Primal Companion Hunter

Korundo's page

89 posts. Alias of Bigguyinblack.


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Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Oh! I was thinking this was an ACG special using the S&S set.

My apologies. I'm already in too many full seasons. I don't really want to add another until the Core set comes out. I'll bow out and let someone else take my place.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Afaik all of these scenarios will be at tier 2. So I should be fine at tier 3 for all of them.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Btw. Since I now have both of my hand size feats "Add 1d4 to your check that invokes the Animal trait." will be my default free feat unless I specify otherwise.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

I'm not too worried about the order I get these in but here are all of the card upgrades I'm looking for.

Raven Ally 1 (Recharge this card to add 1d10 to your check to acquire a weapon, an armor, or an item. Or discard to explore.)

Not actually sure if I want to replace Crow or Fox.
Fox recharges to add 1d4 to to any intelligence or Wisdom check which will come up a lot. But it is only a d4.

Crow is the same as Raven but 1d6 instead of 1d10.

Bloodscent spell B (Discard this card to add 1d10 to your Knowledge, Perception, or Survival check; if you succeed at the check, you may examine the top cards of any location deck.)

Not sure if 1d4 +1d10 will make many of the needed knowledge checks but the bonus to Survival will be relevant often. I like my current spells so this will be added once I get another card feat.

Wintervine Item 1 Plant (On a character at your location's Perception or Survival check, bury or banish this card to add 1 die. After the check, you may succeed at a Craft 6 or Survival 5 check to recharge this card instead.)

Compass is good but Survival is my combat skill so more = better.

Blessing of Milani (Discard this card to add 2 dice to any non-combat Dexterity or Wisdom check.)

Helps the rest of the party make some of those Survival checks. Will probably replace a Blessing of the Elements.

Arboreal Armor Armor 2 (Reveal this card to reduce Combat damage dealt to you by 1, or by 2 if the check has the Swashbuckling trait. Or recharges to prevent all damage from any source other then Fire.)

Armor is unexciting but it is better then my current armor.

Dwarf Caiman? Ally basic (Reveal this card to add 1d6 to your Stealth or Fortitude check. Discard this card to explore your location.)

Leryn is awesome. Bur Constitution/Fortitude checks come up a fair amount in S&S so it is tempting to pick Python instead to gain that Fortitude +2 skill. An extra 1d6 +2 might be worth the loss of Leryn.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

He actually lists what upgrades he wants.

https://paizo.com/people/RedRavenZ

He wants 2 tier 2 weapon upgrades and we only got Bs so I'll pick Weapon for the random.

random weapon from UI+PT: 1d20 ⇒ 10

Cornerstone Crossbow is not one of his desired upgrades so pass on that.

We got plenty of allies and he mentions wanting an ally next so how about Shy Ratani.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

boon?: 1d20 ⇒ 2

Card upgrade will be Item. Adding Compass.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Picking item Hunter/UW

random item: 1d19 ⇒ 17 Angelstep. Presumably I reroll if I already have it.

random item: 1d19 ⇒ 18 Draughtcap Fungus. I'm actually fine with upgrading Cloud Puff to this.

Draughtcap Fungus: On a character at your location's combat check, bury or banish this card to add 1d12 and the Poison trait. After the check, you may succeed at a Craft 7 or Survival 8 check to recharge this card instead.

There are a lot of monsters in this that are not undead. And adding the poison trait means Blessing of the Elements can be used if the extra d12 isn't enough.

Power feat will be +1 hand size again. Since +1d4 to animal trait is the only useful feat left that will be be my default feat choice each turn.

And I'm fine running up the score if the rest of the table wants to.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Personally I favor team support. And while BoAbadar is great BotQM is nearly as good as most other blessings and is nearly as versatile. I have 2 hunters and never plan to cut Blessing of the Green Faith.

Note you can pass Ring of Regeneration to the party healer to keep the healing flowing.

On the other hand, knives suck for weapons even with your bonus. And Nok-Nok is primarily a combat character.

As much as it pains me to say it, I think the best long term option for you is UI.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Blessing of Shelyn in effect. +1 hand size feat.

Korundo refreshes Seoni on the Cauterize spell.

He then hunts around ad finds another bit of paper. Another clue."

Korundo wrote:

Hand: Call Animal, Crow, Fire Gecko, Wendifisa Spear, Frilled Lizard, Sage aq,

Displayed: Pygmy Ankylosaur,
Deck: 8 Discard: 0 Buried: 1
Notes: Location: Wounded Lands
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Passed Seoni Cauterize.
Found another clue.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Blessing of Irori in effect. +1 hand size feat.

Korundo moves to the wounded lands and faces this Goblin Warchanter he has heard of.

Wounded Lands Card 1: Goblin Warchanter:

Monster 1
Traits: Bard Elite Goblin
To Defeat: Combat 8
Before the encounter, succeed at a Wisdom 8 check or you may not play spells with the Attack trait or weapons.

Korundo blows a distracting cloud puff at him then attacks.

Use and auto recharge Cloud Puff.

Combat 8 using Wendifisa Spear to use Survival, Seoni's Binder's Tome: 1d8 + 1d12 + 1d4 + 5 ⇒ (5) + (7) + (3) + 5 = 20

Time is spent healing Then celebrating.

Cure targeting self: 1d4 + 1 ⇒ (2) + 1 = 3
recharge 8: 1d8 + 5 ⇒ (4) + 5 = 9

Korundo wrote:

Hand: Cauterize, Crow, Fire Gecko, Wendifisa Spear, Frilled Lizard, Sage aq,

Displayed: Pygmy Ankylosaur,
Deck: 9 Discard: 0 Buried: 1
Notes: Location: Wounded Lands
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Wounded Lands Card 1: Goblin Warchanter banished.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Korundo easily dispatches a goblin with help.

combat 8 revealing Wendifisa Spear for survival, Fire Gecko, and Binder's Tome: 1d8 + 1d12 + 2d4 + 5 ⇒ (5) + (1) + (3, 1) + 5 = 15


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Blessing of Abadar in effect. Presumably Raheli is using Candle on it reverting to Blessing of Gorum. Choosing +1 hand size feat.

With bird man in better shape Korundo travels to where the monsters are, The Cavern.

Cavern Card 1: Mace:

Weapon B
Traits: Basic Bludgeoning Mace Melee
To Acquire: Strength Melee 4
For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d4.

No basic puny weapons for Korundo. Banish mace.

Discard Crow to explore.

Cavern Card 2: Ambush:

Barrier B
Traits: Skirmish Veteran
To Defeat: Wisdom Perception Dexterity Acrobatics 9
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Wisdom 9 +2 using Seoni's Corrosion and recharging Sage #2: 2d8 + 1d6 + 2 ⇒ (6, 2) + (2) + 2 = 12

An ambush is distracted by magic and brainy talk.

Taking free explore.

Cavern Card 3: Giant Gecko:

Monster B
Traits: Animal Basic
To Defeat: Combat 8
If undefeated, shuffle the Gecko into a random open location.

combat 8 revealing Wendifisa Spear for survival and revealing Fire Gecko: 1d8 + 1d12 + 1d4 + 5 - 3 ⇒ (5) + (7) + (3) + 5 - 3 = 17

After some brutal Gecko on Gecko combat Korundo calls in a new scout.

Call Animal for Fox, Auto recharge DC 6, Discard Fox to explore.

Cavern Card 4: Mercenary:

Monster B
Traits: Human Veteran Warrior
To Defeat: Combat 10
The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.

combat 10 +2 revealing Wendifisa Spear for survival and revealing Fire Gecko: 1d8 + 1d12 + 1d4 + 5 ⇒ (6) + (9) + (1) + 5 = 21

"Whatever they paid you, It wasn't enough."

Korundo takes a breather after all the fighting.

