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Good day,

I received the Pathfinder Adventure Card Game as a gift, but it seems like I'm missing a large number of cards. It was purchased through Amazon, however. Should I contact Amazon, or will they just redirect me to you folks? Thanks for your help.


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As a pretty hardcore worldbuilding homebrewer who is nearly obsessive-compulsive in my quest for creativity, (I am even averse to stealing names from other settings) I was wondering what you fellow homebrewers used for your home campaign pantheons. In two of my past campaigns I ran a monotheistic setting. Now I'm crafting another campaign and looking to incorporate deities from an existing setting, mostly to avoid the intense amount of work involved in even fleshing out a single deity.

For you homebrewers out there, do you borrow a pantheon from another setting like Golarion, or do you create your own? I used to exclusively use the Greyhawk deities in my games and I still have a soft spot for them. I think the Pathfinder deities would work, but it just makes me think of Golarion, and like Forgotten Realms, it just reminds me too much of that setting and distracts me from the game.

I don't know, maybe I'm just being too OC about it. In any event, what do you folks use for your home settings? For those who flesh out their own deities, how much work to you put into it?


The sun has begun to set along the western horizon and you are now fatigued from running and resting in cycles since you left the village. Your adrenaline has finally begun to wane and you have slowed down to a walk. You have made your way into the hills which has slowed you down even further, and so now you must decide whether to shrug off your fatigue and keep moving or to stop and rest for the night.


The bells atop the Temple of Erastil toll their midday song, echoing throughout the quiet town of Kassen. As the peals begin to fade, the first of the townsfolk make their way into the square, dressed in black, as if attending a funeral. They slowly fill the square, moving quietly across the cold, hard ground, their eyes downcast and mournful. After a few moments, a murmur passes through the crowd as it slowly parts to let Mayor Uptal through. He leads the way with a tarnished silver lantern. Behind him, an old pony drags a cart laden with backpacks and supplies.

Once he reaches the center of the crowd, Mayor Uptal stops and calls out to the assembled townsfolk.


The Crypt of the Everflame

4th Neth, 4709

Adventure Background

One-hundred and seventy four years ago, Ekat Kassen, a traveler and treasure hunter of renown came to settle within the Fangwood forest after having accumulated great wealth while fighting with the Lastwall military. He used his fortune to create a small trading community along the Tourondel River within the forest which eventually became known as Kassen’s Hold. The town became a boon to those traveling up and down the river to Skelt, and because of this it prospered greatly. This changed, however, when the mercenary Asar Vergas and his men arrived. While Asar was an old companion of Ekat, Asar suspected that Ekat cheated him out of some treasure during their last adventure. Asar led his men to plunder and raid Kassen’s Hold relentlessly for 2 months. The townsfolk eventually located Asar’s camp within an ancient crypt deep within the forest, and Ekat himself set out to deal with his former companion personally. It was a bloody battle and few returned. Ekat himself suffered a mortal wound and died 2 days later on 11th Neth 4535. In honor of their founder, the townsfolk buried Kassen in the ancient crypt, interring his bones in a place of honor above the simple sarcophagi used to inter Asar and his mercenaries. Above Kassen’s final resting place, they placed an eternal flame, so that all who visited may find warmth in the wilderness.

Throughout the years, the Crypt of the Everflame has become an important part of the history of the town, now simply called Kassen. Every autumn, a few of the townsfolk make the pilgrimage to the crypt to light a lantern from the flame and bring it back to the town where it’s preserved throughout the winter. Most years, the Mayor and a group of dignitaries perform this quest, however, occasionally, when there are enough to fill the ranks, the Mayor selects a group of youngsters to journey to the Crypt and retrieve the Flame. Many see this as a passage to adulthood; a taste of adventure before settling down and establishing a family.

This year marks the first time in four years that a group of eligible young townsfolk will be venturing out to the Crypt to retrieve the Everflame. You are one of those young heroes. The Mayor has spoken with you and expressed his desire that you join with other young people of the town to retrieve the Everflame and you have agreed. This afternoon in the traditional solemn ceremony, the town will be asked who will venture out to the Crypt to retrieve the Flame in order to keep the town safe for another winter. It is then that you will be asked to step forward and be recognized.


The bells atop the Temple of Erastil toll their midday song, echoing throughout the quiet town of Kassen. As the peals begin to fade, the first of the townsfolk make their way into the square, dressed in black, as if attending a funeral. They slowly fill the square, moving quietly across the cold, hard ground, their eyes downcast and mournful. After a few moments, a murmur passes through the crowd as it slowly parts to let Mayor Uptal through. He leads the way with a tarnished silver lantern. Behind him, an old pony drags a cart laden with backpacks and supplies.

Once he reaches the center of the crowd, Mayor Uptal stops and calls out to the assembled townsfolk.


The Crypt of the Everflame

4th of Neth, 4709

Adventure Background

One-hundred and seventy four years ago, Ekat Kassen, a traveler and treasure hunter of renown came to settle within the Fangwood forest after having accumulated great wealth while fighting with the Lastwall military. He used his fortune to create a small trading community along the Tourondel River within the forest which eventually became known as Kassen’s Hold. The town became a boon to those traveling up and down the river to Skelt, and because of this it prospered greatly. This changed, however, when the mercenary Asar Vergas and his men arrived. While Asar was an old companion of Ekat, Asar suspected that Ekat cheated him out of some treasure during their last adventure. Asar led his men to plunder and raid Kassen’s Hold relentlessly for 2 months. The townsfolk eventually located Asar’s camp within an ancient crypt deep within the forest, and Ekat himself set out to deal with his former companion personally. It was a bloody battle and few returned. Ekat himself suffered a mortal wound and died 2 days later on 11th Neth 4535. In honor of their founder, the townsfolk buried Kassen in the ancient crypt, interring his bones in a place of honor above the simple sarcophagi used to inter Asar and his mercenaries. Above Kassen’s final resting place, they placed an eternal flame, so that all who visited may find warmth in the wilderness.

