down huh? Thanks for the pathc up. We crushed them I take it? The sound of continued loud sonic booms causes her to look around and realize otherwise. Smirking, she pulls out her caustolance rifle and takes aim. You kicked me back up quick enough to still finish the fight? EVEN BETTER! Move action to draw out new gun, Standard to fire with Improved Get 'Em on Igvale. Attack v EAC: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33 for Acid: 2d6 + 10 ⇒ (4, 3) + 10 = 17
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None AoO v ennervated KAC: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31 for Bludgeoning: 2d6 + 17 ⇒ (1, 1) + 17 = 19 Krara manages to get in a good headbutt as the injured giant retreats but unless that AoO dropped it first she succumbs to unconsicousness herself under the double laser shots. Even with Roros' prior attack missing after factoring in the enervations, these two combined will manage to drop her.
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None AoO v Roros KAC: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14 for Bludgeoning: 2d6 + 17 ⇒ (1, 4) + 17 = 22
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None phaeton_nz wrote:
Can Roros Guarded Step and still Trick attack? I know normally Trick Attack is a Full Action (preventing another specific Move action like Guarded Stepping from being done) but they could have something unique to them I suppose Frustrated by her giant target retreating - and the lasers, defintiely annoyed by the lasers - Krara steps back up to the damaged humanoid while bellowing You're going to need to run farther than that I'm afraid! Step, then Improved Get 'Em v Roros/'white'
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Benoit Battlestar wrote: Benoit took all the damage, so Krara is still untouched. Yup: got that! Just still not that confident long-term :p
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Well...we all go some time. Krara sees Benoit drop, takes a deep breath, then moves swiftly over the sand to get in the face of the injured giant who still doesn't have a melee weapon out, right? Get to the bikes and get ready to get out of here! she barks back to the other three. Though if you can take some shots at this one in avengement, even better! move, then Improved Get 'Em on the injured one (Roros?) Attack v EAC (Flexible line should still hit both): 1d20 + 15 ⇒ (1) + 15 = 16 +2 v Roros for Electrical damage: 2d8 + 10 ⇒ (1, 1) + 10 = 12 Well still probably going to die, but want to put up a bit more of a fight. Using shirt re-roll Attack shirt re-roll w/ 2 novas v EAC: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Damn Traitors! Krara gasps in surprise as the giants turn on them. Get them. Especially that one! she yells at the giant Benoit rushes towards before letting off her own blast between the pair. Improved Get 'Em! on 'white (the one near Benoit) +2 to hit it (on top of Benoit's Coordinated Shot) Flexible Line should hit both of them Attack v EAC: 1d20 + 15 ⇒ (5) + 15 = 20 +3 vs White for Electric: 2d8 + 10 ⇒ (4, 2) + 10 = 16
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Well, looks like we're in here for the long haul. Krara mutters, annoyed. The Society always made it clear documenting and paperwork are part of the job but it's been a while since any of the missions they've sent me on have actually involved that instead of dealing with a surprise crisis. So that looks like 15 hours of work by my math. How long have we been down here so far? And can we do all that work today without getting fatigued? If not, We may want to fit in a rest in there. In terms of order, Krara would suggest mapping the Engine and Core rooms first, before retrieving and cataloguing the actual artifacts. To her knowledge and schematics are way more valuable than boring museum pieces.
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Reflex: 1d20 + 13 ⇒ (17) + 13 = 30 Gah! Krara says as she gets zapped again. only 14 after the save and her resistance 10
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Ah, that's more like it. the vesk enjoys clearing away the debris. Better way of gettign a workout in than testing the abs against the squeeze of a giant. You're not bad at lifting either there Benoit. Now... her voice trails off as she swims into around the machine. What sort of thing is this? And is this one powered by dying cute pets or something... Engineering: 1d20 + 9 + 1d6 + 1 ⇒ (10) + 9 + (2) + 1 = 22
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Krara could use the Diffraction cloak if no one else wants it After having gotten her wind back that room's investigation took 10 minutes for her to Stamina Rest, right GM? the vesk takes in the clogged hallway. Anything valuable in here would've been made for giants. Doubt we'll be able to squeeze it back ot with us even if we can get in. Probably should spend some time to actually clear it. It took us a week to get to this site, right? Don't think we're exactly on a clock. Athletics: 1d20 + 15 ⇒ (17) + 15 = 32
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Hireling Life Sci: 1d20 + 16 ⇒ (9) + 16 = 25
Undercover for who?Krara asks as she confirms Benoit’s analysis. The Cloud Imperium? If so, convenient and this place certainly seems to have been up to…well a bunch of stuff. But not exactly an unbiased spy.