Korundo wrote:

Hand: Cauterize, Cure, Fire Gecko, Wendifisa Spear, Cloud Puff (plant), Blessing of the Elements 1, Blessing of the Green Faith 2,

Displayed: Pygmy Ankylosaur,
Deck: 5 Discard: 3 Buried: 1
"Notes: Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Location: Cavern"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Blessing of Abadar candled by Raheli.
Seoni's Corrosion used.
Cavern cards 1 - 4 banished.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Blessing of Torag in effect. Picking +1 to hand size feat.

Hearing that Birdman has been hurt Korundo travels to the Desecrated Vault to heal him.

Angelstep on RedRaven: 1d4 + 1 ⇒ (1) + 1 = 2
Survival 9: 1d8 + 4 ⇒ (1) + 4 = 5

Korundo can find no more regents to craft more Angelstep but he does find another clue which he shows to the party.

Korundo wrote:

Hand: Blessing of the Green Faith 2, Sage #2 aq, Fire Gecko, Wendifisa Spear, Cloud Puff (plant), Crow, Call Animal,

Displayed: Pygmy Ankylosaur,
Deck: 7 Discard: 1 Buried: 1
"Notes: Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Location: Desecrated Vault"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Red Raven cured for 2.
3rd clue found.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

I love Blessing of the Quartermaster and Blessing of the Green Faith. And of course Poog's power to heal us when he uses our blessing makes the BitQ even better.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

At the end of Raheli's turn Korundo Cures himself.

Cure targeting self: 1d4 + 1 ⇒ (3) + 1 = 4
recharge 8: 1d8 + 5 ⇒ (5) + 5 = 10

Korundo wrote:

Hand: Angelstep (plant), Fire Gecko, Wendifisa Spear, Cloud Puff (plant),

Displayed: Pygmy Ankylosaur,
Deck: 11 Discard: 1 Buried: 0
"Notes: Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Location: Wounded Lands"
Sideboard cards:


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Blessing of Erastil in effect. +1 hand size feat.

Korundo finds a clue on a piece of paper and shares it with his allies.

Korundo wrote:

Hand: Cure, Angelstep (plant), Fire Gecko, Wendifisa Spear, Cloud Puff (plant), Blessing of the Elements 2, Amulet of Mighty Fists, Blessing of the Elements 1,

Displayed: Pygmy Ankylosaur,
Deck: 5 Discard: 4 Buried: 0
"Notes: Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Location: Wounded Lands"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Another clue gained.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

I see. Goblins must really hate animals.

While I think Ukuja is objectively better overall, I'd rather play Korundo in this. Makes more sense then starting a new Hunter. Korundo is the same decks but tier 2.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Starting location Wounded Lands. Feat for turn +1 hand size.

Per request picking Aric's starting location: Desecrated Vault since you have Wisdom.

cure then redisplay cohort: 1d4 + 1 ⇒ (1) + 1 = 2

Korundo wrote:

Hand: Fox, Angelstep (plant), Fire Gecko, Wendifisa Spear, Flaming Mace +1 aq, Blessing of the Elements 2, Sage #2 aq,

Displayed: Pygmy Ankylosaur,
Deck: 10 Discard: 0 Buried: 0
"Notes: Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Fox: Recharge this card to add 1d4 to any Intelligence or Wisdom check.

Location: Wounded Lands"
Sideboard cards:

Having been bumped back to his original group Korundo gets right to work.

Wounded Lands Card 1: Zombie Nest:

Barrier 2
Traits: Basic Skirmish Undead Zombie
To Defeat: None
Each character at this location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Nest is undefeated.

A nest of zombies seems mostly clear,
combat 9 revealing Wendifisa Spear to use survival: 1d8 + 1d12 + 5 ⇒ (1) + (2) + 5 = 8

This zombie is surprisingly strong and wins the day.

Pygmy Ankylosaur prevents 1 combat damage. Discard Fox to explore.

Korundo dusts himself off with only his pride wounded and moves on.

random card: 1d10 ⇒ 5

Wounded Lands Card 5: Sling:

Weapon B
Traits: Basic Bludgeoning Ranged Sling
To Acquire: Dexterity Ranged 5
For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d6; you may instead discard this card to add another 1d4.

Korundo stares at the stick and twine for a moment. "Weird."
He leaves it be. Banish it.

Discard Sage to explore.

random card not 5: 1d10 ⇒ 2

Wounded Lands Card 2: Zombie Horde:

Barrier 2
Traits: Elite Skirmish Undead Zombie
To Defeat: None
Each character at an open location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Horde is undefeated.

"More zombies?!"

combat 9 revealing Wendifisa Spear to use survival: 1d8 + 1d12 + 5 ⇒ (4) + (8) + 5 = 17

After getting a modicum of revenge Korundo contemplates his next move.

Discard Flaming Mace +1 aq and refresh hand. End turn.

Korundo wrote:

Hand: Cure, Angelstep (plant), Fire Gecko, Wendifisa Spear, Cloud Puff (plant), Blessing of the Elements 2, Amulet of Mighty Fists, Blessing of the Elements 1,

Displayed: Pygmy Ankylosaur,
Deck: 6 Discard: 3 Buried: 0
"Notes: Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Location: Wounded Lands"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Wounded Lands card 5 banished.
Wounded Lands card 1 Zombie Nest shuffled back into deck.
Wounded Lands Card 2: Zombie Horde requires everyone to fight a Zombie Minion.

Zombie Minion:

Undead Zombie
Combat 9
The Zombie Minion is immune to the Mental and Poison traits.

Damage dealt by the Zombie Minion is reduced by half (round up).

Edit: Discard top card due to failed combat with spear: Call Animal.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Turn Order - Nok Nok, Bekah, Merisiel, Korundo
Turn 28 - Blessing of Calistria
Choosing +1 to hand size feat.
Give Card: none
Move Bridge 6 to Bridge 5

Once more into danger. Korundo travels to the 5th bridge.

Location #5: Collapsing Bridge Card 1: Shadow:

Monster B
Traits:
Incorporeal
Undead
To Defeat:
Combat 13 The Shadow is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Shadow is undefeated.
When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.

Once he realizes that it isn't just weird lighting Korundo defends himself with his trusty magic spear.

combat 13 revealing Wendifisa Spear to use survival and revealing Fire Gecko: 1d8 + 1d12 + 1d4 + 5 ⇒ (5) + (2) + (3) + 5 = 15

After a close battle the Shadow is defeated. Korundo has been warned of nearby Explosive Runes and is leery.

End turn.

Korundo wrote:

Hand: Fox, Angelstep (plant), Fire Gecko, Wendifisa Spear, Flaming Mace +1 aq, Blessing of the Elements 2, Sage #2 aq,

Displayed: Pygmy Ankylosaur,
Deck: 8 Discard: 2 Buried: 0
"Notes: Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Fox: Recharge this card to add 1d4 to any Intelligence or Wisdom check.

Location: Collapsing Bridge #5"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

CB #5 card 1 is banished.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Turn Order - Nok Nok, Bekah, Merisiel, Korundo
Turn 29 - Blessings Deck Card 2 / Blessing of the Gods
Choosing +1 to hand size feat.
Give Card: none
Move Bridge 7 to Bridge 6

Korundo hears of a nearby zombie investigates.

Location #6: Collapsing Bridge Card 1: Zombie:

Monster B
Traits:
Basic
Undead
Zombie
To Defeat:
Combat 9 The Zombie is immune to the Mental and Poison traits.
Halve the damage dealt by the Zombie (rounding up).
If undefeated, each other character at this location summons and encounters a Zombie.

combat 9 revealing Wendifisa Spear to use survival and revealing Fire Gecko: 1d8 + 1d12 + 1d4 + 5 ⇒ (7) + (2) + (4) + 5 = 18

With the zombie dispatched Korund and his Pygmy Ankylosaur close off more routes.

