Machine Slayer

Kodan's page

13 posts. Alias of Xazil.


Full Name

Kodan Walks-By-Thunder

Race

Human

Classes/Levels

Hunter 1 | HP 10 / 10 | AC 16 Tch 11 FF 15 | F 3 R 3 W 2

Age

26

Alignment

CG

Deity

Desna

Languages

Taldane, Hallit

Strength 16
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 13
Charisma 13

About Kodan

Comment: Courtly Hunter adds face and allows the companion to shrink so as to not be in the way.

Party role: Reach Melee / Survival / Face / Off-healer / Pet

Prestige Class: Mammoth Rider

Background:

Kodan's family originally hailed from Sarkoris as a minor clan, but while they managed to flee into the Realm of the Mammoth Lords with the creation of The Worldwound but he was brought up with tales of his past and the great land that was now gone.
His tribe never joined in with the tribes of the Mammoth Lords and has since wandered far. Often within the old borders visit places such as Gundrun and skirting the edges of Shudderwood. But they also moved down into Numeria and also into the Mammoth Lords territories. Surviving as best they can, joining with other outcasts for numbers and protection.
While still a child a demon attacked the tribe, savaging many of the people before being brought down. Kodan was mauled, deeply wounded and left almost dead. Only the rank of his father, Kovar allowed him to be saved. The Voice who was the tribe's spokesman, trader and the one who allowed a wandering group safe passage could speak for those who could be saved.
Due to his pains and melancholy, he would wander despite the danger. Once while the tribe had traveled as far as Kenebres and he wandered much further than he should and a band of cultists started to track him as a sacrifice. He was saved with the aid of a strange woman who helped him return to the city, fear giving him the focus to handle a lie of his origin while the woman was besides him. He traveled beyond until a patrol found him, the strange woman disappearing. Kodan remembered the symbol of Desna the traveler and his saviours skill with the bow fending off demonic beasts.
This near brush with those cultists gave Kodan a will to keep that focus for life. His father continued on bringing Kodan up to step into the role of Voice and while his tongue allowed him to be silver tongued in aid of the tribe, it was a role Kodan never fully engaged in full hearted. He continued to aid the tribe as a warrior and hunter but he never felt complete enough to travel by himself.
In the far northwest Shudderwood where he met a fey-touched animal who he would come to know as Walks-Like-Thunder. His soul-bonded companion was a balm to him allowing Kodan to step forth onto his own path, a balance to his soul. This bond gave him the will to strike out on his own travels and he remembered back to being saved and the symbol of Desna.
Kodan now had a feeling that he should take an active role into pushing back the demons and freeing his ancestral lands, or if only to help push the fiends back some and make travels through the surrounding lands safer. Now with companion by his side he has traveled to Kenebres the home of that fight and the site of where he was saved so long ago.

Ten Minute background points:

Background
1) His clan was exiled by the opening of the World Wound, they have wandered without home because of the demons.
2) He was attacked by demons as a child and bears heavy scars.
3) He was saved near Kenebres by an unknown woman who he associated with Desna.
4) This saving gave him a need to find a companion who could travel with him.
5) His finding a soul-bonded Mammoth has eased this need.
4) His father was grooming him as a successor for the clan spokesman, the Voice.
5) Instead he finds he wishes to travel and to fight the demons who make these travels unsafe.

Goals
1) To make the lands save for travel.
2) Push back the demons and punish them for what they have wrought.
3) To prove that his new path was worth leaving his clan.
4) To reclaim Sarkoris for its people.
5) To grow the bond with this companion.

Secrets known
1) That his family are of Sarkoris and feel some loyalty to the fallen nation.

Secrets unknown
1) That his family was more directly involved with the fall of Sarkoris and the demons.

Friendly People
1) Kovar, his father and speaker for the clan. Disappointed the Kodan has left the clan.
2) Hrondaun Sharpeye, an innkeeper in Kenebres who has taken a shine Kodan.

Hostile People
1) Innord Kolbell, a witch hunter suspicious of Kodan and his strangely intelligent mammoth.

