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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber. Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 24 Organized Play characters.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
andreww wrote:

My group ran from the shadow and came back the following day after the alchemist loaded up on ghost charges. Fortunately it doesn't pursue people.

As far as Mr Beaky goes putting something into a level 1 adventure with 6d6 Vampiric Touch is just mean. It has a very high chance of outright killing pretty much any level 1 character and, if your group does any sort of scouting, he can conceivably be the very first encounter you have.

Its as bad as Thornkeep level 1.

That's a fair point, but looking at it a bit more closely, that's a problem not with the adventure but with the soulbound doll. Giving them 3rd level spells is not great since that's a level 5 creature thing. They should be errataed so that their innate spell is, at most, a 2nd level spell, looking at it more closely.

In the meantime, I suggest swapping out the 6d6 vampiric touch phantom pain heightened to 2nd level. Not that that'll help the people Mr. Beaky murdered already.

I'm technically taking a half-day today, but if I remember, I'll flag the soulbound doll's overly powerful innate spells as potential errata for future consideration.

Any word on if Soulbound Doll will be getting errata'd? I'm glad I saw this before the game I'm running tonight! I'd say 50/50 change my players will be meeting Mr. Beaky this session. A lv 2 4d4 + sickened Phantom Pain sounds much more reasonable for what is likely a lv 1 party than a lv 3 6d6 Vampiric Touch spell that flat-out kills a player if they get killed by it!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

So my bard just got to level 13 and I picked up Shadow Raid. It seems pretty clear that the damage for this burst spell only affects enemies, but I think there is some confusing wording for the concealed effect of the spell.

Here is the spell description:
"You spin illusions of flying shadows throughout the area. The shadows strike and cavort, harming your foes and blocking their vision with twisting shadow. Enemies in the area when you Cast the Spell take 6d8 bludgeoning, piercing, or slashing damage, with a basic Reflex or Will save, as shadows explode into being. You choose the damage type when you Cast the Spell, and each creature chooses the type of save it attempts before it rolls the save. The shadows then persist in the area for 1 minute, dealing 3d8 damage of the type you chose to any enemy that ends its turn in the area. All creatures are concealed to enemies in the area, as the illusory shadows swarm over them and block light.

A creature that spends an action to Seek or otherwise interact with the shadow raid can attempt a Perception check to disbelieve it. On a success, the creature halves the damage it takes from the shadows, and the shadows no longer impede its vision. These benefits last until the spell ends."

So it specifically says enemies in the area take the damage so for that my allies are safe. However, it then says that the spell "harms your foes and blocks their vision" so that seems to indicate the conceal only affects the enemies, but then it says "all creatures are concealed to enemies in the area." I can take this to mean that since I am the enemy to my enemy they are also concealed to me, but could also mean that all creatures are concealed to just my enemies so me and my allies are not affected. I also think since I am casting the spell I would not be affected. Currently my GM is going for the first scenario where everyone is affected by concealment.

So can I get a clarification on whether the conceal affect of this spell only affects my and my allies' enemies or does it affect everyone, both my enemies and allies? Thank you.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Thank you so much guys, exactly what I needed to know! Appreciate it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I was looking to make a new Starfinder Society character with herolab when I notices along with the core and legacy races several of the "uncommon" races were showing up as acceptable options, like the Nuar and the Izalguun. However I'm not seeing under Additional Resources clearly stating these characters are now society legal for free without a boon. Just wanted to get clarifications, maybe have someone point me in the right direction where is states if these characters are legal for society play without a boon. Thanks!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I just placed my order for a physical copy of Pathfinder 2.0 and I plan on having it shipped to me, but I was wondering how likely it is to arrive before GenCon 2018 this year so I'd like to have it with me during the convention. I'm hoping I can get it before I go and look it over, but if it won't arrive until after the con I wonder if it might make more sense to take the time to wait in line and pick the book up at GenCon itself.