Close location reloading Pygmy Ankylosaur to prevent the damage. Refresh hand, draw and redisplay Pygmy Ankylosaur. End turn.

Korundo wrote:

Hand: Blessing of the Green Faith 2, Fire Gecko, Wendifisa Spear, Flaming Mace +1 aq, Blessing of the Elements 2,

Displayed: Pygmy Ankylosaur,
Deck: 10 Discard: 2 Buried: 0
"Notes: Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Location: Collapsing Bridge #6 (closed)"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Location #6 closed.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Turn Order - Nok Nok, Bekah, Merisiel, Korundo
Turn 25 - Random blessing from op ignoring 3 and 21: 1d30 ⇒ 10 Blessings Deck Card 10 / Blessing of Iomedae
Choosing +1 to hand size feat.
Give Card: none
Move Bridge 8 to Bridge 7

After a bit of field surgery Korundo is feeling better. He calls in his friend the Fox and feeds it a few Giblets the Surgeon left out.

cast Call Animal for Fox, recharge 6: 1d8 + 5 ⇒ (6) + 5 = 11

Off to the 7th bridge/rock.

Location #7: Collapsing Bridge Card 2: Bugbear:

Monster B
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 10 If undefeated, bury 1 item or weapon of your choice from your discard pile.

Bugbears are not scary.

combat 10 revealing Wendifisa Spear to use Survival and revealing Fire Gecko: 1d8 + 1d12 + 1d4 + 5 ⇒ (7) + (5) + (3) + 5 = 20

A lizard scouts ahead.

Discard Frilled Lizard to explore.

Location #7: Collapsing Bridge Card 3: Siren:

Monster B
Traits:
Elite
Siren
To Defeat:
Wisdom 8 All damage dealt by the Siren is Mental damage that may not be reduced.
If undefeated, examine the top 3 cards of your deck and discard any allies. Shuffle any remaining cards into your deck.

Wisdom 8 discarding Bekah's Blessing of Milani and recharging Fox: 3d8 + 1d4 + 2 ⇒ (2, 1, 7) + (3) + 2 = 15

Korundo walks towards the rocks edge but Milani and hungry foxs look out for fools. The Pygmy Ankylosaur blocks another path.

Close location #7 reloading Pygmy Ankylosaur to prevent the damage. Refresh hand drawing and redisplaying Pygmy Ankylosaur.

Korundo wrote:

Hand: Cure, Blessing of the Green Faith 2, Fire Gecko, Wendifisa Spear, Flaming Mace +1 aq, Blessing of the Elements 2,

Displayed: Pygmy Ankylosaur,
Deck: 5 Discard: 6 Buried: 0
"Notes: Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Location: Collapsing Bridge #7 (closed)"
Sideboard cards:

During Nok-Nok's turn...

Korundo takes a moment to heal a few bits and bobs the Surgeon missed.

cure targeting self: 1d4 + 1 ⇒ (3) + 1 = 4
recharge 8: 1d8 + 5 ⇒ (8) + 5 = 13

Korundo wrote:

Hand: Blessing of the Green Faith 2, Fire Gecko, Wendifisa Spear, Flaming Mace +1 aq, Blessing of the Elements 2,

Displayed: Pygmy Ankylosaur,
Deck: 10 Discard: 2 Buried: 0
"Notes: Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Location: Collapsing Bridge #7 (closed)"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Discarded Bekah's Blessing of Milani.
Location #7: Collapsing Bridge closed.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

On Bekah's turn shuffle Sage #2 and Crow into deck. Thanks.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Edit. Location 8 closed. Not 7.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Turn Order - Nok Nok, Bekah, Merisiel, Korundo
Turn 21 - Blessing of the Gods
Choosing +1 to hand size feat.
Give Card: none
Move Bridge 3 to Bridge 8

Korundo gets lost among the rocks but he comes upon Bekah and decides to use his unique brand of healing.

"This will sting a bit."

Cast Cauterize on Becka. You discard a card then heal: 1d4 + 1 ⇒ (2) + 1 = 3 cards of your choice.
Recharge divine 11: 1d8 + 5 ⇒ (3) + 5 = 8

And on he goes.

Location #8: Collapsing Bridge Card 1: Goblin Raid:

Barrier 1
Traits:
Basic
Goblin
Skirmish
To Defeat:
None Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.

Goblins swarm the rocks and attack. Korundo defends himself with his trusty spear.

Combat 8 revealing Wendifisa Spear to use survival, revealing Fire Gecko, aided by Beckah's banner: 1d8 + 1d12 + 1d4 + 6 ⇒ (5) + (11) + (1) + 6 = 23

In the distance a crow pecks at a goblin corpse and is startled. Korundo investigates.

Discard Crow to explore.

Location #8: Collapsing Bridge Card 2: Giant Hermit Crab:

Monster 1
Traits:
Animal
Aquatic
Elite
To Defeat:
Combat 9 If the Giant Hermit Crab would be defeated, reroll the dice. The Giant Hermit Crab is defeated or undefeated based solely on the results of the second die roll.

Combat 9 revealing Wendifisa Spear to use survival, revealing Fire Gecko, aided by Beckah's banner: 1d8 + 1d12 + 1d4 + 6 ⇒ (2) + (7) + (4) + 6 = 19

Combat 9 revealing Wendifisa Spear to use survival, revealing Fire Gecko, aided by Beckah's banner: 1d8 + 1d12 + 1d4 + 6 ⇒ (8) + (10) + (2) + 6 = 26

Korundo's Pygmy Ankylosaur buddy bumps some boulder's blocking a path.

Closing location Reloading Pygmy Ankylosaur to prevent 4 damage. Refreshing hand drawing and redisplaying Pygmy Ankylosaur. End turn.

Korundo wrote:

Hand: Frilled Lizard, Call Animal, Fire Gecko, Wendifisa Spear, Flaming Mace +1 aq,

Displayed: Pygmy Ankylosaur,
Deck: 6 Discard: 6 Buried: 0
Notes: Location: Collapsing Bridge #7 (closed)
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Everyone at an open location must summon and fight a Goblin Raider.

Goblin Raider:

Goblin
Combat 8
If undefeated, bury 1 item or weapon of your choice from your discard pile.

Location #7 closed.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Turn Order - Nok Nok, Bekah, Lirianne, Korundo
Turn 17 - Blessing of Desna
Choosing +1 to hand size feat.
Give Card: none
Move Bridge 1 to Bridge 3

Korundo continues to clear the area of hostiles by moving to the 3rd bridge.

Location #3: Collapsing Bridge Card 1: Ogre:

Monster B
Traits:
Giant
Ogre
To Defeat:
Combat 14 If undefeated, the Ogre deals 1 Combat damage to each other character at this location.

"This could be rough."

combat 14 revealing Wendifisa Spear to use survival and revealing Fire Gecko: 1d8 + 1d12 + 1d4 + 5 ⇒ (2) + (9) + (1) + 5 = 17

It was indeed rough but Korundo's work is not done.

Discard Blessing of the Elements 1 to explore.

Location #3: Collapsing Bridge Card 2: Skinsaw Ritual:

Barrier 2
Traits:
Cultist
Elite
Skirmish
To Defeat:
None Each character at this location summons and encounters a Skinsaw Cultist henchman. Each character at this location must discard 1 card from the top of her deck for each undefeated cultist. Banish this card.

More cultists with a bad sense of timing.

combat 11 revealing Wendifisa Spear to use survival and revealing Fire Gecko: 1d8 + 1d12 + 1d4 + 5 ⇒ (6) + (12) + (3) + 5 = 26

Discard Amulet of Mighty Fists, reset hand, end turn.

