Koh's page

No posts. Organized Play character for Jamesblonde.




Hello,

I was wondering if teleportation prompts an AoO, specifically with the dimensional dervish feat. If possible please quote an official ruling, I believe it is spoken to specifically in 3.5 D&D but I haven't been able to find anything in Pathfinder.


Hi. I'm interested in recreating the main character, Geralt of Rivia, from the computer game "The Witcher".

Geralt has had his body enhanced by mutagens, to push his strength beyond that of a normal man, to fight off monsters, and specializes with two-handed swords.

He also has some magic ability. Examples of mutagens from the game are: Nightvision, Healing, Evasion, etc.

None of his magic effects are incredibly powerful, but they do help out in a big way. He has the power of air to move rubble out of the way, and fire to burn his foes.

From what I imagine, he'd have to be part Fighter, and Alchemist, but what about the magic?

If I was to level up a character who was managing three classes, I imagine I'd have a tough time. So... if anyone could help me get an idea of how to go about doing that, I'd be very grateful.

One major concern is that the character would be weak. I wouldn't get the levels I needed for actual class benefits until much later on.

Is there any way to make it work?


Hey, I just got to the level where I could create Constructs, and I wanted to know if they would benefit a large party.

I have no idea about them, and how much damage they do.. I know only that they have average HD for their level.


I just had an idea, to combine the bombs of an Alchemist, to a Rogue.. is this good, or no?


I've recently made a thread about my indecision between choosing a Sorcerer, or a Wizard, for a Kingmaker campaign that I'm joining. I chose Wizard.

I have made THIS thread to question the lengths to which one could go using Divination abilities.

A few questions, as follows..

1. Detect Thoughts is a spell that allows the caster to detect "surface" thoughts. I would understand surface thoughts to be the thoughts that are occurring currently... is that true?

2. Locate Object. What does it act as? An in-mind compass of sorts? A direct pinpoint of the location? It says that you can sense the direction of an object, specific, or type. What I mean to ask is this, if I am given the task of retrieving a family heirloom that's believed to have been stolen by bandits... well, upon using Locate Object, will I have the knowledge of where it is? Or will I just have the direction to go?

3. Magic Aura, a spell of the Illusion school, claims that it allows you to change an object's magical aura. Does that mean that it cannot be cast on people, or monsters? It it's allowed to be cast on people, think of the possibilities! If you're in a situation where there's someone you want to get out of the way, you can change his magical aura to Evil. Then you point it out to the guards, they get a Wizard to check it out. When they see that he's Evil, he's probably going to be killed.

I really like wringing out all of the juices from these low level spells. I think a lot of them aren't given enough attention. I refuse to be another blaster caster, I want this Wizard to be the all-knowing, instead of the all-destroying. I'll leave that up to the people with weapons. :D


Hello fellow Pathfinders. I'm joining a Kingmaker campaign that's ongoing.. and I wanted to play a spell caster. How do I know which one is for me? The idea of a Sorcerer having bloodlines seems quite cool.. but I'm not sure if that would be more fun than having a vast array of spells, as a wizard.

I'll be in a group with a Paladin, a Cleric, a Fighter, a Rogue, an Oracle, and... a Bard/Magus/Rogue.. I think. Haha.

So, I need advice. I don't know the mechanics of caster classes very well.

Thanks,
Jamesblonde.


Hello, I was wondering if someone would explain to me how to weigh my Touch AC. I need to know what stats affect it, and why. :D

Thanks.


Hello, I was wondering about the ability (Toothy: Some half-orcs’ vestigial tusks are massive and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces the orc ferocity racial trait) does this ability stack with Flurry of Blows on a Monk? Because.. if it does, I would be dealing 2d8+1d4+12 damage on a single turn with flurry of blows. That seems disgusting... Would someone explain to me how Toothy works?


Hallo. I was wondering how viable it would be to train Intimidate on my Half-Orc Monk. I thought because he got a bonus to it, that it would work well. How can I use intimidate in combat? And.. is it even worth it?


Hello, I've just hit level two with my monk.. and I'm curious as to what items I should get... I play in the Pathfinder Society, so I cannot just get anything I want. I have to unlock it. I have been playing up... (Playing a tier higher) with a group of 5-6 people. I have 3000 gold points, and I wanted to spend it on something to increase my armor class. Does anyone have knowledge about what needs to be unlocked, and what can just be bought?