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None So this thing ran on bio-power? Krara says as she takes the devices in. After her more educated colleagues explain it a bit more. Who were the unlucky who got to be batteries do you think? Prisoners maybe?
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Ha! These scales are tough enough to withstand something thrice my size! Krara laughs back at Benoit while waving off her painkiller. She will accept the icepack though - while not into HP, is down to less than 20% her stamina so she'll likely be taking it easy and Stamina resting for the next 10 minutes. It has been a while since I've had a good physical scrum like that though. Probably since my AEVG days... If no one stops her she'll regale all of you with some tales from her days in the Veskarium gladiator rings.
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None How confident are you in you're...grasp of that thing? Krara says as she picks herself up from being thumped on the ground. And can you make it speak. To, for example, explain WHAT WAS GOING ON here?
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Good job getting a friend Carlos! Krara yells as she tries to keep up the momentum against the now-being-pummeled giant grasping her. Improved Get Em again, you know the drill
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Reflex: 1d20 + 13 ⇒ (20) + 13 = 33 19 more damage here after that save and her own electrostatic field - 18/104 SP
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Benoit Battlestar wrote:
Happy to be helpful the vesk grunts back in irritation as she tries to smash at the corpse again while wriggling to get a grip on her caustolance. Free action let the ribboncaller clatter. Move action to draw her caustolance (in case she ever breaks free and can shoot with it). Standard to Improved Get 'Em and headbutt again. Attack v KAC: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29 for Bludgeoning: 2d6 + 17 ⇒ (5, 5) + 17 = 27
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Fort: 1d20 + 14 ⇒ (15) + 14 = 29 You call that a squeeze! 37 SP left
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None In the corpse’s clutches, Krara quickly barks out a Gods you’re even uglier up close! before inspiringly headbutting it. Quick Dispiriting Taunt
Improved GetEm on Red
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Krara takes a hard hit from the giant. Her armor flares up to shock the creature as it grabs her, but unfortunately her electrostatic feild seems useless against this foe. 50/104 SP and grabbed
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None The Hells was going on in here? Krara barely has time to yell before the of the figures rise and moan. Moving closer, the vesk unslings her stormcaller as she moves, barking out: Well they don't seem alive or chatty, so take em down and secure the perimeter! She then fires a carefully-aligned lightning arc to strike the pair. Improved Get' Em! on Red for +2 to hit for everyone
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Come on Eki. Gotta put your back into it! Krara says as she plods over to help the ysoki. Athletics: 1d20 + 15 ⇒ (17) + 15 = 32
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Krars' eyeridges narrow as she reads over the decoded notes Neroo uncovered. So...this city seems to have been downed by traitors and schemers. And some sort of concern about missing storm giants? The vesk looks to her companions. It seems the Imperium may not have given our group all of the background on this city. Shocking, absolutely shocking. She then looks to Benoit. Do you think this door could be opened? Or is the Power Core still leaking radiation?
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None All right Benoit. Don't get too far ahead! Krara calls out to the dwarf, descending and swimming after him.
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None All right, guess we're splitting up again. Krara says as the mechanics head below. Looking to Neroo, the vesk asks Will one of my spare batts fit into that device? Krara has some spare batteries that could be plugged into the datapad. Neroo want to try hacking through the password?
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Probably gonna need to clear this place eventually anyway Krara notes glumly to Carlos. To do a thorough enough job the giants'll sign off on it. But I'm with you: better to make sure there's nothing bigger around here before we spend all our time doing the boring grunt work of cleaning. She too thinks better to continue to get a sense of other nearby rooms before spending hours fully excavating just one of them While the vesk lets the lashunta and the dwarf take a look at popping open the box, her own dwarf asset can be seen trundling over to the bones to give them a good look over. Hireling Life Science: 1d20 + 16 ⇒ (19) + 16 = 35
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None There any other species besides giants living on this world? Krara asks. I may have skimmed the briefing packet. She approaches and peers at the bones. Could a Medicine or Life Science check possibly tell us more about the species/creatures whose bones these are? And is the lockbox unlocked, or would we need to break into it?
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Hmmph Krara grunts as she stares down the shaft. Some light cuts and scratches mar her scaled skin but she's still grinning. As Benoit holds up the armor upgrade she shrugs. Finders keepers. If you can get it to fit in at least. When Carlos cryptically climbs and clambors off again thevesk yells out at the...whatever they are truly Just yell if something's there!. With the masked and cloaked ally gone, she looks to the others. They certainly have a taste for coming and going as they please. Have any of you heard of a Starfinder that ominous before?