Korundo wrote:

Hand: Frilled Lizard, Blessing of the Green Faith 2, Fire Gecko, Wendifisa Spear, Cauterize, Crow,

Displayed: Pygmy Ankylosaur,
Deck: 7 Discard: 4 Buried: 0
"Notes: Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Location: Collapsing Bridge #3"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Location 3 cards 1 and 2 banished.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Turn Order - Nok Nok, Bekah, Lirianne, Korundo
Turn 12 - Blessings Deck Card 2 / Blessing of Gorum
Choosing +1 to hand size feat.
Give Card: none
Move Bridge 3 to Bridge 1

All of these collapsing bridges are bringing baddies out in force.

Korundo heads to the first bridge to stem the tide.

Location #1: Collapsing Bridge Card 1: Traitor:

Monster B
Traits:
Elite
Human
To Defeat:
Combat 11 Before the encounter, discard a random ally from your hand.

random ally 1&2 Sage 3 Fire Gecko: 1d3 ⇒ 2

The sage who was helpful recently was actually a traitor seeking to fool Korundo. He foolishly attacks.

combat 11 revealing Wendifisa Spear to use Survival and revealing Fire Gecko: 1d8 + 1d12 + 1d4 + 5 ⇒ (3) + (4) + (2) + 5 = 14

As the traitor falls the other sage feels now is a good time to show how useful he can be and leads the way.

Discard other Sage to explore.

Location #1: Collapsing Bridge Card 2: Rat Swarm:

Monster B
Traits:
Animal
Elite
Swarm
To Defeat:
Combat 8 If you do not defeat the Rat Swarm by at least 4, shuffle it into the deck it came from; the Rat Swarm still counts as defeated.

Rat exterminating it is.

combat 8 revealing Wendifisa Spear to use Survival and revealing Fire Gecko: 1d8 + 1d12 + 1d4 + 5 ⇒ (5) + (6) + (3) + 5 = 19

Korundo then enlists the aid of his dino buddy to clear some debris.

Close location #1 and Reload Pygmy Ankylosaur to prevent the damage. Refresh hand, draw and display Pygmy Ankylosaur, end turn.

Korundo wrote:

Hand: Blessing of the Elements 1, Amulet of Mighty Fists, Fire Gecko, Wendifisa Spear, Cauterize,

Displayed: Pygmy Ankylosaur,
Deck: 10 Discard: 2 Buried: 0
"Notes: Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Location: Collapsing Bridge #1 (Closed)"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Location #1: Collapsing Bridge closed.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Turn Order - Nok Nok, Bekah, Lirianne, Korundo
Turn 9 - random blessing: 1d30 ⇒ 21 Blessing of Calistria
Choosing +1 to hand size feat.
Give Card: Give Crocodile Skin Armor to Nok-Nok
Move Bridge 4 to Bridge 3

This place is mazelike. Korundo runs to the third bridge.

Location #3: Collapsing Bridge Card 1: Tickwood Boar:

Monster 1
Traits:
Animal
To Defeat:
Combat 8 Before the encounter, succeed at a Wisdom or Survival 7 check or the difficulty to defeat the Tickwood Boar is increased by 2.

And a zoo.

survival 7: 1d8 + 4 ⇒ (8) + 4 = 12

Combat 8 revealing Wendifisa Spear to use survival and revealing Fire Gecko: 1d8 + 1d12 + 1d4 + 5 ⇒ (8) + (7) + (4) + 5 = 24

A short prayer to the elements as he moves on.

Discard Blessing of the Elements 2 to explore.

Location #3: Collapsing Bridge Card 2: Sage:

Ally B
Traits:
Basic
Human
Sage To Acquire:
Wisdom 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d6 to your noncombat Intelligence or Wisdom check.
Discard this card to explore your location.

wisdom 7: 1d8 + 2 ⇒ (8) + 2 = 10

Much like the last Sage this one is fascinated by Korunddo's wise words. And it shows him the way forward.

Discard Sage #2 aq to explore.

Location #3: Collapsing Bridge Card 3: Troubadour:

Ally B
Traits:
Basic
Halfling To Acquire:
Dexterity
Acrobatics. 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d6 to your noncombat Dexterity or Charisma check.
Discard this card to explore your location.

On the other hand Korundo's singing leaves much to be desired and a Troubadour flees in disgust.

No longer wearing armor Korundo takes a moment to rub salve on his wounds.

Angelstep to cure self: 1d4 + 1 ⇒ (4) + 1 = 5
survival 9 to recharge: 1d8 + 4 ⇒ (6) + 4 = 10

Refresh hand and end turn.

Korundo wrote:

Hand: Blessing of the Elements 1, Amulet of Mighty Fists, Fire Gecko, Wendifisa Spear, Sage aq, Sage #2 aq,

Displayed: Pygmy Ankylosaur,
Deck: 11 Discard: 0 Buried: 0
"Notes: Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Location: Collapsing Bridge #3"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

collapse on 7+: 1d10 ⇒ 8

Crocodile Skin Armor passed to Nok-Nok.
Location #3 cards 1 and 3 banished.
Location #3 card 2 acquired (ally B)
All remaining allies from Location 3 banished.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Hi all. Korundo is a meathead who is good at combat and healing but not so good with barriers. His current Cohort makes him a good choice for closing locations.

Feel free to use any of his resources if you need them.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Choosing +1 hand size feat this turn.

random open location: 1d6 ⇒ 4

From the sky a bunch of boulders and rubble fall onto one of the bridges. You quickly realize 2 of the boulders are a half-orc Pathfinder and a stunned dinosaur.

"Ow."

Sensing nearby monsters Korundo springs into action.

Location #4: Collapsing Bridge Card 1: Skinsaw Ritual:

Barrier 2
Traits:
Cultist
Elite
Skirmish
To Defeat:
None Each character at this location summons and encounters a Skinsaw Cultist henchman. Each character at this location must discard 1 card from the top of her deck for each undefeated cultist. Banish this card.

Skinsaw Cultist:

Human Cultist
Combat 11
If undefeated, shuffle the top card of the blessings deck into this location deck.

If defeated, you may immediately attempt to close this location.

Clearly mortal peril isn't enough to interfere with evil rituals. And if these cultists have their way neither will Pathfinders.

combat 11 revealing Wendifisa Spear to use Survival and reveal Fire Gecko to add 1d4 and the fire trait: 1d8 + 1d12 + 1d4 + 5 ⇒ (7) + (4) + (4) + 5 = 20

A crow flies ahead to scout the way.

Discard Crow to explore.

Location #4: Collapsing Bridge Card 2: Collapsing Bridge Card 2: Large Chest:

Barrier B
Traits:
Cache
Lock
Veteran
To Defeat:
Dexterity
Disable 9
OR Strength
Melee 10 The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Hoping Nok-Nok is good with use of Blessing of Abadar.

Korundo picks up the chest and Nok-Nok mutters a prayer. Korundo then smashes onto one of the nearby boulders.

melee 10 +2 aided by Nok-Nok's blessing of Abadar: 3d10 + 2 ⇒ (10, 3, 4) + 2 = 19

The chest breaks open and reveals how many?: 1d4 ⇒ 1 weapon.

Random weapon #1 Flaming Mace +1:

Weapon B
Traits:
Mace
Magic
Melee
Bludgenoning To Acquire:
Strength
Melee 11 For your combat check, reveal this card to roll your Strength or Melee die + 1d8+1; you may additionally discard this card to add another 1d4 with the Fire trait.

Korundo takes a few moments to magically heal himself as the other party members run by him.

Cauterize targeting self discarding Flaming Mace +1 then healing cards of my choice: 1d4 + 1 ⇒ (3) + 1 = 4

Cure, Cloud Puff (plant), Frilled Lizard, Crow.

recharge 11: 1d8 + 5 ⇒ (2) + 5 = 7

End turn, Refresh hand, Draw and display Pygmy Ankylosaur.

