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shroudb wrote:

pf2 doesn't do well the 1vs many boss encounter.

the reason is not action economy or anything like that, the reason is Accuracy.

a hard boss encounter vs a single boss would end with casters only applying their spells 1/5 times, martials hitting just once very 2 rounds, and etc.
on the boss side, it will totally demolish what it strikes, but it strikes not too often.

the end result would be an encounter that's not enjoyable from either side:
a monster that acts way too little (comparatively) and players that do too little on the monster regardless of their abundant actions.

True, really true. A party+4 threat numbers needs to be adjusted..

ehi, we can create a "reaction/free/ability action list that costs xp with each option appended on the boss, of max party lvl+3 or +2! (more hp=10xp, movement reaction=20xp, and so on)
that could be a good compromise between a dynamic encounter and numbers balance ^^;


I can't stress this enough.. but a full party aiming to kill a single boss is way too overpowered imho. 1 reaction for an aoo isn't enough; 1 control/escape that trig before dmg is flying to him, could be ok! - i don't see the problem with a normal party of 4 players, really...

The problem is more obvious with a party of 5+ players, where a single boss is usually (if you follow the rules) less and less effective when the numbers of players goes up. More players = more reactions/turn needed to keep it dynamically alive.

Sure, as DM we can tweak here and there to keep the balance (more hp on it, hazards, etc... ;P), no problem with that, but could be useful a list of legendary actions (reactions) to put as "add-on" to single monsters, scaling with number of players in the party, to let the "bunny" become "THAT Bunny that could jump from the darkness BigBadBoss" xD


Yep, some of them have a reaction, but is really limited one, usually an extra attack.

No repositioning/escaping/utlity ones.
Expand, expand! ^^


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The ability to let a specific monster to act outside his initiative is something that, imho, needs to be implemented asap. Absolutely awesome feature. Look at D&D 5th edition for more details.

That stuff + the action economy of path2.0 will make this edition perfect...!

Pls - ^__^;