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Male Halfling Transmuter5
![]() Knotty piles up the wands and scrolls, sorting out the arcane from the rest and sighing at the wand of magic missiles. "I'll take these. Manfred you keep the potion I gave you. Any Lord needs a good potion of enlarge person for the right occasion." Knotty and me will drop out after this. It has been alot of fun to get this chance and I have enjoyed playing with most of the PC's i.e. Galadar, Eria, Manfred, Hru and Liandra. ![]()
Male Halfling Transmuter5
![]() "So someone important, perhaps more so than the Baron, wanted to escape us. Who could that be? I'm guessing it was the Baron's mistress or even master. Oh well they will be long gone by now." Knotty looks at Liandra, "did you find a wand on the Baron? Yes good. Its valuable and dangerous." ![]()
Male Halfling Transmuter5
![]() Knotty steps back outside and shouts for Hru to come and help. "We may need your healing!" Knotty is pretty tapped out of spells, but one last trick up his sleeve. Never one to miss a chance, while the guard watches Manfred, Knotty summons his fist of force and attacks the Baron's misguided servant, aiming for his head. Ranged touch attack 1d20 + 6 ⇒ (19) + 6 = 25, damage 1d4 + 2 ⇒ (2) + 2 = 4 ![]()
Male Halfling Transmuter5
![]() Knotty returns fire, aiming his last glitterdust at the Baron, but making sure to avoid Liandra. Then the little halfling ducks down below the level of the table and chairs, gaining as much cover as he can. DC15 Will save to negate possible blindness, glitterdust ![]()
Male Halfling Transmuter5
![]() Not sure if I still have an action this round, DM? Here goes. Knotty quickly reads from the scroll, words tumbling after each other as he casts the spell at the kegs. Glitterdust 10ft square covers everything in sparkling golden dust, DC13 Will Save from the scroll or blinded too. ![]()
Male Halfling Transmuter5
![]() Knotty comes too but does not get involved in the corpse. He carries on towards the gates a bit but waits for the others to finish messing around. He looks round at the people not walking on by, looking for a storekeeper or someone else to ask, "look, did you see what happened to that man? Who knocked him down and fired him." Semi-normal service should be resumed now that half-term is over and we have "adjusted" to having a second child. ![]()
Male Halfling Transmuter5
![]() Knotty runs back to the group tout-de-suite. "Listen everyone, there is a woman downstairs that the guards are questioning. She is tight with the Baron and his demons and may know where he is. We should get involved quick. Oh and there are lots of other guards down there but no organised resistance for us...yet." "Come on." ![]()
Male Halfling Transmuter5
![]() Knotty was wishing for a fireball spell for the guards and he wanted to save his last spells for the Baron. Seeing Hru go wild, Knotty tries to spot the imp demon and if he does he will glitterdust the beast. Perception 1d20 + 4 ⇒ (19) + 4 = 23, right he will fire off the spell at the blurred area. ![]()
Male Halfling Transmuter5
![]() Perception 1d20 + 4 ⇒ (8) + 4 = 12 Knotty shrugs at Liandra's exclamation. He gives the views a brief cursory glance and then continues looking for the imp. "We should leave here, the imp could be long gone and the Baron is probably laughing in his beer over us messing about still. Let's go get him, slot the bastard and home for tea and cakes." ![]()
Male Halfling Transmuter5
![]() Knotty has used his arcane bond, can't remember what for but I think it was a charm person again. Knotty is all about the mission and has little time for side treks or helping the guards but he isn't going to try to stop you guys being all honourable. Horrible little halfling that he is. ![]()
Male Halfling Transmuter5
![]() So the roof and walls are all stone and there are no windows or skylights? That narrows down our choices here. I wasn't planning on going back the way we had come. Knotty takes a moment to study the circle carefully. "If they cannot find us then perhaps they will be gone when we go back the way we have come." Knowledge (Arcana) 1d20 + 11 ⇒ (11) + 11 = 22. Is this pentagram some means of escape? Could Knotty use it to get everyone away?
