Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
Happy with the results of his slap, Kord opts for something bigger. He winds up and delivers a wicked reverse crescent kick to the same elemental. ATK!: 1d20 + 6 ⇒ (15) + 6 = 21 for DMG: 1d6 + 5 ⇒ (5) + 5 = 10
Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
"EVEN THE RAIN IS MAD?!" Kord is seriously annoyed with how much the weather is fighting him. "One of you smarty pants needs to get on this." Thinking back to his training in toughening up his hands, he strides forth and simply slaps the water with a dinner-plate-sized hand. SLAP!: 1d20 + 6 ⇒ (15) + 6 = 21 for DMG: 1d6 + 5 ⇒ (3) + 5 = 8
Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
Just a reminder that EVERYONE except JAreth will be at The Gathering II from this afternoon until after Game of Thrones on Sunday. I'm bringing my laptop, so I might be able to post. While at the Gathering, we can all gang up on the GM....
Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
Hey everyone. I'll be on international travel April 20-27. I'm guessing that my activity will be one post every 48 hours for that week. It's not outside the realm of possibility that I'm totally offline. By all means feel free to bot my character until I return.
Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
"A cat? Seriously? Okay. YOU convince him that we're going to get his cat. You may need to also convince him that Hazel won't eat it. I'll actually go and get the thing." Kord knows himself well enough to know that he's a poor choice for convincing people of anything.
Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
Sense Motive: 1d20 + 6 ⇒ (12) + 6 = 18 Kord tries to grab the others sub rosa, "Hey, this guy's paranoid of the big wide world. He's going to need some gentle prodding to come. I don't know if you know this, but I'm not exactly gentle. Actually, I'm not great with words at all."
Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
2d8 + 3 ⇒ (5, 4) + 3 = 12 and 2d8 + 3 ⇒ (7, 1) + 3 = 11 Kord, giving plenty of time for others to stop him, opts to chug the potions. He's feeling MUCH better now, and is ready for action. "I am ready for action."
Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
"I need a healer. Hazel, can you tell us how much those gems are worth? I might need to trade them for some healing." Unless we have healing to distribute, Kord will likely chug the healing potions.
Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
Kord, barely on his feet, nods towards the potions. "That sucked. Felt like it took forever, and there's more of my blood on the courtyard than in my massive muscles!"
Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
Heads up everyone. I'll be AFK from Friday 1300ish until Tuesday 0700. I will do my best to check in once per day, but I'm expecting it to be a bit difficult (I'll be in Washington DC as pit crew for my fiancee as she runs a marathon.)
Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
Kord delays his action until everyone piles up, then he tosses the alchemist's fire on the troll: Off Delay: Move to 20' away, throw 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 THREAT 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10 Not sure.... Regular DMG: 1d6 ⇒ 2 and Extra if confirmed: 1d6 ⇒ 2
Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
Kord Round 3 "Come on! you wanna live forever?! Take that monster down!" A critically wounded Kord talks out of the left side of his mouth, spitting blood as he does. Drawing a javelin from over his shoulder as he moves, he hurls it over the shoulders of his comrades, right at the troll. "COME ON!" ATK: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19 for DMG: 1d6 + 4 ⇒ (2) + 4 = 6 "I've got alchemist's fire ready!"
Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
"You guys better be right behind me!" Kord strides forth, and opens with a crossing side thrust kick to the troll's midsection! ATK: 1d20 + 6 ⇒ (18) + 6 = 24 for DMG: 1d6 + 5 ⇒ (3) + 5 = 8
Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
Kord smiles as he weighs the coins in his pouch. "Plus we still have a fair amount of booty to divvy up. We need to do that before we go. I've already put my name on a few things." Kord smiles, "I promise I wasn't greedy." ------------ "Sheriff, indeed the news isn't good. Really Jareth should be doing the talking here but his wife needs him. Let me try to sum up. The fort's been sacked. Looks like they pissed off some gripplis, and the land itself had begun encroaching on the fort." Kord passes over notes the party's taken and the scraps of writing they found. "You've seen the shipments and the dead, so you can guess the nature of the fort." Kord backs up to let someone more eloquent take over.
Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
Repost from Slack: The Mission(s):
PRIMARY: Check on the people of Fort Breakthrough and report back - Partially complete (only need to report back) SECONDARY: Look out for herbs on the way to Fort Breakthrough - Not started (need to perform search around the fort) SECONDARY: Bring payment or weapons shipment back to Vethorn - Partially complete (weapons found) SECONDARY: Check in on Quinn Vanicus, and bring her back if you can - Partially complete (found corpse) SECONDARY: Deliver parcel to Witterwil Farm - Complete (parcel delivered en route to fort) "There's a wrong that needs righting, but to do it we're going to need supplies - lots of supplies. Let's see if we can find those herbs, then return with our shipments and knowledge. Something tells me there's something big on the horizon after that..."
Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
"And nevermind!" Kord starts looking around. "Oh yeah." To the voice, "You're not a spider, grippli, or headless king with an unreasonably powerful swing are you?" Kord will check it out.
Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
"Leave him alone you overgrown pest! For battle come to me!" Kord drops an axe kick on the spider:
Martial Flexibility: 4/4 HP: 23/23 | Perception: +6 | AC: 17, Touch: 12, FF: 15 | FORT: +5, REF: +5, WILL +1 | CMB +6, CMD: 18 Brawler 2
Lacking anything else of note, Kord steps outside and eyes the gap to the other side. With a running start he jumps across. T10 makes the 10' gap. He moves to the door map updated and gives it a check before opening it 1d20 + 5 ⇒ (8) + 5 = 13.
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