Korav's page

7 posts. No reviews. No lists. No wishlists.




So Chapter 2 changes to an interesting location and starts off great.

However, the second part of Chapter 2, specifically:

Chapter 2, Part 3:
Across the High Ice - There are a lot of interesting encounters in the Expedition Events and the pressure of Osoyo's Nightmares pushing the group forward feels gritty (in a good way).

However, unless I am missing something or misunderstanding how this is supposed to work, it really seems like the party is going to need to make ~60ish "Cross the High Ice" exploration activities to complete this section.

I worry very much that this will end up being a slog for my players. Am I misunderstanding how this activity exploration activity works? How many "hours of play" do you think this section should take?

.

I hope that maybe I am misunderstanding this section (highly probable), but if not, maybe some suggestions on how to tweak it to not feel like too much of a

opinion:
grind/slog


A Paladin has the ability to use Lay on Hands as a swift action to heal himself, but can he then forfeit his standard action to perform a second Lay on Hands on himself?