Hello, I'm curious about choosing the Monk of the Four Winds path...

What does Elemental Fist do exactly? Is the 1d6 of damage added to all unarmed strikes that I do? Or is it a separate ability?


Hello, I have recently made a Grappling Monk build.. Let me break it down for all of you, and maybe I can get some constructive criticism. :)

Name-Aulde Bharan
Race-Human
Class-Monk
Level-1

What he brings to the party, as far as combat effectiveness goes:

The ability to grapple,stun and trip, the hell out of any particularly powerful individuals.

The ability to avoid practically all AoO's due to his high acrobatics score, and because he has no armor.

STR: 17 (+3) I had to sacrifice STR to get get INT for Combat Expertise.
DEX: 14 (+2)
CON: 12 (+1) Another sacrifice, I went from +2, to +1 here.
INT: 13 (+1) Required for Combat Expertise, which is a PreReq for some tripping feats that I desire.

WIS: 14 (+2)
CHA: 8 (-1) Eh.. a bit of a bummer. But this skill isn't so important for me.

My saves are as follows:

Fort:+3
Reflex:+4
Will+4

Armor Class-14 (2 from my Dex bonus, and another two from my Wisdom.
Touch AC-14/Flatfooted AC-12

CM Bonus:+3 (+5 While Grappling)
CM Defense: 18 (20 vs. Grapple)

Health Points-10
Initiative: +2

Trained Skills:

Acrobatics: +6
Climb: +7
Perception: +6
Sense Motive: +6
Swim: +7
Use Magic Device: +4 (I chose this for the ability to use (Wand: Magic Armor, or Enlarge Person on myself, rather than having someone else do it for me.)

Feats:

Improved Grapple: Allows me to avoid provoking AoO's while attempting to grapple an enemy, and grants me +2 for Grapple Attacking, and Defending.

Combat Expertise: Allows me to reduce my melee attack rolls, and combat maneuver checks by one, in order to grant myself a +1 dodge bonus to my AC.

Defensive Combat Training: I treat my Total Hit Dice as my base attack bonus when calculating my Combat Maneuver Defense.

The rest of my feats are the General Monk Feats.

Traits:

Dangerously Curious: Allow me the use of Magic Devices, and allows me to train this skill.

Bullied: I get +1 attack bonuses to AoO's.


Hello, if someone would give me a few tips as to how I could create a grappler monk it would be greatly appreciated. :D


Hello, I just read an article on a GM having trouble with a monk in his adventuring party.. The monk is grappling, and tripping everything, and it has begun to get annoying. I want to be able to do that with my monk..

What do I need to do, what do I need to buy? What feats do I need to get?

I'm only level one by the way, and.. I can change everything. :D


I was thinking that Strength Domain would be the best. Enlarge Person, and Strength Surge at first level.. I play a Half-Orc Inquisitor, and I wanted to know what all of you thought about my choice of domain. I'm also curious as to this...

Inquisitors get Teamwork feats, one of them has to do with AoO's.

If my ally gets an attack of opportunity on an enemy adjacent to me, I also get an attack of opportunity against the enemy.

There was some effect somewhere, that I get... if I crit, my allies get an attack of opportunity. And.... then I get one as well.

Another idea I had was this: If I have two one handed weapons, I'm more likely to crit. So.. I would use a Scimitar(1d6 damage-18/20 x2 crit), and a Kukri (1d4 damage 18/20 x2 crit). That seems a lot better than a Falchion (2d4 damage 18/20 x2 crit).

Any tips?


At low levels is the Inquisitor able to punish sinners, or does he take a while to get powerful?


Hello, I have a problem with deciding on a character to play, and it's driving me crazy. I tried a monk, recently.. and I liked his Flurry of Blows shuriken throwing madness.. But I didn't like his squishyness, or the fact that to do decent damage I had to use full-action. I was looking at Inquisitor and it seemed quite nice.. but how does the Inquisitor function? What could I expect him to be dishing out in damage? What would he contribute to the party? I want a character that I can feel good about, and not one that is just "there".

I would appreciate some feedback from a fellow Pathfinder.

:) Thanks.