Sewer Goblin

Kragen shadowstep's page

15 posts. Alias of nathanielwise.


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Horizon Hunters

Well thanks for running these combats, can't really say I have a feeling for how the summoner plays but I suppose if we learned anything it's that The magus hits hard!

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recovery check: 1d20 ⇒ 9
Failure; Kragen is dying 2

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Damn this thing hits pretty hard for a level 1 encounter XD

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As Kragen falls to the ground, dying from the savage attack of the wyrm, his shadowy eidelon slowly fades out of existence..

Recovery check dc 12: 1d20 ⇒ 12

Success: Kragen moves to dying 1

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Upon discovering the Wyrm Kragen yells out to the group, alerting everyone of its presence

"I have found it! over here!"

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Yeah I realized that but doesn't perception take an action? If not then that's good to know for me on the future!

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Kragen steps into the cavern with his shadowy eldritch Eidelon and both of them look around the caverns to see if they can make out any sign of the wyrm

1 action: Kragen Strides 25 feet into the cavern
1 action: Kragens Eidelon strides 25 feet into the cavern
1 action: tandem move- Kragen peers into the cavern to his left to see if he notices any signs of the wyrm; Eidelon strides into the center of the first chamber

Kragen Perception: 1d20 + 5 ⇒ (8) + 5 = 13

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Kragen, not needing to understand draconic, sees the dragon's muscles tense to attack, and moves into action!

1 action: Tandem Move Kragen and his eldritch shadow both stride

As Kragen's shadow slides past him to the opposite wall of the hallway he yells out to his eidelon
"Prepare to unleash your fury on this wyrm!
2 action: Kragen casts telekinetic projectile, hurling an icy boulder at the wyrm
Telekinetic projectile to hit: 1d20 + 7 ⇒ (19) + 7 = 26
Telekinetic projectile bludgeoning damage: 1d6 + 4 ⇒ (3) + 4 = 7

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Kraken looks around as most of the company starts speaking a language unknown to him..

You all best start taking so Kragen can understand.. Especially you wyrm, you owe answers to the crimes committed against the villagers. Stealing from them like that, it's uncalled for!

intimidation: 1d20 + 7 ⇒ (16) + 7 = 23

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Yeah same here I just wanted a chance to play some of the playtest so I'm fine with going forward too!

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As the group steps toward the mouth of the cavern, a burst of sickly dark light bursts from Kragen's chest and a few steps behind him appears a hulking aberration with the head of a goat and a mass of writhing tentacles for a body. It seems to glide along the ground to take a protective position in front of the small goblin...

We're ready for what may come from this wyrm... let us make our way forward

Kragen then uses his scroll of mage armor

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Hey all, looks like bounties being campaign mode is incorrect. Going to be corrected in a blog post today, but since we've got playtest builds in this I dont think it will be reportable per this post on the roll for combat discord:

Tonya OPM Yesterday at 6:46 PM
Hello! Just wanted to stop in and clarify a point that will be in the Organized Play blog tomorrow. Bounties are not Campaign Mode. They are in an odd intersection where they are not PFS-branded, so they needed sanctioning language, but they are produced by the Org Play team and auto-sanctioned for use with PFS characters. We are cleaning up the guide language to prevent confusion.
Apologies to everyone who got caught out!
Of course, feel free to use them to try out those cool character builds at non-Society tables. That is one of the reasons they aren't PFS branded - so that others would feel free to add them into home campaigns or use them as starter points for adventurers that aren't Pathfinders.

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Kragen is unfamiliar with these lands, and untrained in tracking of monsters... He will be avoiding notice, attempting to travel with the group and remain mostly unnoticed by any onlookers as they travel

stealth to sneak: 1d20 + 5 ⇒ (4) + 5 = 9

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arcana (untrained): 1d20 ⇒ 17

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PFS number and Character number: # 2390878-2003
Faction:Radiant oath
PFS character name: Korvoth Torqwan