Rakshasa

Kiya-Radovan's page

26 posts. Alias of Kiya Toren.


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Boon A: 1d20 ⇒ 9
Boon A2: 1d20 ⇒ 15
Boon B: 1d20 ⇒ 10
Boon B2: 1d20 ⇒ 5
Boon C: 1d20 ⇒ 15
No boons, but lots of multiples of 5...

And I will probably take a weapon 6 as my upgrade, to swap my Sawtooth Saber for a Shocking Sawtooth Saber :)


Radovan picked up another monster when Feiya took damage from a bane (Traitor, AD1, to Fell Veridio, since he's feeling left out).

I've got Lost Harrows, a belt, and fancy jacket.
Acrobatics 13: 1d12 + 8 + 2 + 2 ⇒ (10) + 8 + 2 + 2 = 22

Keep/Joke/Lantern: 1d3 ⇒ 1
Keep is recharged.

I'll reload Blackjack's Rapier to use my Acrobatics+1d6+2+1d4, I've got a belt, I don't have the 2-handed trait, so I get 1d4 + my devil forms. Norge eats his AD6 monster, Fell Veridio eats his AD5 monster. And I'll take the smaller of Feiya's hexes.
Combat 27/19: 1d12 + 8 + 1d6 + 2 + 1d4 + 1d4 + 1 + 2 + 1d8 + 6 + 2d6 + 5 ⇒ (7) + 8 + (4) + 2 + (2) + (1) + 1 + 2 + (3) + 6 + (2, 1) + 5 = 44
The 4 is actually a 6, so 46 total.

Back to you Ezren :) I still have the Joke if you need it.


Ezren EOT Fire: 1d4 - 2 ⇒ (4) - 2 = 2 Norge's power gives him Sczarni Thief, AD1
Feiya EOT Fire: 1d4 - 2 ⇒ (3) - 2 = 1 Norge's power gives him Mobogo, AD6

hour: When you fail a check, suffer the scourge Drained
HARROW OF BOOKS
When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6.

I'll explore & find a Harrower, which I can't fail to acquire.
Diplomacy 4: 1d8 + 4 ⇒ (8) + 4 = 12

And I'll immediately use the Harrower to examine then explore the location: The Demon's Lantern
I've got Lost Harrows still, and my fancy belt, plus the d8 bonus, so I can't fail this one either :)
Disable 11: 1d12 + 8 + 2 + 1d8 ⇒ (8) + 8 + 2 + (6) = 24

And I guess that's it for my turn. I'll discard Elyana, since there are no more distant checks for her to help on.

EOT Fire: 1d4 - 2 ⇒ (4) - 2 = 2 Norge's power gives him Gray Maiden Footsoldier, AD2

Radovan wrote:

Displayed: Quang(6,0), Fell Veridio(5), Norge(2,5,1,1,6,2), Hellknight Plate, The Lost Harrows (Dexterity)

Hand: Belt of Physical Might, The Keep, Red Leathers, Blackjack's Rapier, The Joke, The Demon's Lantern
Deck: 10 Discarded: 3, Buried: 6
Current Location: Waxworks (location #6)
NOTES: deckbox reroll not used, 4 hero points
Available Support:
-The Keep,The Joke
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

Strength: d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.


Clarification: I don't get a monster from a character taking Fire damage from the location (only if the damage came from a bane), I just block Fire damage by 1 for anyone with me (I'm immune). I only get a monster from the location if I am dealt Fire damage, specifically because it's Fire (or Poison, I can do that too). I'll try to be better at calling out exactly what powers are giving me monsters.
EOT Fire from Ezren's turn: 1d4 - 2 ⇒ (1) - 2 = -1 no monster for Norge :(
EOT Fire from Feyia's turn: 1d4 - 2 ⇒ (2) - 2 = 0 :(

hour: When a local character fails to acquire a boon, you may bury a card to encounter it.
HARROW OF BOOKS
When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6.

