Abadar

Koloran's page

Organized Play Member. 159 posts (234 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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Male Human Cleric 2

Personally I like the kind of 'at your leisure' aspect of the PBP style, since getting together IRL is limited to once a month at best for any large group. Maybe we could brainstorm some ways to keep up the pace of the game to keep everyone motivated. I for one would suggest letting this AP drop for a while and trying something homebrew. I'm still up for GMing something.


Male Human Cleric 2

Action:
Koloran will swap his lamp back to his free hand and then
do one of following... If the tiefling at U,25 is still standing Koloran will try to do a shield Bash.
Shield Bash:1d20 + 4 ⇒ (18) + 4 = 22
Damage:1d3 + 1 ⇒ (2) + 1 = 3

If that tiefling is down Koloran will move into U,25 and attempt to Aid either James or Drolgun (whoever is attacking the tiefling at V,26)
Aid Another:1d20 + 4 ⇒ (14) + 4 = 18

If both tieflings are down Koloran will move into the nearest empty spot to keep the tieflings from flanking anyone.


Male Human Cleric 2

Initiative:1d20 + 3 ⇒ (1) + 3 = 4

Action:
Koloran will try to maneuver the lamp into his shield hand and free his other hand up to give Drolgun a Touch of Law. If Drolgun isn't close enough Koloran will move to close the distance.


Male Human Cleric 2

Same for me. Heading for S,26. Doing a perception check.


Male Human Cleric 2

Yeah I was completely wrong about the map. I though we were going in the direction of where Lythar's picture is. Nevermind.

They weren't lying about the mummies. Apparently the bastards have been animating other corpses as well. We have had to put down four wolf skeletons. Koloran says to Janiven and Arael. We lost the mummy and a couple of tieflings in the confusion, so be alert.


Male Human Cleric 2

I'm sticking with my original thought. Koloran is heading down the wider unexplored path.


Male Human Cleric 2

DisturbedGM:
My original roll of 8 + 1 would have been 9


Male Human Cleric 2

DisturbedGM:
Do I add anything or just roll d20?
Intelligence = 13 1d20 ⇒ 8


Male Human Cleric 2

DisturbedGM:
What skill is it to try to identify where we are below ground in reference to the buildings above ground? Can I just roll a perception check to determine which tunnel might lead to the building where the light came on when we were first sneaking up to the temple?


Male Human Cleric 2

Koloran pauses for a moment at the intersection to get his bearing and then heads down the wider passage. We should search all the buildings in case the bastards have hidden any of the stolen property in them.


Male Human Cleric 2

The passage looks clear. Koloran says to the group as he heads back out into the tunnel.

Koloran is heading back to Q,23 on the map. He still just has his lamp and shield equipped.


Male Human Cleric 2

I was hoping for the chance to purge more unholy filth from this city. Let us not tarry longer. Koloran hoists his lantern and checks the opening in the floor for anything that might be trying to catch them unaware.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22


Male Human Cleric 2

I have only a couple more chances to channel the power of Iomedae for giving life or destroying unlife. I do not have any potions.


Male Human Cleric 2

OOC:
Hey there, hope you are feeling better. I've been mulling the idea of running something homebrew, but I'm still looking for some background info on a location. We can knock this chapter out and if you're ready to keep going with this one great and if not I can try my hand at GMing for a bit.


Male Human Cleric 2

Koloran turns to face the rest of the Guardians...John, James what say you? Shall we continue clearing the tunnels or head back to the chapel?


Male Human Cleric 2

Koloran motions towards the window...It appears that this building is one of the ones we hid behind when approaching the temple. It would make sense that there will be a similar hole in the floor of all the buildings around the temple. It could be the Bastards and their pet mummy have hidden out in one of them. However they may also have gone up to the surface to double back around and are now attacking Janiven and Arael. What is our plan Guardians?


Male Human Cleric 2

DisturbedGM:
What time of day is it now? How much time has passed since the first combat in the chapel?

Has the Discussion thread disappeared? I couldn't find it. It seems we have now lost 2 party members and I was going to ask how you felt about me or anyone else possibly starting an additional character?


Male Human Cleric 2

I have used my daily allotment of Iomedae's blessings. We should consider regrouping with the rest of the Guardians and finding shelter for the night. Koloran says grimly as he also begins investigating the shop they are in.

Perception 1d20 + 5 ⇒ (8) + 5 = 13


Male Human Cleric 2

By the Light of the Sword return to your eternal rest! Koloran commands while brandishing the symbol on his shield toward the skeletons.

Action:
Koloran will again channel energy to harm the skeletons. 1d6 ⇒ 4


Male Human Cleric 2

Iomedae show us your mercy! Koloran shouts and reaches his shield hand forward to touch Drolgun.

Action:
Koloran will cast Cure Light Wounds on Drolgun (dropping Command).
Cure Light Wounds 1d8 + 1 ⇒ (5) + 1 = 6


Male Human Cleric 2

Action:
Koloran had used the last remaining minutes of his light spell to find and light his lamp. He is currently only holding the lamp and shield.

