Witchwyrd

Kotar Soja's page

3 posts. Alias of Anderlorn.


Full Name

Darkshade (Nedavin Torund)

Race

**NEEDS PROFILE**

Strength 12
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 14
Charisma 14

About Darkshade - Nedavin Torund

Spoiler:

*Need two start languages
*119 Skill points, except Acro, Disable, Perception, Stealth, UMD (all 20), except K.Arcane at (1)
*More Magic Items
*3 more languages
*Fix Arcane Familiar

Unnamed Hero
Human ninja (scout) 20 (Pathfinder RPG Advanced Player's Guide, Pathfinder RPG Ultimate Combat 13)
Medium humanoid (human)
Hero Points 1
Init +14; Senses Perception +34
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Defense
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AC 23, touch 23, flat-footed 15 (+5 deflection, +8 Dex)
hp 204 (20d8+120)
Fort +18, Ref +27, Will +18
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee +5 keen wakizashi +27/+27/+22/+17 (1d6+9/15-20) or
. . +5 keen wakizashi +27/+27/+22 (1d6+7/15-20)
Ranged +5 shuriken +28/+28/+23/+18 (1d2+9)
Special Attacks hidden master, scout's charge, skirmisher, sneak attack +10d6
Ninja Spell-Like Abilities (CL 20th; concentration +25)
. . 1 ki—shadow clone[UC]
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Statistics
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Str 18, Dex 26, Con 20, Int 20, Wis 20, Cha 20
Base Atk +15; CMB +19; CMD 42
Feats Alertness, Clustered Shots[UC], Eldritch Heritage[UM], Extra Rogue Talent[APG], Improved Initiative, Improved Two-weapon Fighting, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Knowledge [arcana]), Two-weapon Fighting, Weapon Finesse, Weapon Focus (wakizashi)
Traits fate's favored, mathematical prodigy
Skills Acrobatics +33, Appraise +7, Bluff +7, Climb +6, Diplomacy +7, Disable Device +31, Disguise +13, Escape Artist +10, Fly +10, Heal +7, Intimidate +7, Knowledge (arcana) +15, Perception +34, Ride +10, Sense Motive +9, Stealth +33, Survival +7, Swim +6, Use Magic Device +30
Languages Common
SQ hero points, ki pool (15 points), light steps, ninja tricks (assassinate [DC 25][UC], darkvision[UC], evasion[UC], fast stealth, feather fall[UC], flurry of stars[UC], invisible blade[UC], offensive defense[APG], shadow clone[UC], vanishing trick[UC], weapon training), no trace +6, poison use
Other Gear +5 keen wakizashi[UC], +5 keen wakizashi[UC], +5 shuriken (50), belt of physical perfection +6, headband of mental superiority +6, ring of protection +5, ring of resistance +5, stone of good luck (luckstone)
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Special Abilities
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Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Assassinate (DC 25) (Ex) Can kill unaware foe with a prepared sneak attack (Fort neg).
Bond Forged in Blood (Su) Whenever the mauler’s master drops a foe whose Hit Dice are at least half its level to below 0 hit points, the mauler’s empathic link surges with power, granting both the mauler and its master a +2 morale bonus on attack and damage rolls for 1 round (replaces Speak with Master and Speak with Animals)
Clustered Shots Total damage from full-round ranged attacks before applying DR
Darkvision (Su) 1 Ki: gain darkvision 60 ft. for 1 hr.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Feather Fall (Su) 1 Ki: slow descet as if using feather fall.
Flurry of Stars (Ex) 1 Ki: -2 penalty with shuriken but gain 2 extra shuriken attacks.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Hidden Master (Su) With greater invisibility remain undetected. Sacrifice sneak attack damage to do ability damage.
Invisible Blade (Su) Considered under the effects of greater invisibility when using vanishing trick.
Ki Pool (15/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Light Steps (Ex) When moving up to x2 normal movement, you may ignore difficult terrain and can move over any surface.
No Trace +6 (Ex) Survival DCs to track you are at +6, gain +6 to Stealth when you are stationary and not acting.
Offensive Defense (Ex) Sneak attack grants a +1 dodge bonus to AC for each die rolled vs. that foe.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Scry on Familiar (1/day) (Sp) You can scry on your familiar, as the spell.
Shadow Clone (1 ki) (Su) 1 Ki: create 1d4 shadowy duplicates of self as mirror immage.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Skirmisher (Ex) After move 10 ft, first attack deals sneak attack damage as though foe is flat-footed.
Sneak Attack +10d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Vanishing Trick (Su) 1 Ki: disappear, as invisibility, for 20 rounds.
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Arcane Familiar
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Compsognathus Dinosaur (Mauler) CR –
N Tiny animal
Init: +6; Senses: low-light vision, scent; Perception: +20
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Defense
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AC: 24, Touch: 14, Flat-footed: 22 (+2 Dex, +10 natural, +2 size)
HP: 120 (20d8+40)
Fort: +8, Ref: +14, Will: +6
Defensive Abilities: Improved Evasion; DR 5/Magic (Stupid and weak, should be 5/- or keep the SR)
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Offense
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Speed: 40 ft., Swim 20'
Melee: Bite +20 (1d3+4 plus poison)
Special Attacks;
. . Battle Form (3x/day),
. . Bond Forged in Blood (Kill 10+ HD opponents, +2 ATK/DAM for 1 round)
Space: 2.5'; Reach: 0'
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Statistics
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Str 17(+3), Dex 15(+2), Con 14(+2), Int 6, Wis 11(+0), Cha 5
Base Atk +15; CMB +16 (+15+3-2); CMD 28 (can't be tripped)(10+15+3+2-2)
Skills Acrobatics +20, Disable Device +18, Stealth +20, Swim +10, Use Magic Device +20
Languages Common
SQ Battle Form, Bond Forged in Blood, Increased Strength, Empathic Link
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Special Abilities
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Battle Form (Su) A mauler gains the ability to transform into a larger, more ferocious form and back as a standard action three times per day (3x/day). In battle form, the mauler’s size becomes Medium and it gains an extra +2 size bonus to its Strength score. This is a polymorph effect.
Bond Forged in Blood (Su) Whenever the mauler’s master drops a foe whose Hit Dice are at least half its level to below 0 hit points, the mauler’s empathic link surges with power, granting both the mauler and its master a +2 morale bonus on attack and damage rolls for 1 round (Replaces Speak with Master and Speak with Animals)
Damage Reduction A mauler gains DR 5/magic. (Replaces Spell Resistance).
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Increased Strength At 3rd level and every 2 levels thereafter, a mauler’s Strength score increases by 1. As a result of this ability, the familiar’s Intelligence score remains 6 (Alters Familiar’s Intelligence Score Advancement).
Scry on Familiar (Sp) Master can scry on you once per day.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Tiny Size +2 Attack/AC, -2 CMB/CMD, STR/DEX already calculated in.