Throughout the years, the Crypt of the Everflame has become an important part of the history of the town, now simply called Kassen. Every autumn, a few of the townsfolk make the pilgrimage to the crypt to light a lantern from the flame and bring it back to the town where it’s preserved throughout the winter. Most years, the Mayor and a group of dignitaries perform this quest, however, occasionally, when there are enough to fill the ranks, the Mayor selects a group of youngsters to journey to the Crypt and retrieve the Flame. Many see this as a passage to adulthood; a taste of adventure before settling down and establishing a family.

This year marks the first time in four years that a group of eligible young townsfolk will be venturing out to the Crypt to retrieve the Everlame. You are one of those young heroes. The Mayor has spoken with you and expressed his desire that you join with other young people of the town to retrieve the Everflame and you have agreed. This afternoon in the traditional solemn ceremony, the town will be asked who will venture out to the Crypt to retrieve the Flame in order to keep the town safe for another winter. It is then that you will be asked to step forward and be recognized.


Perched at the edge of civilized lands, the small town of Falcon’s Hollow has always had to rely on itself to solve its problems. Meanwhile, the uncaring lumber barons squeeze the common folk for every last copper, deaf to their pleas. Now the hacking coughs of the sick are heard throughout town. The plague has come to Falcon’s Hollow and the town’s leaders can’t be bothered to stop it.

Omen

Spoiler:
A week ago you received a crumpled letter delivered by carrier pigeon just outside your wilderness abode. The letter was signed by Laurel, an herbalist you met in the town of Falcon's Hollow over by Droskar's Crag and the Darkmoon Vale a few months back. She informs you of a devastating plague which has struck the town and has no apparent end in sight. She hopes that you might be able to come and lend your druidic knowledge to help her locate some rare herbs in the surrounding area that might help treat it and possibly cure the disease.

As you arrive in town, you see a line of townsfolk pouring out of a building down the street. The violent sound of hacking and coughing can be heard coming directly from the small crowd of about twenty people. A woman dressed in clerical robes spots you at the corner of her eye as she steps out of the tavern on your left.

Cleric Woman wrote:


"Hey! You there! You might as well turn back 'round and depart this place. A wretched disease has struck the town, and that line of folks over there are looking to seek cures from plants rather than prayers."

She points over to the crowd lined up outside the building down the dirt road.

Cleric Woman wrote:


"Then again, it appears that you are woodsmen so perhaps you are more knowledgeable about the use of plant medicine than I. You might want to speak with Laurel, the owner of the shop whose business is booming ever since the taint arrived."
"My name is Lady Cirthana, cleric of Iomedae. If you have need of prayer or blessing, I will be at the church down the road."

She begins to depart and as she does so, she looks toward the small crowd down the road and slowly shakes her head.

Omenkalas Nariah wrote:

Omen strides into town slowly and purposefully, his eyes taking in the town and its folk with long, slow gazes as he takes several deep breaths through his nose, smelling a staleness in the air. He turns his yellow eyes to Lady Cirthana, a low, rumbling, rolling "Hrmmmm" escaping his lips before he speaks.

"This place, hrmmm, there is a Rot in this place. How long, Lady, has this Rot been killing you and the people here?"

Lady Cirthana stops and turns towards you. Her eyes delay for a moment on the crowd and then are directed to you.

Lady Cirthana wrote:

"It has been about a week since the plague hit. I have been doing all I can to try and assist. From prayers to using my healing magic, I have done what I can to no avail. This is a disease that requires advanced clerical healing to treat."

"The desperate are now turning to folk remedies and I'm afraid many of them are losing hope."


Perched at the edge of civilized lands, the small town of Falcon’s Hollow has always had to rely on itself to solve its problems. Meanwhile, the uncaring lumber barons squeeze the common folk for every last copper, deaf to their pleas. Now the hacking coughs of the sick are heard throughout town. The plague has come to Falcon’s Hollow and the town’s leaders can’t be bothered to stop it.

Omen

Spoiler:
A week ago you received a crumpled letter delivered by carrier pigeon just outside your wilderness abode. The letter was signed by Laurel, an herbalist you met in the town of Falcon's Hollow over by Droskar's Crag and the Darkmoon Vale a few months back. She informs you of a devastating plague which has struck the town and has no apparent end in sight. She hopes that you might be able to come and lend your druidic knowledge to help her locate some rare herbs in the surrounding area that might help treat it and possibly cure the disease.

As you arrive in town, you see a line of townsfolk pouring out of a building down the street. The violent sound of hacking and coughing can be heard coming directly from the small crowd of about twenty people. A woman dressed in clerical robes spots you at the corner of her eye as she steps out of the tavern on your left.

Cleric Woman wrote:
"Hey! You there! You might as well turn back 'round and depart this place. A wretched disease has struck the town, and that line of folks over there are looking to seek cures from plants rather than prayers."

She points over to the crowd lined up outside the building down the dirt road.

Cleric Woman wrote:

"Then again, it appears that you are woodsmen so perhaps you are more knowledgeable about the use of plant medicine than I. You might want to speak with Laurel, the owner of the shop whose business is booming ever since the taint arrived."

"My name is Lady Cirthana, cleric of Iomedae. If you have need of prayer or blessing, I will be at the church down the road."

She begins to depart and as she does so, she looks toward the small crowd down the road and slowly shakes her head.


When will the pdf be available? Do you get to download the pdf immediately if you purchase the print copy? I have a camping trip coming up with my friends next weekend and would love to run this but need time to prep.