M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Korskal will pursue his prey as they try to avoid further fire. He slides the ship around the other side of the asteroid and slides out the other side heading for the enemy’s side. Taking evasive action as he does so. Evade DC16: 1d20 + 7 ⇒ (7) + 7 = 14
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 As the enemy flips over Korskal brings the ship in and darts around them, targeting them from the side. Ducking and weaving as he does so. ”Let a rip! We can take em!” evade DC16: 1d20 + 9 ⇒ (19) + 9 = 28 ’I’ll leave the computers for the gunner.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Korskal will try to make a tight turn and bring the ship around to chase the Lawblight. ”We’ve got her now!” Manuvering DC 21: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 this is a tight but relatively important check so I’m nabbing a computer bonus.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Korskal will dart into the Lawblight’s side dodging fire as he does. ”Anyone care to answer the phone? Let em know we’ll accept their surrender. Also, any of you care to slide into the controls for that missile turret?” Piloting Evade DC 16: 1d20 + 9 ⇒ (6) + 9 = 15 It appears we have 5 crew, if I may suggest anyone who likes shifting into position as a second gunner? An extra chance for 4d8 damage each turn would help, and the bonus to hit is your dex mod plus either BAB or Piloting ranks.. With minimal crew we may have to move around a fair bit. Heck, right now we have 4 guns pointing at them. Laser cannon, missile turret, & 2 coil guns if several want a chance. Though we may still need an engineer to work on shields given the hits we’re taking. Just my thoughts.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 sorry about the asteroid, but I rolled a 2. As our ship doesn’t have any guns in the side arcs maneuvering will be a bit tricky. Probably going to focus on keeping them in our front arc for now and save defense for when we have initiative. Korskal will growl ”That must be them, let’s teach them a lesson about messing with the Starfinder Society. I’ll try to keep them in our main gun sights, let a rip!” With that Korskal flies toward the enemy ship spinning evasively. Stunt, evade DC 16: 1d20 + 10 ⇒ (17) + 10 = 27
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Korskal tries to pilot the ship through the twisting net of asteroids without collisions ”Why don’t we use the guns on some of the larger ones? It’ll save me a bit of dodging and provide target practice at the same time?” Though it’s fairly clear the Vesk’s goal is not expediency but the chance to use the ship’s impressive fire power. Piloting: 1d20 + 9 ⇒ (2) + 9 = 11
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Pointing out he damage to the others. ”I think I remember Exegara mentioning that her ship was attacked after scavenging, maybe that ship is what took the Wayfarer out? We should let the society know about it. Maybe one of our ships can pay her back for this, or at least keep from being surprised. Korskal looks around and shakes his head. ”Well, if you’re ready grab a corpse. I’m good to go when you all are.” With that Korskal will shoulder two of the bodies of the unfortunate Starfinders.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Korskal will comb over the wreck hoping to find why it crashed. Once he's finished that he'll start preparing the corpses for travel with a surprising amount of care. Piloting: 1d20 + 9 ⇒ (13) + 9 = 22
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Korskal slings his canon over his shoulder. "I'm not sure if there are, but I'd rather think there are and be wrong than be than the other way around." With that he'll set to removing the gun from its mount. Korskal has a set of tools if it helps. Engineering: 1d20 + 4 ⇒ (10) + 4 = 14
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 I'm posting a bit early to help expedite, since Korskal's actions this early in the game are pretty rote. Korskal will let loose another burst of fire on the creature. Full attack action(I'm presuming that Ian will use get em again, if not reduce my attack by +1 I'll stop presuming this if you'd like Ian, though personally I'm a fan of a boost to hit like this.