Mauler

N Medium, animal
Init: +4; Senses: low-light vision, scent; Perception: +20
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Defense
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AC: 22, Touch: 12, Flat-footed: 20 (+2 Dex, +10 natural)
HP: 120 (20d8+40)
Fort: +8, Ref: +12, Will: +6
Defensive Abilities: Improved Evasion; DR 5/Magic (Stupid and weak, should be 5/- or keep the SR)
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Offense
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Speed: 40 ft., Swim 20'
Melee: Bite +21 (1d6+9 plus poison)
Special Attacks;
. . Battle Form (3x/day),
. . Bond Forged in Blood (Kill 10+ HD opponents, +2 ATK/DAM for 1 round)
Space: 5'; Reach: 5'.
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Statistics
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Str 23(+6), Dex 11(+0), Con 14(+2), Int 6, Wis 11(+0), Cha 5
Base Atk +15; CMB +21 (+15+6); CMD 31 (can't be tripped)(10+15+6+0)
Feats: Improved Initiative
Skills Acrobatics +20, Disable Device +18, Stealth +20, Swim +8, Use Magic Device +20
Languages Common
SQ Battle Form, Bond Forged in Blood, Increased Strength, Empathic Link
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Special Abilities
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Battle Form (Su) A mauler gains the ability to transform into a larger, more ferocious form and back as a standard action three times per day (3x/day). In battle form, the mauler’s size becomes Medium and it gains an extra +2 size bonus to its Strength score. This is a polymorph effect.
Bond Forged in Blood (Su) Whenever the mauler’s master drops a foe whose Hit Dice are at least half its level to below 0 hit points, the mauler’s empathic link surges with power, granting both the mauler and its master a +2 morale bonus on attack and damage rolls for 1 round (Replaces Speak with Master and Speak with Animals)
Damage Reduction A mauler gains DR 5/magic. (Replaces Spell Resistance).
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Increased Strength At 3rd level and every 2 levels thereafter, a mauler’s Strength score increases by 1. As a result of this ability, the familiar’s Intelligence score remains 6 (Alters Familiar’s Intelligence Score Advancement).
Scry on Familiar (Sp) Master can scry on you once per day.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Medium Size +0 Attack/AC, -0 CMB/CMD, STR/DEX +6/-4.

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