Corbin

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An player of mine who likes roleplaying wanted to play a Kalashtar character in Rise of the Runelords. I said yes and told him I would work out a background. The party (his bard died fighting Nualia) has just arrived at the point of facing Malfashnekor. My plan is to replace the Permanent Illusion of Karzoug with an empty vessel. Instead of Karzoug using Illusions to command his troops he would send messages through these Empty Vessels, and sometimes posses them as a means of safely fighting at the front. But with the demise of the empire the Empty Vessel has remained dormant for millennia. Until the time the party enters and disturbs it's resting place.

Now I'm looking for good ideas what could have possessed the empty vessel and gives it it's drive/powers (currently cleric of Desna). It's likeness to Karzoug will be fun enough, especially when they face him in the end, but I want to add another layer off intrigue.

So if anyone has any ideas or improvements I'm all ears. Next session is Sunday, and I really want him to have a interesting character (after mercilessly killing his last one :)).


Issue #148 still hasn't arrived on my doorstep, is it too early to ask for a replacement? I'm missing my Dungeon fix.


My current party of adventurers going through the AoW, are going to have their first encounter with the Spawns of Kyuss at the end of EaBK. Because the party consists of 6 level 6 players at the moment I'm looking to boost the encounter with the spawn somewhat. First off I arranged for 4 Spawns of Kyuss to be downstairs, all 5HD and having the evolved undead template from Libris Mortis which besides the standard bonusses gives them Haste for 5 rounds once a day. Now I'm contemplating to further up the difficulty by either giving them a Death Throes ability:

Death Throes (Ex) wrote:
When killed, a Spawn of Kyuss explodes in a shower of worms and rotting flesh that exposes everything within 5 feet to Kyuss' Gift (disease) and covers them with 1d4-1 Kyuss worms (Reflex DC 15 half). The last save is HD based.

or give them the Vampire-like Fast Healing quality to keep healing (even when its hitpoints are reduced to beyond -10) until destroyed either by fire, remove curse or remove disease to remove either the worms or the necromatic powers feeding the worms and the corpse.

Which would you prefer? I'm currently leaning towards the Death Throes, just because the visual will freak my players out. If anyone else has any good advice or stories to what they did or would do in this situation I'm all ears (or eyes if you will).


After adding four issues of Dungeon (#139 to #142) to my shopping cart I casually looked up the shipping costs to my adres (which being in The Netherlands added up to $20 in total).

I then proceeded to add the comic OOTS "On the origin of PC's" to my shopping cart. I then again looked up the shipping costs ($24 in total). Seeing the total cost of the order plus shipping, I decided to remove OOTS from my order.

I then casually clicked futher until I was asked to confirm my order. I again checked the order I found to my surprise that my shipping costs weren't the $20 I was expecting but $21,50.

Somehow my adding and removing of OOTS had increased my shipping costs by $1,50. I deleted my order and made it again, to check if I wasn't seeing things. But after adding just the four issues of dragon my shipping costs came in at $20.

Looks to me like something doesn't add up correctly when stuff is removed from the shopping cart. Hope this helps.