I'll take advantage of Feiya's foresight & run straight for the Wax Construct.
combat increase from books: 1d6 ⇒ 4
I'll do the disable check, using Dex from Lost Harrows, showing off my belt, and recharging Zae.
Disable 14: 1d12 + 8 + 2 + 1d6 ⇒ (5) + 8 + 2 + (3) = 18
Defeated! And since I defeated a monster, my character power triggers to give me a monster (Skeleton, AD0), which I'll put on Quang. I'll bury the student from my discard pile for the AA. Now to fight another one to close!
combat increase from books: 1d6 ⇒ 2
I'll do the combat check this time, since I wouldn't mind cycling my hand a bit. I'll discard Hrym (+2d8+8, ignore AA), which is not 2-handed (+1d4), Norge adds Fire (+1, banish the AD 5 monster for 1d8+5)
Combat 29/31/27: 1d8 + 1 + 2d8 + 8 + 1d4 + 1 + 1d8 + 5 ⇒ (1) + 1 + (7, 8) + 8 + (3) + 1 + (2) + 5 = 36
That's a melted Wax Construct. Since I defeated a monster, I get another monster (Corpse Lotus, AD5) from my character power, which I'll give to Norge. Then Ezren, Feiya, & I can heal an ally (Elyana for me). And I'll head to Waxworks #6. I'm not sure if Feiya & Ezren will go with me or check out the other Waxworks with Kyra to avoid my EOT Fire/
EOT Fire: 1d4 - 2 ⇒ (3) - 2 = 1 yay! Norge's power activates when I am dealt Fire damage, so he gets a monster (Azer, AD1)

Radovan wrote:

Displayed: Quang(6,0), Fell Veridio(5), Norge(2,5,1), Hellknight Plate, The Lost Harrows (Dexterity)

Hand: Belt of Physical Might, The Keep, Red Leathers, Blackjack's Rapier, The Joke, Elyana
Deck: 12 Discarded: 1, Buried: 6
Current Location: Waxworks (location #4)
NOTES: deckbox reroll not used, 4 hero points
Available Support:
-The Keep,The Joke,Elyana
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

Strength: d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.


For the Fortitude check on the Ember Ghoul, I'll show off my belt & it's blessed due to the hour.
Fortitude 8: 1d8 + 2 + 2 + 1d8 ⇒ (3) + 2 + 2 + (5) = 12

EOT Fire: 1d4 - 2 ⇒ (2) - 2 = 0
Darn, no monster for Norge.

----
hour: When you acquire a boon, bury it.
HARROW OF CROWNS
The difficulty of checks against summoned banes in increased by 4.

Well, Quang doesn't like this hour at all :(

Since I get Fire for free, I will head to Waxworks #5 to take on that Troll. I will draw my Hellknight Plate to block the BA combat damage, but Fell Veridio picks up a Warsworn (AD6) because a monster dealt me damage.
I've got Hrym (not 2-handed), a belt, and a couple of devil forms who can eat monsters (+1 & Fire from Norge, +2 & Poison from Fell Veridio, I'll banish the AD6 from Norge for the first check, and from Fell Veridio on the second).
Combat 24/20: 1d8 + 1 + 1d8 + 1 + 1d4 + 2 + 1 + 2 + 1d8 + 6 ⇒ (1) + 1 + (2) + 1 + (2) + 2 + 1 + 2 + (7) + 6 = 25
Combat 26/22: 1d8 + 1 + 1d8 + 1 + 1d4 + 2 + 1 + 2 + 2d6 + 6 ⇒ (4) + 1 + (6) + 1 + (2) + 2 + 1 + 2 + (1, 3) + 6 = 29
The troll is defeated! And I'll let Fell Veridio have the Shining Child (AD5) from defeating it. And I'll display my Hellknight Plate again.

I'll use Elyana to examine the top card of Waxworks #5 (Palace Patrols), then move to Waxworks #4 & explore there. I found some Burning Tar.
The BA deals 1 Fire damage to both Ezren & me, which is blocked, but that triggers Norge to pick up a monster (Guardian Zombie, AD2) from me being dealt Fire damage.
Lost Harrows boosts my Dexterity, and my belt and jacket also help make me more Acrobatic.
Acrobatics 14: 1d12 + 8 + 2 + 2 ⇒ (3) + 8 + 2 + 2 = 15
Defeated!

I have to stop here, so EOT Fire: 1d4 - 2 ⇒ (1) - 2 = -1. No damage, but Norge had already triggered, so it didn't matter.

Radovan wrote:

Displayed: Quang(6), Fell Veridio(5), Norge(5,2), Hellknight Plate, The Lost Harrows (Dexterity)

Hand: Belt of Physical Might, The Keep, Red Leathers, Hrym, Zae, Blackjack's Rapier
Deck: 12 Discarded: 1, Buried: 6
Current Location: Waxworks (location #4)
NOTES: deckbox reroll not used, 4 hero points
Available Support:
-The Keep
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

Strength: d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.


