Soulbound Doll (Bear)

Knight Night the Hero Bear's page

86 posts. Alias of Kyle "Worg" H.


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Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

At this point we have our chronicle considered hitting all the check marks right?
If so, I am also fine either way.


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Stay strong, captain. You will pull through!


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

"Here's hoping for a swift conclusion." The bear agrees, wanting to spend less time than necessary in the graveyard. He keeps his sword at the ready, watching for any sign of undead approach.


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

The brave little bear marches on, ready for whatever may face him.


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

"I could use some patches." The bear looks at the rips in his fluff and stuff. "What do you suppose the hole leads to?"


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Reflex Save: 1d20 + 7 ⇒ (13) + 7 = 20
The bear flails his sword wildly at the undead mob, hoping to hack a few of them down!
+1 Longsword Attack: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
+1 Longsword Attack: 1d20 + 8 + 1 - 5 ⇒ (11) + 8 + 1 - 5 = 15
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
+1 Longsword Attack: 1d20 + 8 + 1 - 10 ⇒ (16) + 8 + 1 - 10 = 15
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Reflex: 1d20 + 7 ⇒ (15) + 7 = 22

The bear weaves left and right to avoid devastating strikes from the undead horde. He studies this newfound enemy, and then comes up with a plan of attack!

Esoteric Lore; Exploit Vulnerability Personal Antithesis: 1d20 + 10 ⇒ (12) + 10 = 22

+1 Longsword Attack: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
+1 Longsword Attack: 1d20 + 8 + 1 - 5 ⇒ (7) + 8 + 1 - 5 = 11
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

The bear tightens his grip on his blade, and nods. "Left again."


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

The bear holds his sword out and at the ready, waiting to see if it glows. "Well... Onward we go..."


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

The bear shakes his head, "I do not recall finding one."


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

The bear also packs what loose belongings he still has, and is ready to march out of the danger.


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

"Well, we're all accounted for. No one in our group fell during the night. Where did you stay during the night to remain safe?"


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night goes still when hearing the cat, then when hearing the voice the bear calls out, "... Hello? Is someone out there?"


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

I have not yet used any hero points, should be at 1.


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Just checked my posts, and realized I used only 1 of my 2 potions.

Knight Night gets the cork loose on his final potion, and tries to revive the fallen Andagard.
Healing Potion: 1d8 ⇒ 8


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Somehow panting, the bear loosens his grip on his sword. "I.. Can't believe.. We pulled through." He looks at the blade's sigil of Pharasma for any sign of undead within the near vicinity, hoping against hope it doesn't glow.


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night moves up to face the undead abomination, swinging his sword fiercely at it!
+1 Longsword Attack: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
+1 Longsword Attack: 1d20 + 8 + 1 - 5 ⇒ (17) + 8 + 1 - 5 = 21
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night, potion in hand, feeds it quickly to Gregoth to help.
Healing Potion: 1d8 ⇒ 5
The bear then launches another blast of holy energy at the Husk.
Soul Warden Disrupt Undead: 2d6 + 3 ⇒ (2, 1) + 3 = 6 DC18 Fort Save.


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night has a potion of healing in hand, but is doing alright. Before I decide to attack, should I pass the potion off to someone else?


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night, being further in the back and unable to get to the front line, calls upon the divine powers that brought him to life to bring judgment down on the undead husk.
Soul Warden Disrupt Undead: 2d6 + 3 ⇒ (6, 4) + 3 = 13 Husk 1, Fort DC18
The bear then draws a potion of healing.
Reflex Save: 1d20 + 7 ⇒ (20) + 7 = 27Crit Success!