Korundo wrote:

Hand: Angelstep (plant), Amulet of Mighty Fists, Fire Gecko, Wendifisa Spear, Crocodile Skin Armor, Blessing of the Elements 2,

Displayed: Pygmy Ankylosaur,
Deck: 8 Discard: 3 Buried: 0
"Notes: Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Location: Collapsing Bridge #4"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Nok-Nok must face a Skinsaw Cultist. Combat 11.
Nok-Nok's Blessing of Abadar discarded.
Location #4: Collapsing Bridge card 1 banished.
Location #4: Collapsing Bridge card 2 banished.
Random weapon #1 (Weapon B) acquired.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Since it occurred prior to the move.

combat 8 vs goblin revealing Wendifisa Spear to use Survival and revealing Fire Gecko: 1d8 + 1d12 + 1d4 + 5 ⇒ (6) + (7) + (3) + 5 = 21

As some mighty force yanks Korundo from the rubble and tosses him and his dinosaur elsewhere "Goood luuuck...


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Blessing of the Gods in effect. Chosing +1d4 to animal trait feat.

Always ready for a fight Korundo heads to the bridge with monsters. (#5)

Collapsing Bridge Card 1: Giant Gecko:

Monster B
Traits:
Animal
Basic
To Defeat:
Combat 8 If undefeated, shuffle the Gecko into a random open location.

No doubt the big gecko is harmless but it is in the way.

combat 8 revealing Wendifisa Spear to use Survival and Fire Gecko: 1d8 + 1d12 + 2d4 + 5 ⇒ (3) + (4) + (2, 2) + 5 = 16

A Fox leads the way. Discard Fox to explore.

Collapsing Bridge Card 2: Collapsed Ceiling:

Barrier B
Traits:
Elite
Obstacle
Veteran
To Defeat:
Dexterity
Acrobatics
Constitution
Fortitude 8 The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If you fail the check to defeat by 4 or more, you are dealt 1 Combat damage that may not be reduced.
If undefeated, leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn, and may not move or be moved while this barrier is faceup on the location deck.

The meteor's... ceiling begins to collapse. Korundo has learned not to question such things when magic is involved.

Constitution 8 +2 discarding Frilled Lizard: 1d10 + 2d4 ⇒ (3) + (3, 3) = 9

A few rocks bounce off of Korundo's thick skull but there is now rubble in the way. Discard Cloud Puff (plant) to dmg.

Korundo wrote:

Hand: Angelstep (plant), Fire Gecko, Wendifisa Spear, Crocodile Skin Armor, Crow, Cauterize,

Displayed: Pygmy Ankylosaur,
Deck: 6 Discard: 4 Buried: 0
Notes: Location: Collapsing Bridge #5
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Location #5: Collapsing Bridge card #1 banished.
Location #5: Collapsing Bridge card #2 Collapsed Ceiling face up.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Choosing +1 hand size feat this turn.

Korundo watches Aric fall to another rock and live.

"I hope the birdman won't miss his friend too much."

Korundo moves to a further bridge (#4) and seeing that Seoni has been injured he does what he can to help.

Angelstep healing Seoni for: 1d4 + 1 ⇒ (4) + 1 = 5
Survival 9 to recharge discarding Blessing of the Elements 2: 2d8 + 4 ⇒ (8, 8) + 4 = 20

Right after rubbing some healing goop on Seoni a bunch of boulders off of the Pygmy Ankylosaur blank hide. Reload Pygmy Ankylosaur to prevent 4 combat damage from closing.

"We should move from here."

End turn. Draw and re-display Pygmy Ankylosaur.

Korundo wrote:

Hand: Cure, Cloud Puff (plant), Fire Gecko, Wendifisa Spear, Fox, Call Animal,

Displayed: Pygmy Ankylosaur,
Deck: 5 Discard: 5 Buried: 0
"Notes: Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Fox: Recharge this card to add 1d4 to any Intelligence or Wisdom check.

Location: Collapsing Bridge #4 (closed)"
Sideboard cards:

At the start of Raheli's turn.

Korundo takes a brief moment to call one of his animals to him.

cast Call Animal for Frilled Lizard recharge 6: 1d8 + 4 ⇒ (2) + 4 = 6

And to heal himself.

Cure targeting self: 1d4 + 1 ⇒ (4) + 1 = 5

recharge 8: 1d8 + 5 ⇒ (2) + 5 = 7

Korundo wrote:

Hand: Cloud Puff (plant), Fire Gecko, Wendifisa Spear, Fox, Frilled Lizard,

Displayed: Pygmy Ankylosaur,
Deck: 10 Discard: 1 Buried: 0
"Notes: Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Fox: Recharge this card to add 1d4 to any Intelligence or Wisdom check.

Location: Collapsing Bridge #4 (closed)"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Seoni healed for 5.
Location #4: Collapsing Bridge closed.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Blessing unknown but no favors mentioned so not relevant. Choosing +1d4 to animal trait feat.

Korundo will pass Seoni a trinket made of wood.

Pass Blessing of the Green Faith 1 to Seoni.

Then he runs to the next bridge.

1 is dog 2 is boar: 1d2 ⇒ 1

Collapsing Bridge Card 8: Goblin Dog:

Monster 1
Traits:
Animal
Basic
To Defeat:
Combat 9 If undefeated, succeed at a Constitution or Fortitude 8 check or discard the top card of your deck.

combat 9 revealing Frilled Lizard to use Survival +1d6, revealing Fire Gecko: 1d8 + 1d6 + 2d4 + 4 ⇒ (1) + (4) + (1, 1) + 4 = 11

A dog is yeeted off the bridge and the running continues.

Discard Crow to explore.

Collapsing Bridge Card 9: Tickwood Boar:

Monster 1
Traits:
Animal
To Defeat:
Combat 8 Before the encounter, succeed at a Wisdom or Survival 7 check or the difficulty to defeat the Tickwood Boar is increased by 2.

survival 7 vs animal: 1d8 + 1d4 + 4 ⇒ (2) + (2) + 4 = 8

combat 8 revealing Frilled Lizard to use Survival +1d6, revealing Fire Gecko: 1d8 + 1d6 + 2d4 + 4 ⇒ (1) + (3) + (3, 3) + 4 = 14

Not a good day for hostile animals.

Discard Frilled Lizard to explore.

Collapsing Bridge Card 6: Pit Trap:

Barrier B
Traits:
Trap
To Defeat:
Wisdom
Perception 7
OR Dexterity
Acrobatics 8 If defeated, you may immediately explore again.
If undefeated, each character at this location is dealt 1d4 Combat damage.

Wisdom 7 recharging the Blessing of the Green Faith Seoni is holding: 2d8 + 2 ⇒ (8, 1) + 2 = 11

Closing location. Reload Pygmy Ankylosaur to prevent the damage. Resetting hand redisplaying the Pygmy Ankylosaur and ending turn.

Korundo wrote:

Hand: Angelstep (plant), Cloud Puff (plant), Fire Gecko, Wendifisa Spear, Blessing of the Elements 2, Blessing of the Green Faith 2,

Displayed: Pygmy Ankylosaur,
Deck: 6 Discard: 4 Buried: 0
"Notes: Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Location: Collapsing Bridge #2 (closed)"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Blessing of the Green Faith passed to Seoni. The recharged.
Location #2: Collapsing Bridge closed.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Starting at Location #1: Collapsing Bridge. Cohort Pygmy Ankylosaur.

Korundo runs across a bridge.

Collapsing Bridge Card 1: Mystic Inscription:

Barrier B
Traits: Cache Elite Magic
To Defeat: Intelligence Arcane 10
If defeated, add 1d4 random spells from the box to your hand.
If undefeated, you may banish this barrier.

He runs past some strange writings.

