Goblin

Klaakz's page

58 posts. Organized Play character for gemmik.


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Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Thanks!

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz tries his best to help!

Deception: 1d20 + 2 ⇒ (12) + 2 = 14
Stealth: 1d20 + 2 ⇒ (10) + 2 = 12
Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz's mouth hangs open in shock for a long time.

Eventually, he says, "Oh, wow! You've been here a long time! We've got to get you out of here."

He nods. "Yes, Eano Kline will know what to do. We've got to keep this secret, though. People will panic if they notice him."

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz quickly hurries into the chamber, huffing an puffing. "Whew! Got lost there for a bit! What's up? After learning all he missed was a stinky swim for soggy paper, a weird statue, and terrifying words, he nods. "Great job everyone! Ready to go? I can't wait to see what else we find!"

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz looks around and nods along with the others. "We definitely shouldn't mess with that thing!"

He loots the bodies.

Sweet, I know lots about Dagon. Too bad Klaakz doesn't. Haha.

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz carefully fires another ball of fire at the big zombie (if its standing).

Spell Attack Roll: 1d20 + 6 ⇒ (15) + 6 = 21
Fire Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Then he backs away!

Produce Flame

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz hurries forward a bit then chatters away, causing a ball of fire to form in his hands, which he tosses at the big zombie.

Spell Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Fire Damage: 1d4 + 4 ⇒ (3) + 4 = 7
(If this is a critical success, the target takes double damage and 1d4 persistent fire damage).

Stride, Produce Flame.

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz hurries after the others and looks around.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz looks around curiously. "Yup! Stairs look good to me! Let's go there next."

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz scratches his head, but doesn't know much about boats or fixing them. "Hmmm... Looks good to me!"

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

"Oh, oh, I can make FIRE!" Klaakz exclaims. "That dries things! WANT SOME?!!" He looks hopeful.

When he realizes Granitt doesn't want to be lit on fire, he scampers over to the chest and wiggles his fingers. "Oh, hello... What have we here?"
Perception (to check if its trapped or locked or anything), Trained: 1d20 + 4 ⇒ (4) + 4 = 8
Thievery (to unlock it or disarm a trap, if needed), Trained: 1d20 + 5 ⇒ (10) + 5 = 15

Or is that supposed to be secret? If you need it to be secret you can use my mods from up above.

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz appears out of nowhere. "I accept your offer!" He looks in his coin purse then scowls. "Okay, I have a counteroffer! I'll give you all my money and you can go. It's... SIX SP! I'll even give you a bonus healing potion! You lucky fellows! Deal?"

If they think I'm lying, I'm not. That's all I have. I am okay bribing them to go away. I wil give them 6 sp plus 1 lesser healing potion.

Also, in the time I missed, can Klaakz rest for 10 minutes to restore his focus point? If not, I will do it after these people go away if I can.

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Hi! Sorry for our absence. Paizo's website wouldn't let anyone signed out of their accounts sign back in, so Annabelle and I couldn't get into our accounts. But they fixed it now and we're online again. We will catch up quick! Thanks and sorry!

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

"Wow, you don't look so good, Grannit! Are you okay?"

He moves over to the kobold. "That was awesome, Haechi! You went 'ZAP' and it went 'BAP' and then it went 'ACK!' "

He moves over to Drizzic. "I... love... your... FIRE!!! You're amazing!"

He scampers over to Annabelle. "I... did not expect that! Why do you have scales?"

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz moves forward a bit so he can see the crocodile. Then he starts to chant and his eyes turn black as he raises both hands into the air. Wisps of mist rises up from the ground and gather in his hands, looking suspiciously like skulls. He casts his hands forward, and the mist fires the crocodile!

Stride, Call of the Grave (2A)

Spell Attack: 1d20 + 6 ⇒ (1) + 6 = 7 I will re-roll that with a hero point.
Spell Attack: 1d20 + 6 ⇒ (7) + 6 = 13

Critical Hit: The target becomes sickened 2 and slowed 1 as long as it's sickened.
Success: The target becomes sickened 1.
Failure: The target is unaffected.

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Go ahead, Haechi, you use detect magic.

Klaakz and Windy Bin look around super closely for traps, and doors, and hidden stuff, and ambushes, and other terrifying things like... WORDS!

I Search. My perception is +4 (Trained).

