Loris Raknian

Korg Raknian's page

38 posts. Alias of RelicBlackOUT.

Full Name

Korg Raknian




Verdant Bloodrager I HP 3/12 (5/14) I Rage 4/7 I AC18/T12/FF16 (Rage -2) I Fort 4 Ref 2 Will 0 I Intimidate 6 Perception 4 I CMB 4 CMD 16








Common, Elven

Strength 17
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 10
Charisma 14

About Korg Raknian

Attacks: They are always with Power Attack
Falchion +3 2d4+7 18-20x2
Rage Falchion +5 2d4+10 18-20x2

4= 4 -1 Int +1 Human
2 Background Skills: Handle Animal & Linguistics
Acrobatics (Dex)
Climb (Str) 2 = 1 Rank +3 Str +3 Class -5 Armor
Handle Animal (Cha) 6 = 1 Rank +2 Cha +3 Class
Intimidate (Cha) 6 = 1 Rank +2 Cha +3 Class
Linguistics (Int) 0 = 1 Rank -1 Int
Perception (Wis) 4 = 1 Rank +0 Wis +3 Class
Ride (Dex)
Swim (Str) 2 = 1 Rank +3 Str +3 Class -5 Armor


1st level: Power Attack

Class Features

Verdant Bloodline:
Your body is suffused with raw plant life. When you bloodrage, your plantlike characteristics bolster your durability and grant you some control over vegetation.

Bonus Feats: Bolstered Resilience, Diehard, Endurance, Great Fortitude, Power Attack, Raging Vitality, Toughness.

Bonus Spells: entangle (7th), greensight (10th), burst of nettles (13th), command plants (16th).

Bloodline Powers: While bloodraging, you gain plantlike abilities and immunities as you become overgrown with jagged branches, rugged bark, and thick vines.

Verdant Growth (Su)

At 1st level, you gain fast healing 1 while bloodraging. Your fast healing increases by 1 at 4th level and every 3 levels thereafter, to a maximum of fast healing 6 at 19th level. If you have a bloodrager class feature that also grants you fast healing (such as the spelleater’s blood of life class feature), you can stack up to half of your fast healing from such abilities with the fast healing gained from this ability, but you cannot do so by an amount that exceeds your Charisma bonus (minimum 0).

Oaken Skin (Ex)

At 4th level, when entering a bloodrage, your skin thickens like bark and you gain a +2 enhancement bonus to your natural armor. At 8th level and every 4 levels thereafter, this bonus increases by 1.

Botanical Plasticity (Su)

At 8th level, as a swift action you can bend and twist the plant life within your body to elongate your limbs. Your reach increases by 5 feet until the end of your turn.

Verdant Call (Sp)

At 12th level, when entering a bloodrage, as a swift action you can animate nearby plants to aid you in combat, functioning as wilderness soldiers, using your Charisma modifier instead of your Wisdom modifier. This effect lasts for as long as you continue bloodraging, regardless of the spell’s normal duration.

Nature’s Thorns (Su)

At 16th level, creatures that hit you in melee (other than those using manufactured reach weapons) take 4d6 points of piercing damage. A creature takes this damage only on its first successful attack against you in a combat round, and not on subsequent attacks in that round.

Verdant Apotheosis (Su)

At 20th level, verdant power surges throughout your being. While bloodraging, you gain tremorsense out to 30 feet. In addition, you gain immunity to paralysis, poison, sleep, and stunning effects, even while you are not bloodraging.

Fast Movement +10 feet

Bloodrage: 4 +2 con +1 Fav Class= 7 rounds/day


16 Gold 12 Silver 1 Copper
Current Carrying Weight 63 lbs

Carrying Capacity
Light: 86lbs or less, Medium 87-173lbs, Heavy 174-260lbs

Four-Mirror Armor +6 AC +2 Max Dex -5 AC Check 45 GP 45 lbs
Falchion 2d4 18-20/x2 S 75 GP 8lbs
Dagger 1d4 19-20/x2 P or S 2 GP 1lbs

Backpack 2 GP 2 lbs
Wooden Pipe
Belt Pouch w/Tobacco 3 SP 5 CP 1 lb
Flint & Steel 1 GP
Waterskin 1GP 4lbs
Manacles 15 GP 2lbs

Donkey 8GP
Saddlebags 4GP
Bit & Bridle 2GP
Bedroll 1 SP 5 lbs
Grappling Hook 1 GP 4lbs
Rope (50 ft) 1 GP 10lbs
Hammer 5 SP 2lbs
4x Pitons 4 SP 2lbs
4x Torch 4 CP 4lbs
5x Trail rations 25 SP 5lbs
Crowbar 2GP 5 lbs