Krakos "The Avalanche" - Pregen's page

41 posts. Alias of Lady Ladile.


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About Krakos "The Avalanche" - Pregen

Krakos
Male Oread Inquisitor of Ayrzul 6
N Medium Outsider (Native)
Init +5; Senses Darkvision 60 ft.; Perception +12
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Defense
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AC 18, touch 13, flat-footed 16 (+5 armor, +1 deflection, +2 Dex)
HP 51 (6d8+18)
Fort +7, Ref +5, Will +9
Resist Acid 5
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Offense
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Speed 20 ft.
Melee
+1 Morningstar +10 (1d8+8)
Cold Iron Morningstar +9 (1d8+7)
Dagger +9 (1d4+7)
Ranged
MWK Composite Longbow +7 (1d8+5/×3)
Special Attacks
Bane (6 rounds/day)
Judgment 2/day
Spell-Like Abilities (CL 6th; concentration +5)
1/day — Magic Stone
Inquisitor Spell-Like Abilities (CL 6th; concentration +9)
At will — Detect Alignment, Discern Lies (6 rounds/day)
Inquisitor Spells Known (CL 6th; concentration +9)
2nd (4/day) — Aid, Resist Energy, Spiritual Weapon, Weapon of Awe
1st (5/day)— Divine Favor, Expeditious Retreat, Shield of Faith, True Strike
0 (at will) — Acid Splash, Bleed (DC 13), Detect Magic, Guidance, Light, Stabilize
Inquisition Persistence
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Statistics
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Str 20, Dex 14, Con 12, Int 10, Wis 16, Cha 9
Base Atk +4; CMB +9; CMD 22
Feats
Combat Reflexes
Escape Route
Paired Opportunists
Power Attack
Step Up
Toughness
Skills
Acrobatics +2 (–2 to jump)
Bluff +3
Intimidate +6
Knowledge(arcana) +4
Knowledge (dungeoneering) +4
Knowledge (nature) +4
Knowledge (planes) +7
Knowledge (religion) +9
Linguistics +1,
Perception +12
Sense Motive +15
Spellcraft +4
Stealth +11
Survival +7
Languages Auran, Ignan, Terran
Combat Gear
Potion of Fly
Scroll of Align Weapon
Scroll of Cure Serious Wounds
Scroll of Keen Edge
Scroll of Lesser Restoration
Scroll of Prayer
Acid x2
Other Gear +1 Mithral Chain Shirt, Arrow x40, Belt of Giant Strength +2, Cloak of Resistance +1, Iron Rope, Ring of Protection +1, Steadfast Gut-Stone, Backpack, Bedroll, Belt Pouch, Flint & Steel, Hemp Rope (50 ft.), Iron Holy Symbol of Ayrzul, Manacles, Mess Kit, Spell Component Pouch, Trail Rations (5), Waterskin, 39 gp
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Special Abilities
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Judgment (Su) - Twice per day, Krakos can pronounce judgment upon his foes as a swift action, granting him one of the benefits listed below; as a swift action, he can change the benefit to a different option. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. Krakos must participate in the combat to gain these bonuses. If he is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until he can participate in the combat again.
Destruction: Krakos gains a +3 profane bonus on weapon damage rolls.
Healing: Krakos gains fast healing 3.
Justice: Krakos gains a +2 profane bonus on attack rolls.
Piercing: Krakos gains a +3 profane bonus on concentration checks and caster level checks to overcome a target’s spell resistance.
Protection: Krakos gains a +2 profane bonus to AC.
Purity: Krakos gains a +2 profane bonus on saving throws.
Resiliency: Krakos gains DR 2/magic.
Resistance: Krakos gains acid, cold, electricity, fire, or sonic resistance 6.
Smiting: Krakos’s weapons overcome damage reduction as if they
were magic and evil.
Bane (Su) - Krakos can imbue one of his weapons with the bane weapon special ability as a swift action. He must select one creature type when he uses this ability (and a subtype if the creature type
selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while Krakos wields the weapon, and he can use it for up to 6 rounds per day; these rounds do not need to be consecutive.
Inquisition - Ayrzul grants Krakos the Persistence inquisition, which gives him the following abilities:
Inner Strength: Once per day as a swift action, Krakos can heal himself for 3d6 points of damage. When he uses this ability, he can also remove one of the following conditions from himself: blinded, confused, dazzled, deafened, frightened, nauseated, shaken, sickened, or staggered.
Relentless Footing: As a swift action, Krakos can add 10 feet to his land speed for 1 round. He can use this ability 6 times per day.
Detect Alignment (Sp) - Krakos can cast detect chaos, detect evil, detect good, and detect law as a spell-like ability at will.
Discern Lies (Sp) - Krakos can discern lies, as per the spell, for 6 rounds per day (Will DC 12). These rounds do not need to be consecutive. Activating this ability is an immediate action.
Monster Lore (Ex) - Krakos gains a +3 bonus on Knowledge checks to identify creatures’ abilities and weaknesses.
Solo Tactics (Ex) - Krakos benefits from his teamwork feats (Escape Route and Paired Opportunists) as though his allies also had those feats. The descriptions for his teamwork feats include this benefit.
Stern Gaze (Ex) - Krakos gains a +3 bonus on Intimidate and Sense Motive checks. These bonuses are already included in his statistics.
Stone in the Blood - Any time Krakos is subject to acid damage (regardless of whether or not his acid resistance negates it), he gains fast healing 2 for one round. He can heal up to 12 hit points per day from this ability.
Teamwork Feat - Krakos can switch his Paired Opportunists feat into another teamwork feat up to 3 times per day.
Track (Ex) - Krakos gains a +3 bonus on Survival checks to track
creatures (+10 total).