Discard Blessing of the Elements 1 to explore.

Collapsing Bridge Card 2: Sage:

Ally B
Traits: Basic Human Sage
To Acquire: Wisdom 7 OR Charisma Diplomacy 6
Recharge this card to add 1d6 to your noncombat Intelligence or Wisdom check.
Discard this card to explore your location.

wisdom 7: 1d8 + 5 ⇒ (4) + 5 = 9

A sage who was clearly here to study the ruins joins in the running.

Discard Sage to explore.

Collapsing Bridge Card 3: Explosive Runes:

Barrier B
Traits: Arcane Magic Trap Veteran
To Defeat: Intelligence Arcane 8 OR Dexterity Acrobatics 10
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage. Then banish this card.

fire dmg: 2d4 ⇒ (2, 1) = 3

Auto fail check. Use adventure power recharging Crocodile Skin Armor to prevent all of the fire damage. Refreshing hand and ending turn.

Korundo wrote:

Hand: Angelstep (plant), Cloud Puff (plant), Fire Gecko, Blessing of the Green Faith 1, Frilled Lizard, Crow, Blessing of the Green Faith 2,

Displayed: Pygmy Ankylosaur,
Deck: 8 Discard: 2 Buried: 0
"Notes: Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Location: Collapsing Bridge #1"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

CB #1 cards 1 and 3 banished.
CB #1 card 2 acquired.
Everyone at CB #1 must either take 3 fire damage or use adventure power recharging a card to prevent it.

hoping for under 7: 1d10 ⇒ 6

Boons remain.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Starting hand per request.

Korundo wrote:

Hand: Angelstep (plant), Cloud Puff (plant), Crocodile Skin Armor, Blessing of the Elements 1, Frilled Lizard,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: Location:
Sideboard cards:


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Skill feat +1 to wisdom.
Replaced Wintervine with Angelstep.

Not taking any upgrades.

And I'm fine with waiting until the next part starts.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Blessing of Shelyn in effect. Choosing +1d4 to animal trait feat.

As the Pygmy Ankylosaur again protects from any stray fire, Korundo travels to the Volcanic Vents for what he suspects is a major fight.

Volcanic Vents Card 1: Fire Spirit:

Henchman 2
Type: Monster
Traits: Outsider Elemental Fire
To Defeat: Combat 10
The Fire Spirit is immune to the Fire trait. If the check to defeat has the Cold trait, add 1 die. All damage dealt by the Fire Spirit is Fire damage.
If undefeated, draw the henchman Conflagration from the box and examine it.
If defeated, you may immediately attempt to close the location this henchman came from.

Let Mortal Kombat begin!

combat 10 +4 revealing Fire Gecko to use Survival +1d6, revealing AoMF, discarding Seoni's Blessing of Pharasma: 2d8 + 1d6 + 2d4 + 3 ⇒ (2, 5) + (5) + (1, 1) + 3 = 17

After a close battle Korundo uses the corpse to close off the area. While his Pygmy Ankylosaur provides him protection, Aric gets a bit singed.

Recharge Arrow Catching Studded Leather and end turn.

Korundo wrote:

Hand: Fox, Amulet of Mighty Fists, Call Animal, Delve Raheli, Fire Gecko,

Displayed: Pygmy Ankylosaur,
Deck: 13 Discard: 2 Buried: 0
"Notes: Pygmy Ankylosaur: Reduce all dmg to me by 1. Reload to reduce dmg by 4. May place monster I fail to defeat 2nd from top.

Delve: Discard this card to add 1d8 to any check to acquire a weapon, an armor, or an item.

Fox: Recharge to add 1d4 to any Wisdom check.

Location: Volcanic Vents (closed)"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [ ] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Seoni's Blessing of Pharasma discarded.
Volcanic Vents closed.
Aric takes 1 fire damage.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Blessing of Irori in effect. Choosing +1d4 to animal trait feat.

Pygmy Ankylosaur continues to shield from random fire spouts.

Korundo teaches Seoni new uses for Fire and offers to let her test it on him. Passing Cauterize to Seoni and have her cast it on me.

Cauterize discarding Cloud Puff: 1d4 + 1 ⇒ (3) + 1 = 4

It hurts but in a good way.

He feels the energy to press on.

random card: 1d4 + 5 ⇒ (2) + 5 = 7

Scorched Obelisk Card 7: Tickwood Boar:

Monster 1
Traits: Animal
To Defeat: Combat 8
Before the encounter, succeed at a Wisdom or Survival 7 check or the difficulty to defeat the Tickwood Boar is increased by 2.

survival 7: 1d8 + 3 ⇒ (6) + 3 = 9

combat 8 revealing Fire Gecko to use Survival +1d6, revealing Fire Gecko, revealing Amulet of Mighty Fists: 1d8 + 1d6 + 2d4 + 3 ⇒ (3) + (6) + (4, 1) + 3 = 17

electricity dmg from overkill: 1d4 ⇒ 2

Reload Pygmy Ankylosaur to prevent damage.

Korundo begins roasting some boar.

Korundo wrote:

Hand: Arrow Catching Studded Leather aq, Amulet of Mighty Fists, Delve Raheli, Fire Gecko,

Displayed: Pygmy Ankylosaur,
Deck: 14 Discard: 2 Buried: 0
"Notes: Pygmy Ankylosaur: Reduce all dmg to me by 1. Reload to reduce dmg by 4. May place monster I fail to defeat 2nd from top.

Delve: Discard this card to add 1d8 to any check to acquire a weapon, an armor, or an item.

Location: Scorched Obelisk"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [ ] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Cauterize passed to Seoni.
Cauterize cast on Korundo.
Scorched Obelisk card 7 banished.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Blessing of Calistria in effect. +1d4 to animal trait feat.

fire dmg?: 1d4 ⇒ 4

Living a semi-charmed life Korundo checks out the Scorched Obelisk.

Scorched Obelisk Card 1: Blessing of Erastil:

Blessing B
Traits: Divine Erastil
To Acquire: Dexterity 4 OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a Dexterity-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

He feels oddly blessed by the Elk loving god himself. Autoacquire.

Discard Blessing of Erastil to explore.

Scorched Obelisk Card 2: Night Watch:

Ally B
Traits: Basic Human
To Acquire: Wisdom Perception 7 OR Charisma Diplomacy 6
Recharge this card to add 1d10 to your Perception check.
Discard this card to explore your location.

Wisdom 7: 1d8 + 1 ⇒ (7) + 1 = 8

A quick chat with the night watch and they agree to show him around.

Discard Night Watch to explore.

Scorched Obelisk Card 3: Fire Spirit:

Henchman 2
Type: Monster
Traits: Outsider Elemental Fire
To Defeat: Combat 10
The Fire Spirit is immune to the Fire trait. If the check to defeat has the Cold trait, add 1 die. All damage dealt by the Fire Spirit is Fire damage.
If undefeated, draw the henchman Conflagration from the box and examine it.
If defeated, you may immediately attempt to close the location this henchman came from.

These Fire Spirits are persistent.

combat 10 +4 revealing Frilled Lizard to use Survival +1d6, Discarding Frilled Lizard, revealing Amulet of Mighty Fists: 1d8 + 1d6 + 3d4 + 3 ⇒ (7) + (6) + (4, 4, 2) + 3 = 26

Reload Pygmy Ankylosaur to prevent the electricity damage for beating the bane by 4 or more.

Korundo tries to clean up the area so no more weird fire things show up.

Constitution 9 to close using Aric's Blessing of Torag: 2d10 ⇒ (2, 1) = 3

Failure makes Korundo sad.

End turn.

