Kortus' life changed the night that his wife and clan were slaughtered by a red dragon seeking to convert their small mountain community into its lair. Spared this fate by being out on a trading run with other craftsmen when it happened, Kort and the others were greeted upon their return by the sights of fiery devastation. Searching, but failing to find any survivors, the dwarves fled before the dragon took notice of them as well.
Gathering his few possessions into a pack, Kort left that night and vowed never to look upon his home again until he could avenge his wife and clan. The dragon that devastated his home was nicknamed 'Longtooth' by the few survivors because of his mouth has a great overbite.
Roaming across the countryside aimlessly and full of grief, Kort found a new purpose in life quite by accident when an old huntsman named Jacob offered to share his fire and meal with him. Normally Kort was was wary of accepting hospitality, as he had been robbed many times in his journey, but there was something about the man that filled Kort with an instant trust of him and he accepted the offer.
For the next three years, Kort would travel and learn the ways of Erastil from Jacob parting ways only after helping him with his Final Hunt, the last act a worshiper of Erastil preforms before passing a natural death.
After burying his friend, Kort headed North to the small town of Sandport, meaning only to stay long enough only get some fresh supplies and to visit Madame Mvashti. Jacob had often spoke of his wish for Kortus to visit the Varisian elder, as she has long been a friend of the druids in the area.
Appearance:
Kort is a a scarred, squat dwarf with bowlegs and a bulging belly of muscle, he stands 4'3 and weighs 200 lbs. His blond hair and beard is full, but unkempt, and he constantly seems to carry the smell of fresh tilled earth upon him.
Drives, Goals, Aspirations:
Coming soon
Defenses:
Init +5; Senses Perception +7
AC 1, touch 11, flat-footed 10
hp 11(1d8+3)
Fort +5, Ref +1, Will +5
1) Poverty-Stricken: +1 to Survival checks, Survival is always a class skill.
2) Survivor (Combat): Whenever your hit points total is at or under half the maximum you gain a +1 trait bonus to all saves.
Favored Class: Druid: +1 Skill Point/level
Equipment:
Quarterstaff, Dagger(x2), Wooden Holy Symbol to Erastil, Beltpouch w/ spell components, Backpack, *Bedroll, *Waterskin, *Stove Can, *Cooking Kit, *Wandermeal (x15)