By my count this leaves me 5 shots in the gun. Did Korskal maybe actually hit the thing? Person goal met. It may now kill us all.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Mmm turkey comas ;) Korskal will let loose a burst of fire on the creature. Hoping to put it down before it does too much damage to his four armed friend. Full attack action(I'm presuming that Ian will use get em again, if not deduct mea +1 to hit.
great damage, bad aim.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Likewise trying to save time with an early post. Korskal will give a small sigh of regret that there is only one of the creature to try out the gun on. Then he starts methodically unloading the clip into the beast. Move; ready the gun
I'm presuming that I can fire at the creature without detaching the gun, if not please reroll damage on a d10. Or, you know ignore it entirely as I'm guessing that's a miss.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Well at least I can give Jaxen a chance to break free. Seeing the beast burst out into the middle of them Korskal yells and moves. "Pull back!" Move: move up to the gun, provoking AoO (I'll be ready, waiting and hoping to note the damage)
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Korskal will shout out "I think we have burrowers, probably a big ambush predator. Or maybe several of them. Keep your weapons ready, they could pop up anywhere." Having spread the word Korskal will pull out his sticky grenade and hold his Cannon in one hand. He'll also try to make a bit more speed to the X-Gen gun.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Korskal looks over at the gun still hooked to the ship. "So, I think we should detour over to that gun. If we can pop it loose I'm sure it would be handy incase there's anything or any one dangerous in the wreckage. And we shouldn't leave a voluble piece of equipment like that out here. I'm sure the Society could use it." The soldier's underlying desire for a bigger gun is barely hidden beneath a thin veneer of plausible excuses. And fairly obvious to the rest of the group that's been traveling with him. Unable to help himself "I've always loved the X-Gen line, they have a grace and power missing from the autobeam models. I've wanted to buy one for years but I can't seem to get the clearance. A little matter of a fight while off duty, but that guy had it coming even if he was an officer." seemingly just realizing he's rambling Korskal goes silent and gestures hopefully towards the piece of hull, and the gun, to the east.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 assuming everyone has had a chance to rest as they wish Korskal will pick up his reaction Cannon and advance just behind Altronus. Keeping an eye out for any more surprises the planet might have for him.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Sorry, for some reason I took that bonus to any saves as to include the reflex, which I agree makes no sense. Korskal will happily spend a resolve point to recover the missing half of his stamina. Korskal will settle down and rest. Looking over at Altronus "How are you doing? Need to rest while that works its way out of your system?" swinging his gaze back to Ian "I'm not great as a scout myself
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Korskal will chew a bulb and then pass out a line of cable so no one gets lost in the storm. That done he'll hunker down to weather the shards of poison. Ref: 1d20 + 3 + 4 ⇒ (18) + 3 + 4 = 25
I would have suggested Altronus, as he has the lowest bonus. But at this point I'd say Jaxen could use the help. Korskal will feel he can handle it even if he might not be quite as good, and the Technomancer is the only one left.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Ahh survival, one of those skills I one day hope to have ;) Korskal will consider the terrain and try to remember similar hostile environments and what their threats were. Survival: 1d20 ⇒ 9 Unable to narrow it down he just seeks a state of heightened vigilance in a place of obvious danger. Maybe I'm presuming but I feel like a 9 won't do much on a check.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Korskal will slide into the pilot seat of there are no objections. "I took the chance to review some of my old training simulators from my stint in the service on our way out here. It's surprising how the old skills come back to you, it's all about situational awareness." Piloting roll: Piloting: 1d20 + 9 ⇒ (19) + 9 = 28
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Korskal looks up from his review of the combat data. "Jaxen also managed to pull out some extra data, should come in handy if we run into that pirate ship they did."