Korundo wrote:

Hand: Amulet of Mighty Fists, Cauterize, Delve Raheli, Cloud Puff (plant), Fire Gecko,

Displayed: Pygmy Ankylosaur,
Deck: 11 Discard: 5 Buried: 0
"Notes: Pygmy Ankylosaur: Reduce all dmg to me by 1. Reload to reduce dmg by 4. May place monster I fail to defeat 2nd from top.

Delve: Discard this card to add 1d8 to any check to acquire a weapon, an armor, or an item.

Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Location: Scorched Obelisk"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [ ] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Used Aric's Blessing of Torag.
Cards 1-3 of Scorched Obelisk acquired or banished. Including a Henchman.
Drew and displayed Pygmy Ankylosaur.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Divine 9 to recharge Corrosion: 1d8 + 4 ⇒ (6) + 4 = 10


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Blessing of the Gods in effect. +1d4 to animal trait feat.

Korundo visits the Torture Chamber, His Pygmy Ankylosaur protecting him from stray fire.

Torture Chamber Card 1: Fire Spirit:

Henchman 2
Type: Monster
Traits: Outsider Elemental Fire
To Defeat: Combat 10
The Fire Spirit is immune to the Fire trait. If the check to defeat has the Cold trait, add 1 die. All damage dealt by the Fire Spirit is Fire damage.
If undefeated, draw the henchman Conflagration from the box and examine it.
If defeated, you may immediately attempt to close the location this henchman came from.

combat 10 +4 revealing Crow to use Survival +1d6, revealing amulet of mighty fists, using Wintervine: 2d8 + 1d6 + 1d4 + 3 ⇒ (3, 8) + (3) + (2) + 3 = 19
survival 5 to recharge Wintervine: 1d8 + 3 ⇒ (2) + 3 = 5

Close location. Discard Crow to unpreventable mental dmg.

Korundo wrote:

Hand: Frilled Lizard, Amulet of Mighty Fists, Cauterize, Delve Raheli, Cloud Puff (plant), Fire Gecko,

Displayed: Pygmy Ankylosaur,
Deck: 10 Discard: 2 Buried: 0
"Notes: Pygmy Ankylosaur: Reduce all dmg to me by 1. Reload to reduce dmg by 4. May place monster I fail to defeat 2nd from top.

Delve: Discard this card to add 1d8 to any check to acquire a weapon, an armor, or an item.

Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Location: Torture Chamber (closed)"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [ ] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Everyone! takes 1 unpreventable mental damage.
Torture Chamber is closed.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Korundo beats up a Goblin.

combat 8 revealing Fire Geck to use Survival +1d6, revealing Fire Gecko to add 1d4 and fire trait, reveal amulet of mighty fists: 1d8 + 1d6 + 2d4 + 3 ⇒ (8) + (6) + (4, 2) + 3 = 23


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Blessing of the Gods in effect. Picking +1d4 to animal trait feat.

Korundo decides to check out the Volcanic Vents. On the way there may be random spouts of fire but his Pygmy Ankylosaur protects him.

Volcanic Vents Card 1: Large Chest:

Barrier B
Traits: Cache Lock Veteran
To Defeat: Dexterity Disable 9 OR Strength Melee 10
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

The chest is too tough for Korundo to open and he moves on.

Discard Fox to explore.

Volcanic Vents Card 2: Arrow Catching Studded Leather:

Armor 2
Traits: Light Armor Magic
To Acquire: Constitution Fortitude 7
Recharge this card to reduce Combat damage dealt to you by 1.
Recharge this card to reduce Ranged Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

constitution 7: 1d10 ⇒ 9

The armor is nice. But it is a bit hot for armor right now.

End turn, recharge armor, refresh hand.

Korundo wrote:

Hand: Frilled Lizard, Amulet of Mighty Fists, Wintervine (plant), Cloud Puff (plant), Crow, Fire Gecko,

Displayed: Pygmy Ankylosaur,
Deck: 10 Discard: 1 Buried: 0
"Notes: Pygmy Ankylosaur: Reduce all dmg to me by 1. Reload to reduce dmg by 4. May place monster I fail to defeat 2nd from top.

Fox: Recharge to add 1d4 to any Wisdom check.

Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Wintervine: On a character at your location's Perception or Survival check, bury or banish this card to add 1 die. After the check, you may succeed at a Craft 6 or Survival 5 check to recharge this card instead.

Location: Volcanic Vents"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [ ] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Volcanic Vents card 1 banished.
Volcanic Vents card 2 acquired.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Card feat: Blessing adding Blessing of the Elements. Upgrade: Spell 2 replacing Charm Animal with Cauterize. Cohort for this scenario: Pygmy Ankylosaur. Favored card: ally. Starting location: Wherever Seoni decides to start.

Korundo wrote:

Hand: Cloud Puff (plant), Crow, Blessing of the Elements 2, Fire Gecko, Fox,

Displayed: Pygmy Ankylosaur,
Deck: 11 Discard: 0 Buried: 0
"Notes: Pygmy Ankylosaur: Reduce all dmg to me by 1. Reload to reduce dmg by 4. May place monster I fail to defeat 2nd from top.

Fox: Recharge to add 1d4 to any Wisdom check.

Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Location: Same as Seoni"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [ ] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

boon?: 1d20 ⇒ 9

Card feat will be blessing.

Tiering up and for my upgrade I would like one of the spell 2s.

Cauterize
For your combat check, discard this card to use your Arcane or Divine skill +2d8; a character at your location is dealt 1 Fire damage.

Discard this card and choose a character at your location. That character discards a card, then shuffles 1d4+1 cards from his discard pile into his deck.

After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 11 check to recharge this card instead of discarding it.

Chosen upgrade for Hot Path will be Angelstep.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Blessing of the Gods in effect. Picking +1d4 to animal trait feat.

Korundo figures his allies have this place covered so moves to the Sick Bay.

Sick Bay Card 1: Collapsed Ceiling:

Barrier B
Traits: Elite Obstacle Veteran
To Defeat: Dexterity Acrobatics Constitution Fortitude 8
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If you fail the check to defeat by 4 or more, you are dealt 1 Combat damage that may not be reduced.
If undefeated, leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn, and may not move or be moved while this barrier is faceup on the location deck.

constitution 8 +2 using Seoni's Corrosion and my Blessing of the Elements: 3d10 ⇒ (3, 5, 5) = 13

Discard Cloud Puff (plant) to dmg. Discard Compass to explore.

Sick Bay Card 2: Cure:

Spell B
Traits: Basic Divine Healing Magic
To Acquire: Wisdom Divine 6
Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Divine 6 recharging Seoni's BotS: 2d8 + 4 ⇒ (6, 1) + 4 = 11

Add Cure to pile. I'm told that is now a bigger pile then cards left so we win.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Choosing +1d4 to animal trait feat.

Hearing of rats in the Engine Room Korundo heads over to get some revenge.

Engine Room Card 1 (Diseased Rats): Diseased Rats:

Monster 2
Traits: Animal Elite Swarm
To Defeat: Combat 11 OR Dexterity Stealth 9
If undefeated, the Diseased Rats deal no damage; instead, succeed at a Constitution or Fortitude 8 check or discard the top card of your deck.

combat 11 revealing Frilled Lizard to use Survival +1d6, revealing Fire Gecko to add 1d4, Using chosen feat: 1d8 + 1d6 + 2d4 + 3 ⇒ (6) + (3) + (3, 3) + 3 = 18

The path of revenge begins.

Discarding Frilled Lizard to explore.

Engine Room Card 2: Skeleton Horde:

Barrier B
Traits: Elite Skirmish Undead
To Defeat: None
Each character at an open location summons and encounters an Ancient Skeleton henchman; banish this card.

