| Knuck |
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pf2 doesn't do well the 1vs many boss encounter.
the reason is not action economy or anything like that, the reason is Accuracy.
a hard boss encounter vs a single boss would end with casters only applying their spells 1/5 times, martials hitting just once very 2 rounds, and etc.
on the boss side, it will totally demolish what it strikes, but it strikes not too often.the end result would be an encounter that's not enjoyable from either side:
a monster that acts way too little (comparatively) and players that do too little on the monster regardless of their abundant actions.
True, really true. A party+4 threat numbers needs to be adjusted..
ehi, we can create a "reaction/free/ability action list that costs xp with each option appended on the boss, of max party lvl+3 or +2! (more hp=10xp, movement reaction=20xp, and so on)
that could be a good compromise between a dynamic encounter and numbers balance ^^;