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None So: up to it than down under the waves then. Krara states matter-of-factly. has force soles to just ‘walk’ up to the lip of the raised tunnel, though imagine we’ll also need to climb down Athletics: 1d20 + 15 ⇒ (3) + 15 = 18
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Anything we should know about the place? Krara asks the fire giants. Wildlife around to be ready to fight with? We ran into a few beasts on the way here.
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None That's it! It's on its last legs! Improved Ge 'Em!
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None All right, let's stop playing around! Krara yells loudly and extra inspring-ly as she repositions her stormcloudlin and fires again. Imporved Get 'Em!, spending an RP to have the attack and damage boost apply to both enemies Attack v EAC: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24 +1 v blue if still up from Coordinated Shot
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None That's it! Focus fire and they drop quick enough! Krara barks inspiringly as she again has he weapon generate a line of electricity to shock both animals. Improved Get 'Em! on Blue Flexible Line Attack v EAC: 1d20 + 15 ⇒ (14) + 15 = 29 +2 v blue for Electric: 2d8 + 10 ⇒ (1, 3) + 10 = 14 +2 damage to blue
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Get both of them! Krara yells out back as she squeezes her gun. a pair of miniature sparks appear near the closest two beasts before beams of lightning arc out between them. Improved Get 'Em on green, firing her Ribbon Stormcaller as the attack. Flexible line should hit both Green and Blue. Attack v EAC: 1d20 + 15 ⇒ (18) + 15 = 33 +2 v Green, 1 v blue for Electricity: 2d8 + 10 ⇒ (3, 1) + 10 = 14 +2 damage to green, +1 damage to blue Satisfied, the vesk then moves slightly further away after seeing their spreading spittle.
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None No acid? Got it! Krara says as she hefts herself up off of the ground. The vesk moves into a better position as she unslings her stormcaller in response to Neroo's warning.
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Unless these bikes have an auto-pilot... Piloting: 1d20 + 6 ⇒ (4) + 6 = 10 Whoa!
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None A bit peeves at being delegates to riding ‘toddler’ vehicles, Krara is forced to admit once on the surface that the bikes are surprisingly comfy. As they approach the stone giant group, the vesk quickly parks her ride and moves up to the edge of the crevasse. Ah, that is a pickle. Luckily it’s shouldn’t be much of a problem to get you set once again! She eagerly heads into the depths to begin dragging the giants’ gear back to the surface. Athletics: 1d20 + 15 ⇒ (3) + 15 = 18
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None And what type of security did this city have? Krara asks. Raising her hands, the vesk explains. We're not trying to breach state secrets or anything. Besides, I'd imagine that Anduwar or any of your other cities have new defenses that aren't centuries out of date. But if we're getting sent down to a downed dwelling its good to know what sort or robots or automated defenses might not care about a document signed by people that didn't exist when it crashed. While awaiting a response, Krara will look over the contract documents Ethel provides Is there a check to see if there's any hidden or strange clauses beyond a basic adventurer-dig waiver?
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None By being better at Intimidation than her, Carlos has now won Krara's respect :)
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Krara's eyes narrow at the implication. Our First Seeker regrets he couldn't come himself. But he did not send amateurs. The vesk stands to her full seven-foot height. Despite the fact Ethel still looms over her atop the table Krara's eyes stare sternly right back. I am Krara Ne'Krom. I've done work for the Veskarium, the Bone Sages, and the Church of Triune - all who were left quite happy with the results. I've taken down two centuries-old undead mages in their own strongholds. Chased down a lost treasure across the galaxy. And personally punched two different demigods in the face. She gives a smirk. Are those credentials satisfying? Intimidate: 1d20 + 21 + 1d6 + 1 + 2 ⇒ (19) + 21 + (3) + 1 + 2 = 46
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None On the ship
As 'Carlos' moves about the Drake Krara continues to keep a distant eye on them when she can, especially hoping to catch a glimpse of what is beneath their cloak, or behind their mask.
Neroo from Absalom Idol wrote:
Exactly why we should ascend! Krara counters. They invited us here only to treat us like hatchlings? A true alliance isn't built by condescension, but by meeting the other on the same level. We must show them our Society is formidable itself! Moving to the closest chair the vesk begins to climb up it onto the table and to pour herself caaaaaarefully a glass of water. Athletics: 1d20 + 15 ⇒ (2) + 15 = 17
Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None Good *grunt* steering Eki! Krara's voice echoes from down below. Even she seems a bit strained as the clanging echoes of scaled fists and legs wedging thrusters into unorthodox angles. Athletics: 1d20 + 15 ⇒ (5) + 15 = 20
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