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Well, our group had long nicknamed this campaign Tides of Pirates, from a long-running joke we had about a one-shot adventure my brother ran way back when. We are all going into this (I'm a player this time around) expecting to play pirates.

Surprisingly, only my sister has an even remotely pirate-esque character, and she's a bard. We have a rather large group (7), and 3 are straight melee: one is a knight, a holdover from the last great war; one is a savage Darfellan, who uses his bare hands and teeth against his foes; one is a monk, assigned to guard another member of our party.

That member is the real point to this post - another possible take on the theme. Sure, you could be a pirate, but why not be the Illumian Truenamer, complete with briar pipe and monocle? There's nothing quite like the Imperialist ex-big-game-hunter-type who spends his time in his library with a good brandy, some books, a smoking jacket and fez. I'm pretty sure the concept will just get funnier when we hit the Isle of Dread, too.

~kov.


I'm going to be a player in my brother's running of STAP (in a homebrew world), but we've already started working on the characters. It'll be a big party - chances are around 7 people max.

We've determined though, that regardless of actual content, we're getting a ship, and as such, our character creation has followed that.

Captain (me) - Human Swashbuckler/Fighter -> Legendary Captain
Armory Officer - Gnome Fighter, former Senator, gunslinger extraordinaire (should be noted that we're using the early firearms rules from that one Dragon mag)(including the part where they blow up)
Cook - Halfling Bard -> Legendary Pirate
Brooding Guy - Darfellan Ranger

The other three still have to come up with classes, but I'm pretty sure one is leaning towards druid or dragon shaman.