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Korskal will take a short breather and spend a resolve point, and if others will wait also tinker up a new grenade, going back to sticky for now. Knowing little of computers and even less about mysticism Korskal will take a central position and make sure no other crew surprise them as they work.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 ouch. That'll leave a mark. As an aside Ian, in Starfinder there isn't a penalty to shooting into melee, only the previously mentioned cover if there are people in the way. Korskal will rear back with the hammer and slam it into the skeleton that hit him, or attempt to. hammer: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 2 ⇒ (2) + 2 = 4 That attack will eat my last 2 SP and dig 4 into my HP, so 9 of those left. Still feeling pretty good.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 With the assault hammer in hand Korskal starts swinging at the purple skeleton that wounded him. As he takes his second swipe he calls out "Does anyone see if there are more of these about?" Attack: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 91d6 + 2 ⇒ (3) + 2 = 5
I know I've taken 6, for some reason the site keeps freezing instead of letting me edit things on my character, so I shall be unable reflect that to for now.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 No problem, I think everything is being handled just fine. I'd rather have to slightly edit my actions than have everyone wait to post in order. Getting every one to post in initiative blocks takes enough time that I'd hate to see how long that would take. I'll just move the grenade out a bit, as I said I have plenty of range. And I'd rather clear up that skeleton than change my actions post rolls. I edited in the blast radius for the grenade, sorry for being a bit sloppy, mobile and all that. On a side note, nice shot Jaxen. I like that spell, though I'll admit the only time I've gotten to use it I got a mighty 3 damage, and both targets saved -_-. It's good to see it used to effect.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 If it's not an issue could the target point for the grenade be moved to the other side of the skeletons? My action happens after Jaxen's, he's moved into the blast radius,and I'd rather not deal what could be almost all his SP on a bad save. As he goes first he has every right to do so, and I would have placed differently if I'd known. If it helps the movement won't actually change anything on my end, I have an extra 10' of range with grenades so the new point will be in the same range increment. And as an added bonus for me he's eaten the blue skeleton's AoO, I'd hate to poorly repay that. Thank you.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Lowlight Korskal will ignore the skeleton infront of him (assuming the Blue Skeleton is still there on my turn, which it stands a good chance of no longer existing.) Instead he takes action to prevent the group from bing flanked. Korskal will roll his grenade along the floor until it stops to rest between the Red & Orange skeletons, where it explodes bathing both in electricity. Target AC 9(Edited to correct target AC for soft cover.)
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Would it help if we all provided preferences and permission for bottling us? I know I don't mind if you automate Korskal should I miss a day. I'd rather not slow everyone else down if life gets crazy(like I know it will for a short while in about a week) or I just can't post. Korskal heavily prefers to stay at range and let his reaction cannon do the work. Typically he'll stay just behind the melee character(s) to protect the other ranged characters. He likes to try and get as big a group as possible with his bombard grenade as his first or second action in combat, then sit back and fire with the cannon. He can and will do melee in the right situation(like right now with heavily limited visibility). Out of combat he'll quietly follow and go along with the group. He's a fan of the direct approach but whatever gets the job done with the fewest losses is his preference. Feel free to use skills as needed. Dice=Reaction Cannon] 1d20+4, 1d10[/dice] Dice=Grenade DC13] 1d20 +3, as grenade [/dice] Dice=Natural weapons] 1d20+3, 1d3 +2[/dice] Dice=Assault Hammer] 1d20+3, 1d6+2 [/dice]