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Reflex: 1d20 + 7 ⇒ (11) + 7 = 18

The bear once again does as it did before; fight desperately and hope to land some decisive attacks. He flails his sword!
+1 Longsword Attack: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
+1 Longsword Attack: 1d20 + 8 + 1 - 5 ⇒ (15) + 8 + 1 - 5 = 19
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
+1 Longsword Attack: 1d20 + 8 + 1 - 10 ⇒ (7) + 8 + 1 - 10 = 6
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

The Bear starts swinging his blade hoping to take out a few spinal columns!
1st +1 Longsword Attack: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
2nd +1 Longsword Attack: 1d20 + 8 + 1 - 5 ⇒ (18) + 8 + 1 - 5 = 22
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
3rd +1 Longsword Attack: 1d20 + 8 + 1 - 10 ⇒ (3) + 8 + 1 - 10 = 2
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Reflex Save: 1d20 + 7 ⇒ (14) + 7 = 21 Half for 5 Damage


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night nods.
"Gentlemen, if I fall tonight, it has been an honor to fight alongside you."


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Sorry, was a very active weekend.
Knight Night gets to work on the window near Zeldana.
Craft: 1d20 + 7 ⇒ (20) + 7 = 27


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night gets to work barricading the window again.Craft: 1d20 + 7 ⇒ (16) + 7 = 23


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night, finding himself awake again and hearing yelling from the other room, gets back up to his feet. The bear flexes its paw and focuses hard to Call Implement and reclaim his weapon. The bear then moves across the room to be closer to the actual fight.


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
GM Silbeg wrote:

Andagard moves to #2 and hits the big zombie hard!

It then swings at Knight Night, and catches the poppet right between the eyes! Dying 2

Ok, that's worrisome.


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night watches in horror as Zeldana is sent flying, her body now looking limp. The bear realizes that this scene looks all too familiar, back when he first woke up.
If this is where I am to die as well, then let my last stand be where evil may find no easy victory.

+1 Longsword Attack: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12

+1 Longsword Attack: 1d20 + 8 + 1 - 5 ⇒ (8) + 8 + 1 - 5 = 12
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12

The bear then draws a healing potion from his bag.


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night is looking in bad shape! The bear tries desperately to fend off the 6th zombie invader.

+1 Longsword Attack: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

+1 Longsword Attack: 1d20 + 8 + 1 - 5 ⇒ (17) + 8 + 1 - 5 = 21
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Knight Night then moves to the south end of the room to escape the brute's large reach.

In 1 hit he takes half my health. In 2 hits, I roll next to minimum twice. Luck is not on my side it seems.


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night backs up to be side by side with his comrades, and then closes the door behind him. The brave little bear then draws his sword once again.


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night attempts to build more snares in the same room he has been building them already.
Crafting: 1d20 + 7 ⇒ (3) + 7 = 10


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night also continues reinforcing windows.
Craft: 1d20 + 7 ⇒ (19) + 7 = 26


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Not sure what happened, but lost my dice roll.
Craft: 1d20 + 7 ⇒ (10) + 7 = 17


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

The bear panics for a moment when the Inventor uses fire to cauterize his wounds. Realizing he is not burning to a flame, the bear lets out a sigh of relief. "Don't ever scare me like that again!"

Knight Night then gets to work helping with rebuilding barricades, starting with the southern room window.


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night is thankful to be free from the zombie's grip, and he returns the favor against the sixth zombie.

+1 Longsword Attack: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
+1 Longsword Attack: 1d20 + 8 + 1 - 5 ⇒ (3) + 8 + 1 - 5 = 7
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

+1 Longsword Attack: 1d20 + 8 + 1 - 10 ⇒ (18) + 8 + 1 - 10 = 17
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

HEADSHOT!


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

The bear tries to recollect if zombies have disease filled bites, and ponders what that would do to him.

Undead Lore: 1d20 + 5 ⇒ (2) + 5 = 7

In the heat of the battle though, he is too distracted to continue such a thought process. He swings his blade into the 7th zombie and hopes to destroy it.

