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Unicore wrote:
Kody1190 wrote:

Allow me to provide just one quick counterpoint to why I think spellstrike is, currently, a terrible design mechanically born from a neat thematic idea.

Double Slice.

I present to you, the spartan warrior. He uses a bossed shield and a shortsword, and double slices with his doubling rings (or just extra weapon runes on the sword/shield, as per what he chooses)

This is now, effectively, a better spellstrike with only one downside; no spell secondary effects/non-cantrip effects. However, this costs 1 less action, and the fighter can now raise his shield, and the Magus cannot... not that the Magus could anyway, because using anything but a buckler invalidates the different magus Synthesis...es...

Also the fighter has a +2 with the sword over every other martial, and if he crits (later on when he gets weapon spec. (edit: scratch that, I mean at level 5 with weapon mastery)) he'll make the opponent flatfooted until his next turn, at which point he's even more likely to crit and continue this chain.

if the Magus didn't have 4 spell slots or whatever it is, maybe I could see them competing in burst options (not that the saves/attacks from the spell would hit ever. I have a hard enough time as a sorcerer doing that.) but they can only attempt this burst 4 times. and I don't count the "well if they have a staff of divination..." crap. If you need a specific magic item to patch up a class, the class has a problem. (fundamental runes exempt, because fundamental.)

Double strike is actually a great feat for a sliding spell magus with a gauntlet as it really increases the accuracy of the spell going off on the second round. Rather than have to bend over backwards to get it

You understand because you bind the spell to a specific weapon you cannot, therefore, use it properly with double slice as only one of those weapons has a spell stored in it, yes? Also using a gauntlet as a weapon would cause issues with all of the Magus types, 2 handed couldn't work, ranged would be weird, and one-handed would debatabley work but you'd probably get angry GM noises as you flip back and forth between free hand and weapon at will and constantly as needed (not that that's against RAW, I think)


10 people marked this as a favorite.

Allow me to provide just one quick counterpoint to why I think spellstrike is, currently, a terrible design mechanically born from a neat thematic idea.

Double Slice.

I present to you, the spartan warrior. He uses a bossed shield and a shortsword, and double slices with his doubling rings (or just extra weapon runes on the sword/shield, as per what he chooses)

This is now, effectively, a better spellstrike with only one downside; no spell secondary effects/non-cantrip effects. However, this costs 1 less action, and the fighter can now raise his shield, and the Magus cannot... not that the Magus could anyway, because using anything but a buckler invalidates the different magus Synthesis...es...

Also the fighter has a +2 with the sword over every other martial, and if he crits (later on when he gets weapon spec. (edit: scratch that, I mean at level 5 with weapon mastery)) he'll make the opponent flatfooted until his next turn, at which point he's even more likely to crit and continue this chain.

if the Magus didn't have 4 spell slots or whatever it is, maybe I could see them competing in burst options (not that the saves/attacks from the spell would hit ever. I have a hard enough time as a sorcerer doing that.) but they can only attempt this burst 4 times. and I don't count the "well if they have a staff of divination..." crap. If you need a specific magic item to patch up a class, the class has a problem. (fundamental runes exempt, because fundamental.)