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Korskal will stick with the others and keep an eye out for any movement. "We should probably stay together. Why don't we join Altronus in the other hallway?" Sorry Altronus, not to leave you alone but I figured one of us should stay with the squishies. Hopefully any threats only come from a single direction and I can give you backup.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Korskal, unsure of this odd humor will quietly shrug. When noticing the terminal Korskal will chip in with some engineering skills, if possible ill assist someone more practiced to access the equipment. Engineering: 1d20 + 4 ⇒ (1) + 4 = 5 On noticing as parts start to sizzle Korskal will back away from the equipment and with a strait face inform the rest of the party. "I can do little more here, the damage from our battle has released the magic smoke which powers these systems. You can see some of it there.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 In that case Korskal will have his hodgepodge grenade in one hand and the assault hammer in the other. Not enough range of light for his gun unless others get in front of him.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Korskal does have a personal comm unit which includes a flashlight. He also has low light vision which should improve its effect some. That's in addition to the personal comm unit built into suits, I'd say it's your call if that being standard also means armor can provide some light. But ether way since that unit is a spare Korskal will gladly hand it over for others to hold, since his weaponry takes two hands and he can't afford a gear clamp yet. Anyone mind holding a light? If not, I guess I'll have a light in hand and no weapons. At least none in hand.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 "Seems simple enough." Korskal glances over at Exegara before continuing "Exegara, will you come with us? You can stay far back away from any risk, but your knowledge of the ship's computer systems and countermeasures could be quite handy. And we could probably wrangle a fee for you as a technical expert." Looking over at the Venture Captain's transmissions "Any objections to that line of thought?" Korskal is pretty clearly otherwise ready to head out and has his Reaction Cannon ready.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Korskal properly shuts down the coil gun and other ship weapons, neither rushing through the steps or lagging. But the moment the final gun is in a proper resting state he nearly vaults out of his seat and heads quickly down to the boarding point. I'm ready when everyone else is. As I mentioned before Korskal isn't a switch hitter like the pregen. I'm happy to stand in the second row and keep the enemy from rushing the squishier party members, but don't expect much more from me. Except for the assault hammer I held onto in part one I wouldn't actually have a melee weapon beyond my natural ones. Not that I'm complaining about those, they're pretty good. I think I'd like to try a damage grenade, so I'll be preparing a shock grenade instead of a sticky.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Korskal frowns as he realizes what the Kasatha thought he was saying. He then responds in a somewhat annoyed tone "I meant, that we could give them a chance to surrender. Why would I want to surrender when we're doing so well?" Glancing over at Altronus's firing solutions, "And I think you and I will get in some firing practice after this is over.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Pilot phase: Exegara cries out "Get those port shields back! We're about to need them now!" before bringing the ships into range for a mutual broadside. Manuver DC 19: 1d20 + 11 ⇒ (14) + 11 = 25 Gunnery Phase: Korskal continues to fire into the enemy ship. "We could offer surrender. As much fun as this is Damoritosh does teach us that what matters is victory at the lowest cost. Though I doubt they'll take us up on it given their previous reaction." Coilgun: 1d20 + 4 ⇒ (10) + 4 = 144d4 ⇒ (3, 3, 2, 1) = 9 Surrendering the +1 to either science or engineering, probably science since the captain is boosting engineering. To better score a shield divert or balance. Altronus you can claim the other as you like, it'll definitely help you hit and that matters.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Pilot phase: Unable to keep out of the Threnody's main firing arc Exegara settles for keeping it out of her own unarmed rear arc. piloting slide DC 14: 1d20 + 11 ⇒ (12) + 11 = 23 Depending on the roll I'll either slide six hexes to our right/down, or on a fail drift forward a single hex. Gunnery Phase: as he lets loose another shot Korskal cries out "How tough is this thing? I'm putting in for better guns when we get back, I doubt we'll get them but some nice missiles would really spruce this thing up." Coilgun: 1d20 + 5 ⇒ (19) + 5 = 244d4 ⇒ (1, 4, 3, 4) = 12 Still claiming a +1 from the computer. There's another one out there if people need it at some point.
M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3 Pilot phase: Using Only a fraction of the ship's speed Exegara moves in a small circle to stay in the rear of the Threnody as they drift forward. Moved forward just a bit turning as we did so. Gunnery Phase: Korskal raises one finger at Ian's comment. "Umm, they're undead. They never breathe." A moment after he says it though it his hands have darted back to the controls the entire matter seemingly forgotten to more important things like peppering the drift with more debris. Coilgun: 1d20 + 5 ⇒ (18) + 5 = 234d4 ⇒ (2, 2, 4, 1) = 9 Still claiming a +1 from the computer. It's mine, all mine. ;)
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