Ancient Skeleton:

Henchman B
Type: Monster
Traits: Skeleton Undead
To Defeat: Combat 8
The Skeleton is immune to the Mental and Poison traits. If your check to defeat the Skeleton has the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3. If defeated, you may immediately attempt to close this location.

combat 8 revealing Fire Gecko to use Survival +1d6, revealing Fire Gecko to add 1d4, Using chosen feat: 1d8 + 1d6 + 2d4 + 3 ⇒ (2) + (3) + (2, 4) + 3 = 14

After beating some skeletons Korundo decides not to push his luck.

Korundo wrote:

Hand: Cloud Puff (plant), Blessing of the Elements, Tome of Knowledge aq, Fire Gecko, Crow, Stone Skin Raheli,

Displayed: Pygmy Ankylosaur,
Deck: 7 Discard: 3 Buried: 0
"Notes: Pygmy Ankylosaur: Rudece all dmg to me by 1. Reload to reduce dmg by 4. May place monster I fail to defeat 2nd from top.

Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Tome of Knowledge: Reveal this card to add 1d6 to a Knowledge check.

Stone Skin: Display this card next to a character's deck. While displayed, reduce all damage dealt to that character by 4.

Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Location: Engine Room"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [ ] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Cards 1 and 2 of Engine Room banished.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Blessing of the Gods in effect. Choosing +1d4 to animal trait feat.

Korundo continues to check out the Bridge.

Bridge Card 4: Trapped Passageway:

Barrier B
Traits: Basic Trap
To Defeat: Wisdom Perception Dexterity Acrobatics 9
If defeated, you may immediately explore again.
If undefeated, you are dealt 2d4 Combat damage.

Wisdom 9 using Seoni's Corrosion: 2d8 + 1 ⇒ (7, 5) + 1 = 13

Avoiding a trapped passage he moves on.

Taking free explore.

Bridge Card 5: Diseased Rats:

Monster 2
Traits: Animal Elite Swarm
To Defeat: Combat 11 OR Dexterity Stealth 9
If undefeated, the Diseased Rats deal no damage; instead, succeed at a Constitution or Fortitude 8 check or discard the top card of your deck.

combat 11 revealing Fire Gecko to use Survival +1d6 and revealing Fire Gecko to add 1d4 and the fire trait: 1d8 + 1d6 + 2d4 + 3 ⇒ (5) + (6) + (4, 2) + 3 = 20

Korundo wrote:

Hand: Cloud Puff (plant), Frilled Lizard, Tome of Knowledge aq, Fire Gecko, Crow, Stone Skin Raheli,

Displayed: Pygmy Ankylosaur,
Deck: 8 Discard: 2 Buried: 0
"Notes: Pygmy Ankylosaur: Rudece all dmg to me by 1. Reload to reduce dmg by 4. May place monster I fail to defeat 2nd from top.

Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Tome of Knowledge: Reveal this card to add 1d6 to a Knowledge check.

Stone Skin: Display this card next to a character's deck. While displayed, reduce all damage dealt to that character by 4.

Location: Bridge"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [ ] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Used Seoni's Corrosion.
Bridge cards 4 and 5 banished.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Blessing of Irori in effect. Choosing +1d4 to animal trait feat.

Korundo passes Raheli his Wintervine for now.

Korundo is a big fan of Gorrum so goes to the Bridge to pray.

Bridge Card 1: Blessing of Gorum:

Blessing B
Traits: Divine Gorum
To Acquire: Strength 4 OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a Strength-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

Auto acquire Divine 5. Add to boon pile.

Discard Crocodile Skin Armor and end turn.

Korundo wrote:

Hand: Cloud Puff (plant), Frilled Lizard, Tome of Knowledge aq, Fire Gecko, Crow, Stone Skin Raheli,

Displayed: Pygmy Ankylosaur,
Deck: 8 Discard: 2 Buried: 0
"Notes: Pygmy Ankylosaur: Rudece all dmg to me by 1. Reload to reduce dmg by 4. May place monster I fail to defeat 2nd from top.

Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Tome of Knowledge: Reveal this card to add 1d6 to a Knowledge check.

Stone Skin: Display this card next to a character's deck. While displayed, reduce all damage dealt to that character by 4.

Location: Bridge"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [ ] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Raheli passed Wintervine.
Card 1 of Bridge Blessing of Gorum (Blessing B) added to boon pile.


Deck Handler Preferred upgrades: Ally 1, Item 1, Blessing 1, Spell 0, Armor 2

Use of blessing noted. Blessing of the Gods in effect. Feat choice +1d4 to animal trait.

Changing his mind about his visit to the Brig Korundo stays here.

Cargo Hold (CC) Card 1: Dagger or Random Weapon #1 Dogslicer:

Dagger
Weapon B
Traits: Basic Knife Piercing Ranged
To Acquire: Dexterity Ranged 3
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4; you may additionally recharge this card to add another 1d4.
When playing another weapon, you may discard this card to add 1d4 to the combat check.

Dagger Dexterity 3 to acquire: 1d6 ⇒ 1

Again with the tiny weapons. Korundo follows his Fox somewhere more interesting. Discard Fox to explore.

Cargo Hold (CC) Card 2: Wand of Force Missile or Random Item #1 Tome of Knowledge:

Tome of Knowledge
Item B
Traits: Book Elite Magic
To Acquire: Intelligence Knowledge 5
Reveal this card to add 1d6 to a Knowledge check.
Recharge this card to succeed at your Knowledge check.

Tome of Knowledge discarding Raheli's Blessing of Sivanah: 3d4 ⇒ (3, 3, 3) = 9

Keeping the tome and Pygmy Ankylosaur absorbs the damage.

Korundo wrote:

Hand: Cloud Puff (plant), Frilled Lizard, Tome of Knowledge aq, Crocodile Skin Armor, Wintervine (plant), Call Animal, Crow,

Displayed: Pygmy Ankylosaur,
Deck: 8 Discard: 1 Buried: 0
"Notes: Pygmy Ankylosaur: Rudece all dmg to me by 1. Reload to reduce dmg by 4. May place monster I fail to defeat 2nd from top.

Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Tome of Knowledge: Reveal this card to add 1d6 to a Knowledge check.

Wintervine (plant): On a character at your location's Perception or Survival check, bury or banish this card to add 1 die. After the check, you may succeed at a Craft 6 or Survival 5 check to recharge this card instead.

Location: Cargo Hold (CC)"
Sideboard cards:

Casting Call Animal at the start of Raheli's turn for Fire Gecko, Recharge 6: 1d8 + 4 ⇒ (5) + 4 = 9

Korundo wrote:

Hand: Cloud Puff (plant), Frilled Lizard, Tome of Knowledge aq, Crocodile Skin Armor, Wintervine (plant), Fire Gecko, Crow,

Displayed: Pygmy Ankylosaur,
Deck: 8 Discard: 1 Buried: 0
"Notes: Pygmy Ankylosaur: Rudece all dmg to me by 1. Reload to reduce dmg by 4. May place monster I fail to defeat 2nd from top.

Cloud Puff: Recharge (Or bury Survival 5) to allow any character to ignore both BYA and AYA power of a bane.

Tome of Knowledge: Reveal this card to add 1d6 to a Knowledge check.

Wintervine (plant): On a character at your location's Perception or Survival check, bury or banish this card to add 1 die. After the check, you may succeed at a Craft 6 or Survival 5 check to recharge this card instead.

Location: Cargo Hold (CC)"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ ]+1 [ ]+2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1
Wisdom d8 [X] +1 [ ] +2 [ ] +3
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Ally or Spell
Hand Size 5*
"Proficient with: Light Armors | [ ] Heavy Armors |Weapons "
Powers:
<Power 1> At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
<Power 2> For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.)
<Power 3> [ ] Add 1d4 to your check that invokes the Animal trait.
<Power 4>
<Power 5>

Discarded Raheli's Blessing of Sivanah.
Cargo Hold card 1 and random weapon #1 banished.
Cargo Hold card 2 Banished and random item #1 acquired and not put on loot pile.