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Korrbadaa's page

2 posts. Organized Play character for Wrath.


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The Exchange

Well guess I can retire Korrbadaa then. Gen Con was about the only organised play I could see me making it to.

Guess I'll stick to running my campaigns instead.

Cheers all

The Exchange

Well I plan on attending Gen Con again this year. Hopefully I'll get two full days in which should pump me up from my current level of 2, to the heady heights of 3 and a bit. (4 games last gencon and 4 games this gen con should get me to level 3 correct?)

Unfortunately my time is taken up with pursuing my home campaigns so I never get to play or run organised play games. Unfortunate really since there was a group that was trying to get up and running at one stage, but I haven't heard how its all going now.

If anyone knows about organised play in Brisbane, can they post some info here, I'd be interested to see what's going on.

Cheers

Race

Vishkanya

bot me:
[dice=Rapier]1d20+15[/dice] [dice=Damage with precision]1d6+15[/dice] [dice=Damage w/o precision]1d6+9[/dice]
charmed life 0/4

Classes/Levels

Swashbuckler 7|HP 69/69| AC 25 (26 engaged w/ 1 enemy), FF 18, T 17, CMD 21 (23 vs Disarm) | Fort +4 (+10 vs Poison) Ref +10 Will +1 | init +9; Perc +5; SM +3 | Pan. 3/3 ||low light, spd 30 Conditions- 2 str damage

Gender

F

Size

M

Languages

Common, Vishkanya

Strength 12
Dexterity 20
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16

About Walla Kosvan

Attacks
Melee +1 Adamantine Rapier +15/+10 (1d6+9/15-20 X2) add 7 if allowed precision damage.
Range Cold Iron Shuriken +12/+7 (1d2+1/x2; Range 10')
Shortbow +12/+7 (1d6/x3; range 60')

Abilities/Feats
Low Light Vision; Keen Senses; Poison Resistance (add HD to Poison saves); Poison Use; Toxic Saliva 2/day DC 15 1/6 Rds 1d2 dex damage cure 1 save; Weapon Familiarity Blowgun, Kukri, Shuriken; Swashbuckler Finesse; Charmed life 4/day; deeds; nimble +2; weapon focus rapier, fencing grace, Panache 3; combat reflexes; Mobility; weapon specialization rapier; swashbuckler training.

Traits
Expert Duelist
Reactionary

Skills
Acrobatics +14; Bluff +8; Climb +1; Diplomacy +11; Escape Artist +10; Intimidate +10; K(local)+4; k(nobility) +10; Perception +5; Sense Motive +3; Stealth +6; Swim +1; Sleight of Hand +8

Equipment
Explorer's Outfit; +1 Mithral Shirt; +1 Darkwood Buckler; Bandolier; Backpack, masterwork; Potion of Monkeyfish; Potion Sponge; Acid Flask; Haunt Siphon- charged; +1 Cloak of Resistance; Scroll of Glitterdust; +1 Adamantine Rapier; Cure Light Wounds Wand (43 charges remaining); Belt of Incredible Dex +2; Plume of Panache; cold iron shuriken (5); Shortbow (20 arrows); Quiver; sunrod

Boons:

Sovereign Court- Practice Diplomat [Final result on Knowledge(nobility) is always at least 13]

#6-05: Budding Friendship;The Court Grows [] [] []
#6-14: Gripplis' Favor
Thornkeep- Accursed Halls: Prediction of Future Peril
#8-06: Banish the Hag- [] +4 vs curse or hex or +4 to CL on attempt to remove curse on me
Leshy Token
Rosehaven Redemption [] []
#10-1 Prospective Poisoner
Timinic's Trinkets: may spend 1 PP to purchase wondrous item less than 250 GP from CRB, pair of sleeves of many garments or traveler's any tool.
#8-07: Righteous Redemption []
Worth Foe Scoundrels [x] [] []- swift action for +2 bonus on attack and weapon rolls and +2 dodge bonus to AC against Human subtype.
#9-08: Arnisant Museum Patron [] [] [] +1 bonus on Knowledge (History) in regards to Taldor. After hearing the adventure briefing for a scenario you can check 1, 2, or 3 boxes to secure a weapon, shield or set of armor with a +1,+2, or +3 bonus respectively for the duration of the scenario. You can reduce the enhancement bonus on a weapon with a +2 or +3 by 1 in order to give that weapon undead bane.
Rising Star- +1 Knowledge (nobility). Free nobles outfit and jewelry to complete the ensemble.
3/20 boxes - Use downtime to make K(N) DC 15+1/2 level. If successful mark 1 box, if greater than 10 then mark 2 boxes.
#10-05: Celestial Lycanthropy [] Resist 5 Acid, Cold and Electricity for 1 hour.
Grobara's Gloryhounding- Ribbon and commemorative cerification for services to the city of Magnimar.
Monument's Blessing-
#10-07: Werewolf's Resilence [] DR 5/silver for rds/level. If you have Celestial Lycanthropy gain the benefits for it as well.
#8-99C: Blight Bane
Fangwood Purifier
Martyr's Shard 3
AP #68: Mantle of the Black Rider- Once/day +1 insight bonus to Init.

OP&R:
[dice=Parry]1d20+15[/dice] -2 per size category bigger the attacker is. If greater than attacker's roll then[dice=Attack 1]1d20+15[/dice] [dice=Confirm if needed]1d20+15[/dice] [dice=Damage]1d6+9[/dice] add 7 if allowed precision damage. [dice=crit damage]1d6+9[/dice]