+1 Longsword Attack: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

+1 Longsword Attack: 1d20 + 8 + 1 - 5 ⇒ (11) + 8 + 1 - 5 = 15
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night studies the zombie while avoiding the punches, finding a weakpoint that he can take advantage of.
Esoteric Lore: 1d20 + 10 ⇒ (14) + 10 = 24

He finds a way to exploit the zombie and strikes hard at the stomach, hoping to strike against the spine.
+1 Longsword Attack: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
+1 Longsword Damage (Imp. Emp.)+Antithesis: 1d8 + 3 + 2 + 3 ⇒ (2) + 3 + 2 + 3 = 10
+1 Longsword Attack: 1d20 + 8 + 1 - 5 ⇒ (19) + 8 + 1 - 5 = 23
+1 Longsword Damage (Imp. Emp.)+Antithesis: 1d8 + 3 + 2 + 3 ⇒ (1) + 3 + 2 + 3 = 9


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

"Look, down there. In the streets." Knight Night calls to his allies in a hushed tone. "They are coming." He slightly draws his sword while hiding behind someone tall, seeing if the blade is glowing.


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

The bear decides to make more snares and traps for the north east room, creating another choke point. The square to my east. If my roll is good enough, the square above that one too.
Crafting: 1d20 + 7 ⇒ (19) + 7 = 26


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

The silly old bear begins boarding up the southern window in the western room.
Crafting: 1d20 + 7 ⇒ (19) + 7 = 26


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Gonna go with my gut feeling then.
Knight Night starts barricading the western door.
Craft: 1d20 + 7 ⇒ (8) + 7 = 15


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Do we want to seal every window in the west room, or just barricade the door and trap it? I ask cause it’s a lot of windows.


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night looks to the western room, where five windows reside. "This would possibly be the hardest room to fortify. Perhaps barricading this door might prove beneficial?" The bear then looks over the northeastern room, observing the broken wall.

"Sealing that off may be difficult, but if the window is sealed shut, more might see that as the easier entry point, thus a better focal point for defending as they get funneled." The bear gets to work crafting sharp protrusions to build along the opening, using planks he can cut into sharp points and whatever scrap metal available. "I think that if they try to force their way in fast, we can make them take some serious damage from it."

Crafting; Building Spike Traps at the Crumbled Wall: 1d20 + 7 ⇒ (16) + 7 = 23


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

To avoid going too meta discussion wise..
”I find the stratagem to destroy the stairs and holdout on the second floor in the manor a favorable one.”


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Upon hearing what Lacera screams, Knight Night doesn't like the possibility she suggests. "If the undead did do it, that means there are intelligent ones amongst them." He traces the symbol of Pharasma in a silent prayer across his chest.

"Agreed, the manor is probably best, and we best use what sunlight left while it is on our side."


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night’s eyes can’t widen, but the bear sure does look like it realized a grizzly possibility.
”Door was jammed shut with pitons, the accelerant and flames, bursted holy water, and destroyed hands clawing from desperation… Pharasma, the temple’s destruction couldn’t have been an undead attack, they must have been locked in here and then set ablaze while alive!”


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night looks over the cracked vials on the bodies of what he suspected were the priests to the temple.
”Holy Water. This would have been helpful if they didn’t burst from the heat.”
Medicine: 1d20 + 6 ⇒ (16) + 6 = 22
”See the fingers and fingernails? The poor souls must have desperately tried to claw their way out.” He points out with his sword.


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

The Bear pokes his head from behind Andagard, looking over the remains of the ravaged building. ”Erastil’s Table… Looks more like Rovagug’s discarded dinner..” He draws his sword again, beginning a slow march into the burnt ruins.
Scouting, using the sword to detect any undead threats not hiding well.
Undead need a stealth of 18+ to hide from the ruin on Knight Night’s sword


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

"Oh gosh, I hope I am not dead..." The bear looks himself over for any tears or rips in his stitching. Then pulls his sword out of the sheath slightly to see if it glows on himself, but collapses it back into its sheath. "Ah, right. How rude of me to begin drawing that... My blade can sense when an undead is nearby.. I should have mentioned that before drawing it."

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