Ostog the Unslain

Kradak's page

16 posts. Alias of amir mishali.




After my party finished off the Most High Ceoptra and her giants, they started investigating the golden sphere. One of the characters (Sorcerer lvl 16) climbed on the platform and then tried walking into air, fell on the globe, and apparently disintegrated, though, in reality, he entered the eye of avarice. Alone.
The rest of the party tried resurrecting him, using a "true resurrection" spell, and when that failed they tried a bunch of stuff until they managed to open a rift to the Eye of Avarice. In total, it took them around 15 minutes to get to the eye of avarice after the sorcerer arrived there.
I would like to give the player a chance to survive those 15 minutes. What would be Karzoug motivations not to kill him on sight?


1 person marked this as a favorite.

A few days ago my players confronted Mokmurian. The summoner used a wand of silence on his eidolon and then sent his eidolon to attack Mokmurian, rendering him totally ineffective in the battle. Mokmurian did his best to avoid the silence, flew up and cast dispel magic, but then on the next turn they just cast silence again.
I didn't mind so much about the fight going in favor of the players so easily, as I believe that players should be awarded for good planning and thinking, even if what they are using is ridiculously overpowered. However, they are going to tackle Runeforge in a not very long time, and I'm afraid that most of the "boss" fights in there will be very boring and anti climatic, so I'm trying to look for solutions to this problem. I need a few of those, since I can't have all the wizards in there use the same solution. And anyway, the biggest problem is that they can cast Silence every round with 70% chance of success.
So, here's what I got:
1 - Azaven can use his contingency to guard him from magical silence. Of course, this works only once, so he'll have to be very careful about what he does once the silence is dispelled. He also has gaseous form which does not have verbal components and can allow him to escape.
2- For Ordikon I can immigrate a spell from 3.5ed called Vocalize, that allows a caster to cast without verbal components for 5 rounds.
3- Delvahine can use her superior mobility (Acrobatics +36, fly 50 ft.) to try and stay out of the silence radius.
4- Jordimandus - Maybe switch one of his feats with still spell?
5 - Highlady Athroxis - maybe have some variant forbiddance spell on area K6 that counters all magical silence?
What do you think? Any ideas would be most welcome.


To any of you who used The Golemworks Incident Pathfinder society scenario in RotRL, how did you incorporate it into your campaign? What hook did you use?


We've been having a debate about the Claws evolution. I would appreciate anyone's help on the subject.
One of my players has a quadruped eidolon. He also has the Claws evolution on his front legs. Can he take the Claws evolution for his back legs as well?


For a new character, I was thinking of creating a cleric of Ashava (Goddess of dancers, moonlight and lost souls). However, it doesn't seem fit to me that such a cleric would use medium armor and shields. So I was thinking an archetype is in place.

A Grace of Ashava is proficient with light armor and all simple weapons. They are not proficient in medium armor or in shields. Due to Ashava's favored weapon they gain proficiency with the bladed scarf

The Grace of Ashava's class skills are: Acrobatics (Dex), Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis) Knowledge (religion) (Int), Linguistics (Int), Perform (Dance) (Cha), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int)

Since the Grace of Ashava loses medium armor and shield proficiencies, it seems to me they should get something to compensate, but here I'm not so sure: maybe AC bonus similar to monks? maybe free imp. disarm and imp. trip with bladed scarf only? maybe something else?


1 person marked this as a favorite.

First time poster here.

I am currently running Burnt Offerings for my group. The PCs took the job of defending Sandpoint very seriously and spent a lot of time preparing for a goblin attack.

It seems to me like the incentive provided in the adventure to attack Thistletop rather than wait for the attack was pretty weak.

How did your characters react, and what incentive did you use to lure your PCs to attack Thistletop?