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz grabs a seat and puts it on stage to be his throne. He tries his best to make it look awesome. Then he looks around for a suitable crown and plops it on his head. Prepared, he sits upon his throne and grins.

"I see the great heroes have returned! But who is this with you? Speak, brave knight." Klaakz turns to Haechi and listens to the 'human' speak. Then the others.

"Of course, of course! Crookedtoes, my people, harken to me! Now is the time foretold, the time when the longshanks would come before us in desperate need."

He stands and shakes his head sadly. "I think we need to hurry; no time for catapults or songs. Prepare for the journey south and into our destiny!" He grins and pumps his fist in the air. "Now, WE be heroes!"

Performace: 1d20 + 2 ⇒ (7) + 2 = 9

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

@Drizzic: I just realized my Mom used to game with you! She was Danicka.

Klaakz gasps. "WOW! NICE PLACE! Oh, no, what's this?" Klaakz wanders up to the king and pulls a coin magically out from his ear. "Oho! Money! You've got good ears, King Zusgut! Magic!" He twirls the coin in between his fingers and its suddenly vanished! With a flourish, it falls from the sky and lands on the back of his hand. "Ta-da!!"

Thievery to do sleight of hand magic tricks: 1d20 + 5 ⇒ (17) + 5 = 22

Klaakz poses dramatically. "Hire us and I'll put on a magic show for the whole clan!"

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz laughs and pinches his little mouse's mouth shut. "No, no, nope!"

Orcish:
"Familiars are not for eating! Remember? Their master's always get mad!"

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Another goblin bursts onto the scene, with a shout of "HI! I'M A PATHFINDER TOO! I'M KLAAKZ!" Klaakz is a short, wrinkly goblin, with a gorgeous, regal, magnificent... white mouse on his head. He has a book hanging off of his belt, and a big backpack over his shoulder. He holds up his mouse. "And this is Windy Bin!"

Looking at the little dragon, Klaakz clicks his tongue.

Draconic:
"You're not very impressive yourself, little one." Klaakz replies in fluent Draconic.

Klaakz giggles at the little dragon creature and then suddenly stops and gasps. He points at Drizzic. "Do those make FIRE?!! Can I see? Can you blow something up right now? I want to see!"

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

For his downtime, Klaakz tutors goblins in how to blend in with people, count, and read without having their thoughts snatched away.

Lore (Academia): 1d20 + 5 ⇒ (1) + 5 = 6

He succeeds at none of those.

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz dances and cheers. "We got all the people out, yay! Yay! Yay! We got all the people out, yeah! Yeah! Yeah!"

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Reflex: 1d20 + 5 ⇒ (12) + 5 = 17
Stealth: 1d20 + 2 ⇒ (11) + 2 = 13

Klaakz tries to hide Flitch so he has more time!

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz nods. "I LOVE this plan! Love, love, LOVE! Let's do it!"

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Outside, Klaakz seems very proud.

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Klaakz follows her to the recruitment post. "Okay!"

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz elbows Bryc. "You need to do the talking. All the guards I've met said mean things about goblins -- and mice! -- so they won't like me."

We could ask the guy at the recruitment line which person Garrla is. Maybe say we were given a message to deliver to her. Or the plan Marta had before.

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Last night Klaakz helped with the paperwork!

Forgery:
Society: 1d20 + 3 ⇒ (15) + 3 = 18

Klaakz raises his hand. "Oh! I'll go with someone to check out this suspicious Garrla person!"

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

"Okay. You four can go together last, in a few days."

He ignores Daffrid and looks at the others. "That means we have room for two more on tomorrows boat. We could send you and Vurna, Yuleg. But, what happens if the guards show up and you're not here to talk to them? You got advice?"

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Yeah. I like that.

Rafts: Seddy, Flitch, Themolin, and Maffrit and Taffrit (if their mom allows it).

Mayfly: Yuleg, Vurna, Daffrid, Tellith, Garrla

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz walks over to Daffrid and her family. "We need to send your children first, along with Seddy and two others that need to be moved immediately . You and your husband will follow on another ship a day or two later. We'd rather not separate you, but leaving on the raft is safest for the children. Is that alright?"

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Who needs travel papers? The people going on Rolanna's Prayer? The people going on the Merry Mayfly? Or both groups?

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz nods. "Yeah, we won't turn you in! Why'd we do that? Otherwise we'd lose your money! And that boss man said that's not okay! Hey. Do you like mice? I love mice? I'd never turn over someone who loved mice."