Iomedae help us cleanse these unholy beasts!

Koloran will channel energy to attack the skeletons. Damage1d6 ⇒ 5


Male Human Cleric 2

Action:
Initiative 1d20 + 3 ⇒ (20) + 3 = 23
Koloran will shout a warning to the group and move to flank Drolgun.
Unless that will draw an attack of opportunity.


Male Human Cleric 2

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Male Human Cleric 2

Koloran will move near Drolgun to shed light on the area.


Male Human Cleric 2

We came here to deal with the bastards and if they didn't go that way then neither should we. I vote we pick a different route. Of course everything down here is probably tied to the bastards one way or another and should be dealt with in the same manner...


Male Human Cleric 2

If anyone see's any sign of their tracks lets all move in that direction. Otherwise I say we pick a corridor and keep searching. Koloran says to the group at large.


Male Human Cleric 2

Koloran will keep standing in the central corridor until he hears a plan.


Male Human Cleric 2

Koloran will continue following.
Perception:1d20 + 5 ⇒ (14) + 5 = 19


Male Human Cleric 2

Sorry John, this lamp is all I have.
Koloran will fall in behind Drolgun


Male Human Cleric 2

North it is then.
Koloran will sheathe his sword and hold the lamp and his shield.


Male Human Cleric 2

I will go next and I will carry my lamp when the time comes.


Male Human Cleric 2

My shield will not glow for much longer. I will need to light my lamp if these tunnels go much farther. It might be wise to have more than one source of light if the bastards are still able to call their infernal darkness upon us.

Koloran will keep his sword ready until we know if these tunnels go very far.


Male Human Cleric 2

Action:
Koloran will attack the dog at AE,20 with his longsword.
Hit:1d20 + 3 ⇒ (13) + 3 = 16
Damage:1d8 + 3 ⇒ (1) + 3 = 4


Male Human Cleric 2

Action:
Koloran will move up to the corner at AE,21 with sword and shield ready and peer around shining the light of his shield in front of him.

Initiative:1d20 + 3 ⇒ (11) + 3 = 14
Perception:1d20 + 5 ⇒ (12) + 5 = 17


Male Human Cleric 2

Koloran will follow in behind Drolgun and Lythar also.


Male Human Cleric 2

In case they are waiting for us...Go with Iomedae's blessing. Koloran will cast Shield of Faith on Drolgun.


Male Human Cleric 2

Well lets put our heads together and come up with a plan. Whoever breaks through that door is going to be at the mercy of whatever is on the other side. We need a way to strike fast if the mummy is ready for us.


Male Human Cleric 2

So do we try to get the rest of the tieflings and their pet mummy or just board up the door and leave them to rot down here?


Male Human Cleric 2

Koloran will sheathe his sword and move back into the room where the mummy was and begin searching the alcoves using his clerical teachings to try to determine who might be buried here and how they are being raised as mummies.
Perception:1d20 + 5 ⇒ (2) + 5 = 7
Knowledge-Religion:1d20 + 6 ⇒ (7) + 6 = 13


Male Human Cleric 2

Action:
Koloran will move to AM,23 and refresh the light spell on his shield.


Male Human Cleric 2

Hey where'd he go?

Action:
Seeing Lythar has moved out of range Koloran will cast his readied Touch of Law on John instead.


Male Human Cleric 2

Action:
Looking at the map I am guessing I am within reach of Lythar.
Let Iomedae guide you. Koloran will give Lythar the touch of Law.


Male Human Cleric 2

Action:
Koloran will continue with the same action. Hold and wait.


Male Human Cleric 2

Action:
Koloran will continue to wait for the opportunity to move into combat range.
What would be the negative affects of pushing past Drolgun and Lythar into the room.


Male Human Cleric 2

Action:
Since we are in close quarters Koloran will stay where he is and keep and eye on both the battle and the door in the back of the previous room.
Perception:1d20 + 5 ⇒ (13) + 5 = 18


Male Human Cleric 2

Initiative:1d20 + 3 ⇒ (8) + 3 = 11


Male Human Cleric 2

I heard growling coming from behind that door. They may have more dogs down here.


Male Human Cleric 2

Koloran will take a step back from the door and bang the flat of his sword against his shield to get the attention of the others. The battle isn't over Guardians.


Male Human Cleric 2

I don't like the look of it. If it is some magic to keep the door closed then they won't be coming back through that way either. We should be wary of other tieflings coming in behind us and trapping us in this room. Koloran says as he moves as quietly as possible back out through the open doorway.

Koloran will listen at the other closed door in the hallway.
Stealth1d20 - 2 ⇒ (2) - 2 = 0
Perception1d20 + 5 ⇒ (19) + 5 = 24


Male Human Cleric 2

Do you think that is a trap of some kind? Koloran says while pointing at the black stuff on the bottom of the door.

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