Race |
| Init +4 | Perc +6 SM +2 | Speed 40' |Smite Evil 1/1 | |
Classes/Levels |
Active Conditions: Inspire Courage, Life Bubble, Air Walk, SLOW | Constant: SR 14, Resist Acid/Cold/Elec 10, Flag |
Gender |
Large Male N Celestial Tiger | HP 55/68 | AC 26/13/22 | CMB +14 (+18 grapple), CMD 28 | F +10, R +10, W +6 (+2 morale vs fear & charm) |
About K'nai IV
K'nai IV CR –
Male celestial tiger (totem guide) (Pathfinder RPG Bestiary)
N Large animal
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 26, touch 13, flat-footed 22 (+4 armor, +4 Dex, +9 natural, -1 size; +2 deflection vs. evil)
hp 68 (8d8+32)
Fort +10, Ref +10, Will +6; +2 resistance vs. evil
DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 14
--------------------
Offense
--------------------
Speed 40 ft.
Melee unarmed strike +13/+8 (1d4+8) or
. . bite +13 (1d8+8 plus grab), 2 claws +13 (1d6+8 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +13, 1d6+8 plus grab), smite evil
Spell-Like Abilities (CL 8th; concentration +8)
. . At will—guidance
--------------------
Statistics
--------------------
Str 24, Dex 18, Con 18, Int 3, Wis 15, Cha 10
Base Atk +6; CMB +14 (+18 grapple); CMD 28 (32 vs. trip)
Feats Dragon Style[UC], Eldritch Claws[B, APG], Improved Unarmed Strike, Iron Will, Narrow Frame
Tricks Air Walk, Attack, Attack, Attack Any Target, Come, Defend, Detect, Down, Fetch, Flank, Heel, Perform, Seek, Subdue
Skills Acrobatics +10 (+14 to jump), Climb +11, Escape Artist +5, Perception +6, Stealth +4, Swim +11
Languages beast speech
SQ air walk, attack, attack any target, come, defend, detect, down, fetch, flank, heel, perform, seek, spiritual guidance, subdue
Other Gear darkleaf cloth lamellar (leather) armor[UC], +1 amulet of mighty fists, cold weather outfit, cold weather outfit, marlinspike[ACG], saddlebags, silk rope (50 ft.), thread (50 ft.), training harness[ARG], wandermeal[UE] (5), whet bone
--------------------
Tracked Resources
--------------------
Guidance (At will) Full Round Action: self and DK only - 0/0
Smite Evil (1/day) (Su) - 0/1
Wandermeal - 0/5
--------------------
Special Abilities
--------------------
Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Beast Speech (Ex) At 6th level, a totem guide can speak with its master as though the two shared a common language, and it can speak with other animals of its species (or, at the GM's discretion, other creatures with similar types).
This ability replaces devotion.
Come [Trick] The animal will come to you on command.
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Defend [Trick] The animal will defend you.
Detect [Trick] Indicates unusual smells, noises, etc.
Down [Trick] The animal will break off combat on command.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Fetch [Trick] The animal will get a specific object.
Flank [Trick] Attempts to attack and flank indicated enemy.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Grab: Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Heel [Trick] The animal will follow you.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Narrow Frame No attack or AC penalty while squeezing through space half your size or larger.
Perform [Trick] The animal will perform tricks.
Pounce (Ex) You can make a full attack as part of a charge.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Smite Evil (1/day) (Su) +0 to hit, +8 to damage when used.
Spell Resistance (14) You have Spell Resistance.
Spiritual Guidance (Sp) At 3rd level, a totem guide can use guidance as a spell-like ability at will as a full-round action, targeting itself or its master. In addition, a totem guide's master can spontaneously cast the following spells while adjacent to the totem gu
Subdue [Trick] On command, make all natural attacks as nonletal attacks.
--------------------
[dice=Bite, inspire, flag, charge]1d20+17[/dice]
[dice=(magic) dmg]1d8+11[/dice]
[dice=Grab, inspire, flag, charge, amulet]1d20+23[/dice]
[dice=Claw 1, inspire, flag, charge]1d20+17[/dice]
[dice=(magic) dmg]1d6+11[/dice]
[dice=Grab, inspire, flag, charge, amulet]1d20+23[/dice]
[dice=Claw 2, inspire, flag, charge]1d20+17[/dice]
[dice=(magic) dmg]1d6+11[/dice]
[dice=Grab, inspire, flag, charge, amulet]1d20+23[/dice]
[dice=Rake 1, inspire, flag, charge]1d20+17[/dice]
[dice=(magic) dmg]1d6+11[/dice]
[dice=Rake 2, inspire, flag, charge]1d20+17[/dice]
[dice=(magic) dmg]1d6+11[/dice]
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.