Memories, mannerisms, and quirks
1) While Kodan often strokes his beard or runs fingers through his hair he avoids doing so through the white streaks due to remembered pains.
2) The memory of traveling a small safe area in a small bulwark of uncorrupted fae in the Shudderwood. The place he bonded with Walks-Like-Thunder.
3) The smell of demonic blood fills him with energy as it burns his nostrils, a lasting memory of the attack.


Appearance:

A tall and broad man with bronzed and weathered skin. His face is scarred, hair and beard also bear silver streaks. Heavy armor and weapons proclaim him a Crusading warrior, but laugh lines at his eyes and a ready smile make him appear more approachable than first glance.

Statistics:

Male Human Hunter (Courtly Hunter)
Favored Class: Hunter
NG Medium Humanoid (Human)
Init +1; Perception +6
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DEFENSE
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 dex)
hp 10 (d8+2)
Fort +3, Ref +3, Will +1
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OFFENSE
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Speed: 30 ft. base, 20 in armor

Melee: Cold iron lucerne hammer +3 (1d12+4,20/x2,P or B)

Ranged: Javelin with amentum +1 (1d6+3, x2, 50', P)

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STATISTICS
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Str 16, Dex 12, Con 12, Int 10, Wis 13, Cha 13
Base Atk +0; CMB +3; CMD 14 (13 flat footed)


Abilities:

Human: Eye for Talent (+2 STR), extra skills.
Hunter: Companion Animal, Spells, Animal Focus, Nature Training, Wild Empathy.

Animal Focus list:

Kodan Use minutes: 1 / 1
Beaver: +4 competence on Craft
Chameleon: +4 competence on Disguise
Eagle: +2 enhancement to Charisma
Fox: +4 competence on Bluff
Frilled Lizard: +4 competence on Intimidate
Octopus: +4 competence on Escape Artist
Raccoon: +4 competence on Sleight of Hand
Songbird: +4 competence on Perform
Bat: Darkvision 60'
Falcon: +4 competence on Perception
Mouse: Evasion
Owl: +4 Stealth

Feats & Traits:

Chance Encounter (Campaign)
Witness to Nature's Cruelty (Race)
Combat Reflexes

Spells:

Spells per day - First: 2
Zero level spells: Create Water, Detect Magic, Light, Guidance
First level spells: Cure Light Wounds, Lead Blades, Summon Natures Ally I

Skills:

Bluff...........5 (1 Rank, 1 Cha, 3 Class)
Diplomacy.......5 (1 Rank, 1 Cha, 3 Class)
Handle Animal...5 (1 Rank, 1 Cha, 3 Class)
Know - Local....1 (1 Rank)
Linguistics.....1 (1 Rank)
Perception......5 (1 Rank, 1 Wis, 3 Class)
Sense Motive....7 (1 Rank, 1 Wis, 3 Class 2 Race)
Spellcraft......4 (1 Rank, 3 Class)
Survival........6 (1 Rank, 2 Wis, 3 Class)


Gear:

Worn: Scale armor, explorers outfit
Back: Backpack, javelin w/amentum x3, cold iron lucerne hammer
Belt: Dagger, aspergillum, spell component pouch, belt pouch

Pack: bedroll, 3 trail rations, 50' rope, waterskin, 3 oil flasks
Pouch: Flint and steel, 14GP, 4SP, 10CP


Walks-Like-Thunder:

NG Mammoth - Medium magic beast (augmented animal)
Init +2; Perception +5
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+4 natural, +2 dex)
hp 16 (2d8+5)
Fort +4, Ref +5, Will +1
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OFFENSE
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Speed: 40 ft. base, 30 encumbered (medium)
Melee: Gore +4 (1d8+3 P) and Slam +4 (1d6+3 B)
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STATISTICS
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Str 16, Dex 14, Con 13, Int 06, Wis 13, Cha 07
Base Atk +1; CMB +4; CMD 16 (14 flat footed)

Worn: saddle pack
Saddlepack: 10 days feed, 4 waterskins, dandy brush, 7 trail rations, cold weather outfit, mess kit, 7 oil, 3 blankets
Feats: Toughness
Skills: Linguistics 1, Perception 1
Languages: Taldane (no speaking)