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![]() So, with 1st edition coming to a close with regards to new content and the scuttlebutt being that there will be more high tier options in Season 10 I want to discuss a prickly topic, Save or Sucks. Now, this topic has probably been beaten to death before but with the final season looming and no more new content for 1st ed coming out afterwards it's probably something that should be talked about. I was playing a recent 7-11 scenario and the boss dropped a SoS round one as part of their written tactics. I rolled a natural 1 and with my re-roll got the same result. I was then out of the hour and half long combat with nothing to do and this isn't the first time it has happened to me other others. What I'd like to ask is that those writing scenarios and GM's alike to hold off using such tactics on round one. Not the elimination of their use, just not on round one. With limited new content for 1st ed. left, maximizing play time is going to be a high priority for many because not all venues/players will have the availability/option to continue playing this edition. Now, I know people may comment about being prepared for such things or the party doing something to help out or bad rolls happening will come up. And I know with some party compositions and the ways some play that enemies don't last past round one, but not all play this way. I'm also not asking for easy-mode or kid gloves. I'm not asking for SoS to be removed just don't have tactics written that the drop them round 1. Hold off using them until round 2 or 3. I hope it's not too much of a request. What are other people's thoughts? Was I too redundant? How's your day going? I hope it goes well. And remember... ![]()
![]() So, the Wild Hunter archetype from Ranger gets the Animal Focus ability as follows: PFSRD wrote: Animal Focus (Su): At 1st level, as a swift action a wild hunter can take on the aspect of an animal, gaining a bonus or special ability based on the type of animal emulated. This functions as the hunter’s animal focus class feature (see page 27), though this only applies to the wild hunter and not an animal companion (see shared focus, below). The wild hunter can use this ability for 1 minute per day per ranger level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. He can only emulate one animal at a time. This ability replaces all instances of the favored enemy class ability. Now, this specifically calls out how it works and that your animal companion doesn't benefit from Animal Focus until you get the Shared Focus Ability. What it doesn't call out is the third paragraph of Animal Focus from hunter which reads PFSRD wrote: If the hunter’s animal companion is dead, the hunter can apply her companion’s animal focus to herself instead of her animal companion. This is in addition to the normal one she can choose, and (as with a companion’s focus) remains in effect until the hunter changes it instead of counting against her minutes per day. Does the Wild Hunter archetype also get this part of the ability since it specifically states it functions as the the hunters' Animal Focus class feature and says where it differs? Thoughts? ![]()
![]() Hey all, if you haven't seen the Myth Kickstarter yet you should really check it out. The game is a co-op dungeon crawl miniature board game along the lines of Descent or the D&D board games. We're currently clearing stretch goals like mad and the amount of bonus stuff you get for pledging is well worth it. If you're a fan of hobby level miniatures, dungeon crawling board games, or just want to help a great company out, come take a look! It's going to be great! ![]()
![]() So I was tromping around KS the other day and I found this truly awesome video game project called Project Awakened. It looks to be a massive undertaking but they are touting the game as a Action Adventure game with a character customization tool that truly allows you to make whatever you want. Want to be an awesome run and gun solider, do it! Want to be an ultra stealthy techno ninja, do it! Want to be a super powered fire blasting tornado making methuman, do it! I think this kind of project and innovation is the kind of creativity and ingenuity that can really breathe some new life into the Action Adventure genre. Plus for a mere $25 you can get the FULL GAME plus BETA ACCESS. I strongly recommend you all take a look at it. ![]()
![]() So I had a player recently join my ROTRL campaign and part of his backstory is that his character lost an eye. Now, I think I remember reading somewhere that this can impose a penalty to perception checks but I'm not exactly sure of the value of the penalty. I was also wondering if the perception hindrance was the only such penalty or if there were others or any at all. ![]()
![]() As the title says I just moved to Kentucky, specifically the downtown Louisville area, and I'm in some dire need of gaming. I'm looking for either a home campaign group or some PFS action. Sadly, there currently is no Venture Captain or Venture Lieutenant to point me in the right direction. So, I came here to the helpful and friendly, most of the time, Paizo boards! Hopefully someone will be able to help me out. I haven't been able to get to the local game store, which nice enough is only 2 miles away, but thought I'd check here first to find out. Please, if you're in the area let me know. Feel free to either PM or reply here. Thanks! ![]()
