![]()
About KodanComment: Courtly Hunter adds face and allows the companion to shrink so as to not be in the way. Party role: Reach Melee / Survival / Face / Off-healer / Pet Prestige Class: Mammoth Rider Background:
Kodan's family originally hailed from Sarkoris as a minor clan, but while they managed to flee into the Realm of the Mammoth Lords with the creation of The Worldwound but he was brought up with tales of his past and the great land that was now gone. His tribe never joined in with the tribes of the Mammoth Lords and has since wandered far. Often within the old borders visit places such as Gundrun and skirting the edges of Shudderwood. But they also moved down into Numeria and also into the Mammoth Lords territories. Surviving as best they can, joining with other outcasts for numbers and protection. While still a child a demon attacked the tribe, savaging many of the people before being brought down. Kodan was mauled, deeply wounded and left almost dead. Only the rank of his father, Kovar allowed him to be saved. The Voice who was the tribe's spokesman, trader and the one who allowed a wandering group safe passage could speak for those who could be saved. Due to his pains and melancholy, he would wander despite the danger. Once while the tribe had traveled as far as Kenebres and he wandered much further than he should and a band of cultists started to track him as a sacrifice. He was saved with the aid of a strange woman who helped him return to the city, fear giving him the focus to handle a lie of his origin while the woman was besides him. He traveled beyond until a patrol found him, the strange woman disappearing. Kodan remembered the symbol of Desna the traveler and his saviours skill with the bow fending off demonic beasts. This near brush with those cultists gave Kodan a will to keep that focus for life. His father continued on bringing Kodan up to step into the role of Voice and while his tongue allowed him to be silver tongued in aid of the tribe, it was a role Kodan never fully engaged in full hearted. He continued to aid the tribe as a warrior and hunter but he never felt complete enough to travel by himself. In the far northwest Shudderwood where he met a fey-touched animal who he would come to know as Walks-Like-Thunder. His soul-bonded companion was a balm to him allowing Kodan to step forth onto his own path, a balance to his soul. This bond gave him the will to strike out on his own travels and he remembered back to being saved and the symbol of Desna. Kodan now had a feeling that he should take an active role into pushing back the demons and freeing his ancestral lands, or if only to help push the fiends back some and make travels through the surrounding lands safer. Now with companion by his side he has traveled to Kenebres the home of that fight and the site of where he was saved so long ago. Ten Minute background points:
Background 1) His clan was exiled by the opening of the World Wound, they have wandered without home because of the demons. 2) He was attacked by demons as a child and bears heavy scars. 3) He was saved near Kenebres by an unknown woman who he associated with Desna. 4) This saving gave him a need to find a companion who could travel with him. 5) His finding a soul-bonded Mammoth has eased this need. 4) His father was grooming him as a successor for the clan spokesman, the Voice. 5) Instead he finds he wishes to travel and to fight the demons who make these travels unsafe. Goals
Secrets known
Secrets unknown
Friendly People
Hostile People
Memories, mannerisms, and quirks
Appearance:
A tall and broad man with bronzed and weathered skin. His face is scarred, hair and beard also bear silver streaks. Heavy armor and weapons proclaim him a Crusading warrior, but laugh lines at his eyes and a ready smile make him appear more approachable than first glance. Statistics:
Male Human Hunter (Courtly Hunter) Favored Class: Hunter NG Medium Humanoid (Human) Init +1; Perception +6 ------------------------------ DEFENSE ------------------------------ AC 16, touch 11, flat-footed 15 (+5 armor, +1 dex) hp 10 (d8+2) Fort +3, Ref +3, Will +1 ------------------------------ OFFENSE ------------------------------ Speed: 30 ft. base, 20 in armor Melee: Cold iron lucerne hammer +3 (1d12+4,20/x2,P or B) Ranged: Javelin with amentum +1 (1d6+3, x2, 50', P) ------------------------------
Abilities:
Human: Eye for Talent (+2 STR), extra skills. Hunter: Companion Animal, Spells, Animal Focus, Nature Training, Wild Empathy. Animal Focus list:
Kodan Use minutes: 1 / 1 Beaver: +4 competence on Craft Chameleon: +4 competence on Disguise Eagle: +2 enhancement to Charisma Fox: +4 competence on Bluff Frilled Lizard: +4 competence on Intimidate Octopus: +4 competence on Escape Artist Raccoon: +4 competence on Sleight of Hand Songbird: +4 competence on Perform Bat: Darkvision 60' Falcon: +4 competence on Perception Mouse: Evasion Owl: +4 Stealth Feats & Traits:
Chance Encounter (Campaign) Witness to Nature's Cruelty (Race) Combat Reflexes Spells:
Spells per day - First: 2 Zero level spells: Create Water, Detect Magic, Light, Guidance First level spells: Cure Light Wounds, Lead Blades, Summon Natures Ally I Skills:
Bluff...........5 (1 Rank, 1 Cha, 3 Class) Diplomacy.......5 (1 Rank, 1 Cha, 3 Class) Handle Animal...5 (1 Rank, 1 Cha, 3 Class) Know - Local....1 (1 Rank) Linguistics.....1 (1 Rank) Perception......5 (1 Rank, 1 Wis, 3 Class) Sense Motive....7 (1 Rank, 1 Wis, 3 Class 2 Race) Spellcraft......4 (1 Rank, 3 Class) Survival........6 (1 Rank, 2 Wis, 3 Class) Gear:
Worn: Scale armor, explorers outfit Back: Backpack, javelin w/amentum x3, cold iron lucerne hammer Belt: Dagger, aspergillum, spell component pouch, belt pouch Pack: bedroll, 3 trail rations, 50' rope, waterskin, 3 oil flasks
Walks-Like-Thunder:
NG Mammoth - Medium magic beast (augmented animal) Init +2; Perception +5 ------------------------------ DEFENSE ------------------------------ AC 16, touch 12, flat-footed 14 (+4 natural, +2 dex) hp 16 (2d8+5) Fort +4, Ref +5, Will +1 ------------------------------ OFFENSE ------------------------------ Speed: 40 ft. base, 30 encumbered (medium) Melee: Gore +4 (1d8+3 P) and Slam +4 (1d6+3 B) ------------------------------ STATISTICS ------------------------------ Str 16, Dex 14, Con 13, Int 06, Wis 13, Cha 07 Base Atk +1; CMB +4; CMD 16 (14 flat footed) Worn: saddle pack
|