Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
"Here's hoping for a swift conclusion." The bear agrees, wanting to spend less time than necessary in the graveyard. He keeps his sword at the ready, watching for any sign of undead approach.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
"I could use some patches." The bear looks at the rips in his fluff and stuff. "What do you suppose the hole leads to?"
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Reflex Save: 1d20 + 7 ⇒ (13) + 7 = 20
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Reflex: 1d20 + 7 ⇒ (15) + 7 = 22 The bear weaves left and right to avoid devastating strikes from the undead horde. He studies this newfound enemy, and then comes up with a plan of attack! Esoteric Lore; Exploit Vulnerability Personal Antithesis: 1d20 + 10 ⇒ (12) + 10 = 22 +1 Longsword Attack: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
"Well, we're all accounted for. No one in our group fell during the night. Where did you stay during the night to remain safe?"
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Knight Night goes still when hearing the cat, then when hearing the voice the bear calls out, "... Hello? Is someone out there?"
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Just checked my posts, and realized I used only 1 of my 2 potions. Knight Night gets the cork loose on his final potion, and tries to revive the fallen Andagard.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Somehow panting, the bear loosens his grip on his sword. "I.. Can't believe.. We pulled through." He looks at the blade's sigil of Pharasma for any sign of undead within the near vicinity, hoping against hope it doesn't glow.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Knight Night moves up to face the undead abomination, swinging his sword fiercely at it!
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Knight Night, potion in hand, feeds it quickly to Gregoth to help.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Knight Night has a potion of healing in hand, but is doing alright. Before I decide to attack, should I pass the potion off to someone else?
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Knight Night, being further in the back and unable to get to the front line, calls upon the divine powers that brought him to life to bring judgment down on the undead husk.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Reflex: 1d20 + 7 ⇒ (11) + 7 = 18 The bear once again does as it did before; fight desperately and hope to land some decisive attacks. He flails his sword!
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
The Bear starts swinging his blade hoping to take out a few spinal columns!
Reflex Save: 1d20 + 7 ⇒ (14) + 7 = 21 Half for 5 Damage
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Sorry, was a very active weekend.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Knight Night, finding himself awake again and hearing yelling from the other room, gets back up to his feet. The bear flexes its paw and focuses hard to Call Implement and reclaim his weapon. The bear then moves across the room to be closer to the actual fight.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
GM Silbeg wrote:
Ok, that's worrisome.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Knight Night watches in horror as Zeldana is sent flying, her body now looking limp. The bear realizes that this scene looks all too familiar, back when he first woke up.
+1 Longsword Attack: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
+1 Longsword Attack: 1d20 + 8 + 1 - 5 ⇒ (8) + 8 + 1 - 5 = 12
The bear then draws a healing potion from his bag.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Knight Night is looking in bad shape! The bear tries desperately to fend off the 6th zombie invader. +1 Longsword Attack: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
+1 Longsword Attack: 1d20 + 8 + 1 - 5 ⇒ (17) + 8 + 1 - 5 = 21
Knight Night then moves to the south end of the room to escape the brute's large reach. In 1 hit he takes half my health. In 2 hits, I roll next to minimum twice. Luck is not on my side it seems.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Knight Night backs up to be side by side with his comrades, and then closes the door behind him. The brave little bear then draws his sword once again.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Knight Night attempts to build more snares in the same room he has been building them already.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
The bear panics for a moment when the Inventor uses fire to cauterize his wounds. Realizing he is not burning to a flame, the bear lets out a sigh of relief. "Don't ever scare me like that again!" Knight Night then gets to work helping with rebuilding barricades, starting with the southern room window.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Knight Night is thankful to be free from the zombie's grip, and he returns the favor against the sixth zombie.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
The bear tries to recollect if zombies have disease filled bites, and ponders what that would do to him. Undead Lore: 1d20 + 5 ⇒ (2) + 5 = 7 In the heat of the battle though, he is too distracted to continue such a thought process. He swings his blade into the 7th zombie and hopes to destroy it. +1 Longsword Attack: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
+1 Longsword Attack: 1d20 + 8 + 1 - 5 ⇒ (11) + 8 + 1 - 5 = 15
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Knight Night studies the zombie while avoiding the punches, finding a weakpoint that he can take advantage of.
He finds a way to exploit the zombie and strikes hard at the stomach, hoping to strike against the spine.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
"Look, down there. In the streets." Knight Night calls to his allies in a hushed tone. "They are coming." He slightly draws his sword while hiding behind someone tall, seeing if the blade is glowing.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
The bear decides to make more snares and traps for the north east room, creating another choke point. The square to my east. If my roll is good enough, the square above that one too.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
The silly old bear begins boarding up the southern window in the western room.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Gonna go with my gut feeling then.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Do we want to seal every window in the west room, or just barricade the door and trap it? I ask cause it’s a lot of windows.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Knight Night looks to the western room, where five windows reside. "This would possibly be the hardest room to fortify. Perhaps barricading this door might prove beneficial?" The bear then looks over the northeastern room, observing the broken wall. "Sealing that off may be difficult, but if the window is sealed shut, more might see that as the easier entry point, thus a better focal point for defending as they get funneled." The bear gets to work crafting sharp protrusions to build along the opening, using planks he can cut into sharp points and whatever scrap metal available. "I think that if they try to force their way in fast, we can make them take some serious damage from it." Crafting; Building Spike Traps at the Crumbled Wall: 1d20 + 7 ⇒ (16) + 7 = 23
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
To avoid going too meta discussion wise..
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Upon hearing what Lacera screams, Knight Night doesn't like the possibility she suggests. "If the undead did do it, that means there are intelligent ones amongst them." He traces the symbol of Pharasma in a silent prayer across his chest. "Agreed, the manor is probably best, and we best use what sunlight left while it is on our side."
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Knight Night’s eyes can’t widen, but the bear sure does look like it realized a grizzly possibility.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
Knight Night looks over the cracked vials on the bodies of what he suspected were the priests to the temple.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
The Bear pokes his head from behind Andagard, looking over the remains of the ravaged building. ”Erastil’s Table… Looks more like Rovagug’s discarded dinner..” He draws his sword again, beginning a slow march into the burnt ruins.
Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision
"Oh gosh, I hope I am not dead..." The bear looks himself over for any tears or rips in his stitching. Then pulls his sword out of the sheath slightly to see if it glows on himself, but collapses it back into its sheath. "Ah, right. How rude of me to begin drawing that... My blade can sense when an undead is nearby.. I should have mentioned that before drawing it."
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