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Thanis Kartaleon wrote:
teasing1 wrote:
Thanis Kartaleon wrote:

Level 1) Barbarian; Reckless Rage, Power Attack

Level 2) Fighter; Leap Attack
Level 3) Fighter; Monkey Grip; Powerful Charge
Level 4) Ranger; Favored Enemy Power Attack
Level 5) Any
Level 6) Any; Greater Powerful Charge
The feat Leap Attack, wouldn't be available until lvl 6 due to it's 8 ranks of jump requirement.

Good catch. The build still works, though, if you take Fighter at levels 5 and 6, since there'd be an extra bonus feat.

teasing1 wrote:
But anyways powergaming is silly.

I agree. But then, so is pretending to be an elf. We gamers are a funny lot.

TK

So this Lets say Human would be just a 6th level character? Well lets add him some more levels.

Level 1) Barbarian; Reckless Rage, Power Attack
Level 2) Fighter; Leap Attack
Level 3) Fighter; Monkey Grip; Powerful Charge
Level 4) Ranger; Favored Enemy Power Attack
Level 5) Fighter;
Level 6) Fighter; Greater Powerful Charge, Raptor School
Level 7) Fighter;
Level 8) Fighter; Exotic Weapon Proficiency (bastard sword)
Level 9) Exotic Weapon Master: Uncanny Blow(Ex), Weapon Focus (Bastard Sword)
Level 10) Fighter;
Level 11) Fighter; Weapon Specialization (Bastard Sword)
Level 12) Fighter; Melee Mastery (Slashing), Extra Rage

The attack bonus will be +12+7str+1wf+1ma+2mm+6r+2ch-5p.a-2m.g.=
+24 more than enough to hit most CR12 enemies

So we got 2d8+4d6 +1magic + 6raptor + 12str + 2f.e. +2Sp. +2m.m.
+25p.a. (5(X2t.h.X3f.e.X3l.a.)=X6=30) for a total of
2d8+4d6+55 .

Note: this insane damage only applies when the character Charges and Leaps raging on His favorite Enemy after he has 3 uninterrupted rounds of observation and used 5 points of power attack.

Normally it would be Just 2d8+39 with an attack of + 15 Assume only power attack 5 points and rage and a leap.

The question is how much will the damage be in case of a critical? Assume a +1 Keen edge oversized Bastard Sword.

Also how would you describe this attack?


EP Healy wrote:

I don't have access to ToB, so I can't comment on Evasive Reflexes. Let's look at Karmic Strike, though...

According to Complete Warrior (p102):
- You must be struck by a melee attack in order to use this feat. Melee touch attacks also qualify. An attack from an archer is not a melee attack, and so would not qualify one to use this feat. It doesn't say you have to take damage, only that you have to be hit. Therefore, spells that do not deal damage, but that require melee touch attacks, would qualify - even if the caster makes the requisite checks to ensure you don't get an AoO on him for the casting itself. Also, if you have DR you can still use this feat, even if the "hit" didn't overcome the DR threshold.
- You use this feat on your next action. Normally, an AoO interrupts the initiative order so that the attacker can perform their attack. With Karmic Strike, you do not perform your AoO until it is your turn. This is important because...
- You must threaten the target in order to use Karmic Strike. If your opponent has Spring Attack, you might find yourself unable to use Karmic Strike against them. If your opponent has reach, and you do not, Karmic strike does you no good. I might rule that a PC can take a single five-foot step before triggering their Karmic Strike, but an opponent with a 10' reach that drops back 5 feet would effectively nullify even this caveat.

Remember, Karmic Strike does not nix any of the AoO rules, as set forth on page 137 of the PH:
- An AoO is a single melee attack.
- You only get one AoO per round per given opportunity. The example would be a caster that moves through your threatened area and then casts a spell while threatened by you. Both facts would provoke AoOs, and a single PC would therefore be justified in taking two AoOs. An archer firing multiple arrows would not qualify as multiple opportunities for AoOs, IMnsHO.

Thank you for the reply it is still a deadly combination after the clarifications. Where does it state that you take the AoO at the next turn the text in Complete Warrior seems to imply that you take the -4 AC penalty on your action till your next action and you are able to make the AoO during this time.

Thus if an opponent with spring attack attacks you get to hit him back. As only his movement does not provoke AoO but his attack does. (Assuming you are holding a spiked Chain exotic weapon)


Ever wondered what the damage of a fighter/Ranger with the following attack mods and feats will be?

feats : Raptor school , Favorite Enemy Power Attack , Leap Attack , Rage Class Ability ,Reckless Rage, an 18 str score and an oversized two-handed Sword with Monkey Grip + Powerful Charge and Improved powerful charge and a Rhino Hide armor.

Assume he was observing his victim for 3 rounds and has subtracted 5 from the power attack and goes on rage leaping on his target charging him, the weapon is a +1 keen edge Oversized Two-Handed Sword.

My calculation is:
7d6 + 47

How about a critical?


I am interesting to know how do you think the following feat combos would work and if possible how it actually works within the rules.

A fighter with the Karmic Strike feat from Complete Warriors and the Evasive Reflexes from The Tome of Battle. (Assuming he also has Combat Reflexes from PHB and a Dex of 14)

Would he be able to 1) Attack 3 more times / round people that engaged him in Melee?

If he had a reach Weapon would he be able to attack any one that he can reach ? (i.e. if an archer uses a bow to strike at him from 10ft away. Would he provoke 2 attacks of Opportunity 1 for firing a bow and 1 for actually hitting the Karmic Strike fighter?)

If you was attacked by a single opponent with 3 attacks would he be able to attack that opponent 3 times (assuming the opponent hits and the karmic strike guy is still alive.)

Now with Evasive Reflexes can the fighter after he is been hit by an attack choose to take a 5ft step backwards so that if his opponent or another opponent chooses to engage him in melee (without reach) provokes an attack of opportunity?