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Thank you all so much for your responses.

I think basically... I suck, LOL. I agree with a lot of you, I probably am not doing a good enough job challenging them and giving the other players their own spotlight time. It can be hard for me because the player with his cohort is so much more vocal than the others.

The group dynamics are 4 PCs. An alchemist, a magus, a cleric (who has the paladin cohort), and the fourth is changing at the moment but it was a wizard.

They are all pretty effective, everyone has been playing Pathfinder and D&D before that for quite some time. Perhaps the problem is that I'm not giving them each enough time to be at the forefront and shine on their own.

I think the main problem here is that people are tired of the cleric not being willing to help them. An example, they were in a tough fight and the wizard was done, in negatives/bleeding out and the cleric wouldn't cross the battlefield to help him. He wanted to stay near his cohort who was getting low on HP, just in case the cohort fell and needed to be healed.

Thanks again for all of your really great suggestions. I guess I just needed another person to talk this out with. So, I am going to change things up and see how it goes. I'm glad that most of you are against the idea of me killing the cohort. I really didn't want to believe that was a good idea!


So I have been running a long term game, characters started at 1st and are now 13th. One of my players took leadership as soon as possible and recruited a cohort. At first, things were fine. But as the levels progressed and the magic items/money rolled in, he started spending most of his money on the cohort. He uses his PC's spells to buff up the cohort like crazy and then sends him into fight.

This has made the other players quite unhappy. The cohort is killing all of the foes and out shining the actual PCs.

I'm not sure what to do. The player with the cohort loves his cohort and uses it for alot of in depth role-playing. But, the other PCs are asking me to find a way and kill off the cohort because they are tired of him trying to hog the spotlight, so to speak.

Some of my players are also saying that the cohort is a NPC and I should control it and make him not want to fight or make him rebel against his leader because the leader always makes him risk his life to fight and he should run off if he gets hurt, etc. Now, I don't agree because he takes great care of his cohort, risks his own death to heal and help the cohort in battle if necessary, spends most of his money on the cohort, and it is almost a father/son really close bond. So, I can't see him suddenly running away or disobeying or any of that.

Anyways, advice please? Thanks!


One of my players wanted to cast Dimensional Anchor on an enemy who was using a Supernatural ability to move around.

I was saying that it shouldn't work.

Dimensional Anchor clearly says it works on spells and spell like abilities. It doesn't say anything about Supernatural abilities.

Also, the Supernatural Ability wasn't causing the enemy to extradimensional travel.

So, who is right? Does Dimensional Anchor negate all forms of special movement(except for basic walking), even if they are not spells or spell like abilities and do not cause extradimensional travel OR was my enemy safe from it?

Thanks!


Hi all. So, I am confused about Trik, he is a member of the White Ravens in book 2. It says that he is a Cleric of Asmodeous, he has the holy symbol and his domains. But the deities favored weapon is the mace and Trik has two short swords. The short sword is a martial weapon which cleric's are not proficient with. So how can he wield the 2 short swords without penalty? My next session is going to involve this so I would really appreciate any help.

Thanks!