
Koho |
1. Invulnerable Rager (Barbarian) - trading some utility for the ability to tank even more damage. Really epitomizes the brutality and relentless approach of the class imo.
2. Elemental Monk/Monk of the Four Winds (Monk) - really iconic to have an elemental themed monk
3. Tinkerer (Alchemist) - the idea of a more technology driven character is something I think alchemist could really use. The clockwork familiar is cool, but I'd like to see an alchemist that relies on crafted gadgets (grappling hook gun, automated lock-pick, etc.) as much as his alchemical creations
4. Undead Master (Wizard) - often it seems like the best way to be a necromancer is to actually be a cleric with a relevant domain. I would like to see necromancy as a wizard in the more traditional sense
5. Non-Musical Bard (Bard) - several archetypes fit this, but I would like to see non musical options like actors, storytellers, and the like remain. In the base bard class don't limit certain abilities to certain performance types (ie Countersong)
Bonus Master Chymist (Alchemist) - this is a prestige class but i think the idea is something that definately needs to remain in the game. The Dr. Jeckel/Mr. Hyde or Bruce Banner/Hulk dynamic is just too good