
Kojin |
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andreww wrote:My group ran from the shadow and came back the following day after the alchemist loaded up on ghost charges. Fortunately it doesn't pursue people.
As far as Mr Beaky goes putting something into a level 1 adventure with 6d6 Vampiric Touch is just mean. It has a very high chance of outright killing pretty much any level 1 character and, if your group does any sort of scouting, he can conceivably be the very first encounter you have.
Its as bad as Thornkeep level 1.
That's a fair point, but looking at it a bit more closely, that's a problem not with the adventure but with the soulbound doll. Giving them 3rd level spells is not great since that's a level 5 creature thing. They should be errataed so that their innate spell is, at most, a 2nd level spell, looking at it more closely.
In the meantime, I suggest swapping out the 6d6 vampiric touch phantom pain heightened to 2nd level. Not that that'll help the people Mr. Beaky murdered already.
I'm technically taking a half-day today, but if I remember, I'll flag the soulbound doll's overly powerful innate spells as potential errata for future consideration.
Any word on if Soulbound Doll will be getting errata'd? I'm glad I saw this before the game I'm running tonight! I'd say 50/50 change my players will be meeting Mr. Beaky this session. A lv 2 4d4 + sickened Phantom Pain sounds much more reasonable for what is likely a lv 1 party than a lv 3 6d6 Vampiric Touch spell that flat-out kills a player if they get killed by it!