Contract Devil

Kodo 1's page

6 posts. Alias of wesF.


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The Dapper GM wrote:

A roll of 1 on a skill check isn't an auto-fail, although that invisibility bonus is only +20 because the imps are moving.

dice=Paladin's perception]1d20+8

The paladin standing guard doesn't see the imps go past and rifle through things.

However, there's still a bit of finesse and wrangling required to slip off belts, rings, etc. without making too much noise or commotion; getting the items he's actually wearing will also, I'd assume, require a slight of hand check or decent dexterity check.

Also, apparently I had a LOT of free time today, huh.

+20 for invisibility and +20 for his skill ranks. the 1-20 for the roll would just be that much more. :-)

Sleight of hand 1d20 + 6 ⇒ (12) + 6 = 18


Realizing he's probably caught Kodo will shift to rat form and visibly scurry out from under the priest to scurry away. That should give Podo ample opportunity to invisibly grab the priests stuff and stealth away as the paladin watches the rat scurry away.


Illia- wrote:
Quarter him. We've got lots of *beat* porters. *sunglasses*

Mutilate as needed. Got it.


The imps do a thorough job of scouting. If discovered they teleport away.


Arcana 1d20 + 5 ⇒ (4) + 5 = 9
History 1d20 + 2 ⇒ (13) + 2 = 15


Telepathically to Leonard,

"That went well. I suspect he just wanted to be reasonable. That's always best ...at first."