![]() So, I found this article today. And I really agree. What happened to our darker side of space operas? What happened to sci-fi in general? We haven't really been seeing a lot of it lately. Besides those mentioned in the article the only other things coming out are Mass Effect 3, Transformers Fall of Cybertron, and maybe a handful of others there isn't much in the sci-fi market for entertainment. Is it disappearing? ![]()
![]() So, I'm making an item for a PBP campaign I'm in and I wanted to make an item that combined a number items that would help someone infiltrate an organization/party/event. It essentially combines the Ring of Mind Shielding, Hat of Disguise, and Robe of Blending with an extra +5 to Bluff. I'll list the item below, but the problem I'm having is determining cost. I took the Ring of Mind Shielding and multiplied the cost by two, since rings usually cost half as much, added 75% of the cost of the Robe of Blending, half the cost of the Hat of Disguise, and then doubled the cost of a +5 skill bonus. It came out to 23,950 and I just rounded it for the sake of ease to 24k. Does this seem reasonable for cost or did I over/under calculate it? Any help would be appreciated. Cowl of the Infiltrator
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![]() So, I just finished a mod and I've got a stock pile of gold lying about for my 12th level dwarf fighter and I'm not sure what to do with it. I've got some ideas but not completely sold on them. I thought I'd come to the boards and see if anyone had any interesting ideas. I've got a little over 25.5k in gold. Here's a list of what I've already got: Arms and Armor:
Stat items:
Misc:
I thought about adding Animated to the shield so I could two hand my axe for a few rounds and up my damage curve or making my axe a +4 (total +5). Or upgrade the cloak, ring of pro., amulet of nat armor. But really these things don't really have any appeal other than the animation property for the shield. Ideas? ![]()
![]() So, with the 5 new factions out it was said that there would be rules detailing how one could change their faction. We were told that we'd get one free change on a character so long as it was before that character played a Season 3 mod. But there aren't any other rules for changing factions past our one free change. Does anyone know where these rules are going to be? They weren't in the Pathfinder Society Field Guide. Nor were they in the new Organized Play rules. Has anyone seen the rules for this yet? ![]()
![]() So, I was running a game and one of the players has the Belt of Physical Perfection. The entry on the PFSRD says: This belt has a large steel buckle, usually depicting the image of a giant. The belt grants the wearer an enhancement bonus to two physical ability scores (strength, Dexterity, or Constitution) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. These bonuses are chosen when the belt is created and cannot be changed. The core book also states that the enhancement bonus becomes permanent after 24 hours. The group had gotten another belt, can't remember what, and the player wanted to use it. He took the belt off and I said he looses the bonus but he countered that since the bonus was permanent after 24 hours he shouldn't loose the enhancement and should be able to use another belt. Who's right? I know there's rule 0 but I'm trying to get a standard ruling and I can't seem to find anything in the books. ![]()
![]() So, I'm a Troll and I've got this unimportant question about a worthless topic that I want to annoy you with. You're not going to be able to resist because it's so asinine you have to correct me. So I'm posing this question with obviously flawed logic and just gonna stick to the point and annoy you. What do you think? BTW, I'm a Troll. ![]()
![]() So, I've been having a few characters knocking around in my head for awhile and one of them was a Fighter/Hellknight combo. What I was wondering was if anyone has really played or seen them in society play? I generally game with a core group of about 20 people and our group is getting bigger but no one is playing one. How are people's feelings/views of the PrC as they've interacted with someone who has played one? I'm just trying to feel the waters out and see what people think. ![]()
![]() So, I recently bought the transformative property for my weapon in PFS. I bought it to overcome various weapon type DRs or when having to fight underwater, (which happens far too often, grumble, grumble, grumble). But the problem I'm having is that the description on it is really vague. It seemingly has no limits. Any ideas on what the limits to it are? Can I turn a longsword into a greatsword or another two handed weapon? I haven't really found any clarifications. Any advice would be greatly appreciated. ![]()
![]() In the Pathfinder Society rules it states that at the end of a module players can make a Craft, Profession, or Perform check to make some extra gold. I was reading through the skills in the Core Book and saw that Slight of Hand may be used in place of Perform check to earn money. You do things such as juggling, legerdemain, and the like. Does this rule apply to players that want to make a few extra coin that have ranks in Slight of Hand but not the other three? |