About Klymene AdrastreiaBackground:
Klymene was only seven when she was found washed up on the Encarthan Coast near Tamran with nothing but a handaxe wrapped around her wrist by its cord and the clothes on her back. She was found by Diane, a wine merchant from Phaendar who was just in town to sell her wares. Diane took Klymene in and raised her as her own. Any time someone asked Klymene about what happened to her, she clamped up and said she couldn’t remember. Klymene was quiet and standoffish to other people, especially the devout, preferring the company of animals, going on excursions into the forest for days at a time to explore, the laissez-faire Diane always trusting she’d find her way back eventually. On one of these trips, Klymene found a baby eagle that had fallen out of its nest and injured its wing. She tried to return it, but the parents of the poor bird wouldn’t have it. Feeling a kindred spirit, she took in the baby eagle and named her Alekto. They were inseparable partners-in-crime, tag-teaming bullies and going on hunts together. With Diane’s penchant for half-baked get-rich-quick schemes, Klymene found herself called upon increasingly often to fight off creditors and talk down violent customers who felt cheated. Thus, Klymene found herself taking naturally to work as hired muscle for odd jobs around Phaendar. It’s now 17 years since Diane found her along the Encarthan Shore, and the 24-year-old Klymene is beginning to feel the pull of travel herself. All this time, Klymene kept a secret. She did, in fact, remember her past. She was born in Molthune, her parents migrant workers from Varisia and devout followers of Desna, so devout they based all of their travel on omens of good or bad luck from Desna. It was a day of extraordinarily good luck, according to the stars, as they were all traveling up along Lake Encarthan towards Tamran from Korholm, hoping to avoid Molthuni and Nirmathi patrols alike. To their credit, and perhaps Desna’s, they did avoid the patrols. Unfortunately, so did the bandits that found them. The Molthuni deserters saw the rich colors of the family’s traditional Varisian garb and—in their ignorance—assumed the family must be rich foreigners. The bandits were initially cordial, but they turned violent when Klymene and her parents didn’t have any valuables. She watched as both of her parents had their throats slit in the bandits’ frustration. She grabbed one of their handaxes and managed to kneecap one and gouge another’s arm before they threw her into the surf, saying that Hanspur would sort her out. The next thing Klymene knew, she was lying on the shore near Tamran. She figured there was no point in telling anyone. Her parents weren’t Molthuni, so telling her story would just make people suspicious of her. The only creature that knows is Alekto, who she told just to get it off her chest.
Appearance:
Klymene prides herself on being a tall, powerful woman and keeps herself active to ensure she remains that way. At well over six feet tall, she is not used to being looked down on. Her body is covered in small scars in various stages of healing from a combination of her bird, her rugged lifestyle, and her various jobs she takes as hired muscle. She keeps her chestnut brown hair braided or tied back and out of her way, the style depending on her mood that day and how much effort she feels like putting into her appearance. Klymene has never worn a dress and is just fine with that. She also never willingly goes anywhere without at least one blade on her. Personality:
Klymene loves to fight and she loves to fight well. She’d always act rather than think. That said, she takes no particular joy in killing people and avoids it when possible, preferring to develop rivalries with her foes. Children, especially ones on their own or otherwise down on their luck, are her soft-spot, though she has no motherly instincts to speak of, coming across more as a cool big sister. She thinks philosophy is a bunch of circular nonsense and that the gods are a waste of her time, blaming them for her misfortunes. She’s a shameless flirt when it comes to women, particularly women of the more rough-and-tumblr sort like her, but she definitely has commitment issues. Role:
In terms of party dynamics, Klymene is a basically a friendly jock meathead. She isn’t particularly dumb, but she just doesn’t care about intellectual pursuits. She loves fighting, but she has enough sense to know when it probably isn’t a good idea and when a more nuanced approach is needed, whether with words or stealth, even if someone else in the party needs to take the lead. She has spent most of her life taking care of herself and her troublemaker of a “caretaker,” Diane, so she had to learn the hard way early on that she can’t make it as a pure blunt instrument. In terms of mechanical role, Klymene’s main niche will be melee damage, but she will get more versatile as she levels and gains access to more-and-more feats and hunter tricks through martial versatility. Her stats and feats are meant to give her a super broad access to style feats, archery feats, and combat maneuver feats. I have a high level brawler in PFS so I’m well familiar with the class and its capabilities, and I’m confident she will be highly effective! Alekto will be highly mobile so she can provide a valuable flanking buddy at low levels and eventually transition into a damage dealer in her own right. About Me:
I’ve been playing 3.X games since the release of 3.0. I’ve run homebrew games and am nearing my 4th GM star in PFS. For furthest I’ve gotten in an AP, I’ve played Mummy’s Mask from start to finish and Hell’s Rebels into book 4. I’m currently in a Wrath of the Righteous PBP that’s well into book 2 and recently joined a Tyrant’s Grasp game that is moving swimingly. Here’s an RP post I’m proud of from the WotR game I’m in.