Klaakz finds this reasoning super logical and is certain he's doing a great job comforting Themolin.

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

If the hooded lady (2) is still conscious:
Klaakz's smiles happily and rubs his hands together, making sparks fly between them. When he opens his hand there's a little ball of fire there. He grins even bigger, then he throws the ball of fire at the hooded lady! As it flies it looks like a little running rat!

Spell Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Fire Damage: 1d4 ⇒ 4

Then he listens for the invisible person.

Seek: 15 ft burst:
1d20 + 4 ⇒ (4) + 4 = 8

If the hooded lady is unconscious:

Klaakz listens for the invisible person.

Seek: 15 ft burst:
1d20 + 4 ⇒ (18) + 4 = 22

Seek: 30 ft. Cone (North West):
1d20 + 4 ⇒ (12) + 4 = 16

Seek: 30 ft. Cone (North East):
1d20 + 4 ⇒ (2) + 4 = 6

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz climbs up the crates a bit to get a better view. Then he starts to chant and his eyes turn black as he raises both hands into the air. Wisps of mist rises up from the ground and gather in his hands, looking suspiciously like skulls. He casts his hands forward, and the mist fires at the nearby fellow on the crate (1).

Spell Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Casting Call of the Grave (SV).
- Critical Success The target becomes sickened 2 and slowed 1 as long as it's sickened.
- Success The target becomes sickened 1.
- Failure The target is unaffected.

Oh! I want to use my hero point to reroll.

Spell Attack: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz recklessly hurries inside!

Grand Archive

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| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

"Hi! I'm Klaakz. I'm a merchant in exports. We had questions about the taxes here. I think all that stuff is WAY too complicated! I needed some help." He waves and shows off his mouse, shoving it right up in the man's face. "This is Windy Bin! Do you like him? I LOVE mice. Did you know that there are over thirty known species of mice? And their tails can grow as long as their bodies! Oh, and..."

Klaakz tries to overwhelm the nosy man with facts about mice, which he very happily shoves in his face. He's hoping to make the man bored so he leaves, but he also REALLY loves mice.

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz nods. ”Yeah, what she said.”

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz tries to copy Iqu and work on another raft.

Crafting (untrained): 1d20 + 1 ⇒ (8) + 1 = 9

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz shrugs. "I don't know about that, but I would like to ask around about this Gaarla person. Let's go to the market."

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

"Okay! You can come. You wait here and do your job and stuff. In a few days you can come with us and act like a statue. Kay?"

Klaakz nods. "Great! We'll go now, don't worry. I will come by and chat to you while you sit like a rock before its time to go."

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

”Really? I didn’t see a guard, but I did see a bird.” Klaakz smiles proudly. ”If we’re being followed, we need to be careful."

Outside, he looks at the stone guy and widens his eyes.

"Hi?"

He's a little worried he'll be squished.

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz looks out the window!

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

At the inn, Klaakz snacks on a lot of pickled fish, sharing it it with Windy Bin and whoever else wants some.

Later, he has a sore tummy from eating too much. "Owwie!"

He can't help Vurna and he has no useful things to do.

The next day, Klaakz agrees they should help Daffrid and her family.

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

"Mmmm! Pickled fish! Yum!"

For it to be a raft, can we eat what's inside first? Or does it need to stay sealed? We can eat the inside and empty it out, right?

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz nods wisely at Bryc's diagnosis, but really he has no idea what to do with this whole 'doctor' thing...

What time is it? Is it near the end of the day?

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Yup.

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

"Where's your daughter?"

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

Klaakz also feed the rats and helps Quindul knock. ”Yeah! We have a… message for you! Yeah, that’s it.”

Grand Archive

| HP: 12/12 | AC 15 | F:+3 R:+5 W:+6 | Speed 25 ft. | Hero Points: 0/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Drain Familiar: 1/1 | Perc +4 | | Arcana +6, Diplomacy +5, Lore (Academia) +5, Nature +4, Occultism: +6, Religion +4, Society +3, Thievery +5 | Active Conditions: None

"Uncle Jaster? Wow, that person sounds like an amazing person with an amazing name." He thinks a bit, then nods. "Yup. The greatest."

Klaakz looks at the papers and then backs away and shakes his head. "Too many words. Needs some more pictures on it."

"We should use this camp of yours as a place to hide the other people we're helping. You think?" He grin.s. "Secret hideout!"

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