I’ve been wanting to play this AP since I heard about it, especially with my hero Crystal Frasier in charge of it, and my character is heavily inspired by one of my favorite video game characters from recent years, Kassandra from Assassin’s Creed Odyssey. Considering PbP APs are a heavy commitment, I try to make sure I’m always applying with a character that I know I will enjoy playing. Roleplay is what I’m here for! As for where I’m at IRL, this fall, I’ll be graduating with an MFA in Creative Writing. I’m happily married and at a nice stable point in my life. Klymene Stat Block:
Klymene Adrastreia
Human(varisian) Brawler (wild child)/1 CG Medium humanoid (human)(varisian) Init +2 Senses: Perception +1 -------------------- Defense -------------------- AC 16, touch 12, flat-footed 14 (+4 armor, +2 dex) HP 13 (1d10+3) Current HP: 13 Fort +4, Ref +4, Will +3 -------------------- Offense -------------------- Speed 30 ft Melee Unarmed Strike +4 (1d6+3/x2), Cold Iron Handaxe +4 (1d6+3/x2), Cold Iron Dagger +4 (1d4+3/19-20) Ranged Cold Iron Dagger +3 (1d4+3/19-20), Alkali Flask +3 (1d6/x2) Special Attacks Martial Versatility (4/day, move action) -------------------- Statistics -------------------- Str 17, Dex 14, Con 14, Int 10, Wis 13, Cha 10 Base Atk +1; CMB +4; CMD 16 Feats Power Attack, Iron Will(b) Traits Highlander, Unbreakable Survivor, Trustworthy Drawback Secret Shame Skills (armor check penalty -2 Acrobatics +2 (+0 in armor) Appraise +0 Bluff +0 (+1 to fool) Climb +3 (+1 in armor) Diplomacy +1 Disguise +0 Escape Artist +2 (+0 in armor) Handle Animal +4 (+8 to give commands to animal companion) Heal +1 Intimidate +4 Knowledge (local) +4 Perception +1 Perform +0 Profession (hired muscle) +5 Ride +2 (+0 in armor) Sense Motive +1 Stealth +3 (+1 in armor, +1 more in hills or mountains) Survival +5 Swim +3 (+1 in armor) Languages Taldane (common), Varisian SQ Brawler’s Cunning, Martial Training, Animal Companion Gear Leather Lamellar, Cold Iron Handaxe, Cold Iron Dagger, Dart x10, Explorer’s Outfit (free starting clothes), Smoked Goggles, Alkali Flask x2, Waterskin, Smoked Goggles, Rope (100 ft), Grooming Kit, Backpack, Hooded Lantern (Oil x10), Flint and Steel, Whetstone, Ear Plugs, 5 gp, 9 sp, 5 cp Potions/Oils:
Wands:
Scrolls:
Alekto Stat Block:
Alekto Animal Companion N Small animal Init +2 Senses: Low-light vision, Perception +14 -------------------- Defense -------------------- AC 15, touch 12, flat-footed 13 (+2 natural armor, +2 Dex, +1 size) HP 11 (2d8+2) Current HP: 11 Fort +4, Ref +5, Will +2 -------------------- Offense -------------------- Speed 10 ft, fly 80 ft (average) Melee Bite +3 (1d4/x2), 2 Talons +3 (1d4/x2) Ranged -------------------- Statistics -------------------- Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6 Base Atk +1; CMB +0; CMD 12 Feats Weapon Finesse Skills Acrobatics +2 Climb +0 Fly +8 Perception +14 Stealth +2 Swim +0 Racial Modifiers +8 Perception Tricks Attack (all) Defend Down Flank Come Heel Special Abilities Link Share Spells |