Waxworks damage from end of Ezren's turn: 1d4 - 2 ⇒ (1) - 2 = -1 -> no Fire damage for me :( And assuming "suffering damage" isn't the same as "being dealt damage", I won't take Fire damage from the hour effect either, so no monsters for Norge.

hour: Your check to acquire is blessed.
HARROW OF CROWNS
The difficulty of checks against summoned banes in increased by 4.

Free explore at the Waxworks (location #3): Harrowed Society Student
My check is blessed by the hour, so I can't fail :)
Diplomacy 6: 1d8 + 4 + 1d8 ⇒ (1) + 4 + (7) = 12

I'll use the student to explore again: Wax Construct
Displaying The Lost Harrows & choosing Dexterity, showing off my belt, and burying the AD1 card from Quang
Disable 14: 1d12 + 8 + 2 + 1d6 + 1 ⇒ (12) + 8 + 2 + (4) + 1 = 27
Defeated. I'll discard Ashbringer for the AA power. I defeated a monster, so I'll add a monster to Quang (Warsworn, AD6). And then I'll summon another Wax Construct for the close, but this one is 4 harder, because Crowns.
Using Dex from Lost Harrows, showing off my belt, and burying the new monster on Quang.
Disable 18: 1d12 + 8 + 2 + 1d6 + 6 ⇒ (5) + 8 + 2 + (6) + 6 = 27
Defeated, I'll bury Ashbringer from discards for the AA power, I get a new monster (Ancient Black Dragon, AD 6) for Quang. Waxworks #3 is closed, Ezren & I each heal an ally (I'm picking Alaeron).
I'll move to Waxworks #4.
fire: 1d4 - 2 ⇒ (4) - 2 = 2
Woo! Norge gets a Hordemaster (AD5).

Radovan wrote:

Displayed: Quang(6), Fell Veridio(), Norge(6), Hellknight Plate, The Lost Harrows (Dexterity)

Hand: Belt of Physical Might, The Keep, Red Leathers, Elyana, Hrym, Zae
Deck: 12 Discarded: 1, Buried: 6
Current Location: Waxworks (location #3)
NOTES: deckbox reroll not used, 4 hero points
Available Support:
-The Keep, Elyana
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

Strength: d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.


Hour: When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.
HARROW OF CROWNS
The difficulty of checks against summoned banes in increased by 4.

Radovan displays his new Hellknight Armor & heads to Waxworks (location #3), where he finds The Eclipse.
Wisdom 11: 1d6 + 1d8 ⇒ (5) + (8) = 13
Oh, I did not expect that. Cool, I guess I'll let Quang hang on to that.

Alaeron lets me explore again, finding The Owl.
Wisdom 11: 1d6 + 1d8 ⇒ (2) + (4) = 6
Yeah, I figured I wouldn't pick up 2 in a row. I guess that's all the explores I can do, so I'll take my fire damage.
1d4 - 2 ⇒ (4) - 2 = 2
I'm immune to Fire, and Norge gets a monster (Immortal Ichor, AD 6) to play with :)

Radovan wrote:

Displayed: Quang(1), Fell Veridio(), Norge(6), Hellknight Plate

Hand: Belt of Physical Might, The Keep, Red Leathers, Elyana, The Lost Harrows, Hrym
Deck: 12 Discarded: 1, Buried: 3
Current Location: Waxworks (location #3)
NOTES: deckbox reroll not used, 4 hero points
Available Support:
-The Keep, Elyana
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

Strength: d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.


burying Desna's Freedom, Rodrick, & Appleslayer

Radovan wrote:

Displayed: Quang(), Fell Veridio(), Norge()

Hand: Belt of Physical Might, The Keep, Red Leathers, Elyana, Alaeron, The Lost Harrows
Deck: 13 Discarded: 0, Buried: 3
Current Location: Ruin
NOTES: deckbox reroll not used, 6 hero points
Available Support:
-The Keep, Elyana[url], [url=https://pacg.fandom.com/wiki/Alaeron]Alaeron
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

Strength: d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.


I might take one of the blessings, since I hadn't realized how many of the ones I have only work on my checks.


Rabbit spotting check from Ezren's turn, revealing my belt
Acrobatics 11: 1d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Rabbit spotted!
And I'll discard/bury a blessing for Ezren's other check (I think Kyra got 1, but he still needed another)

hour: On your check, you may discard a card to reroll a die showing 1.
HARROW OF KEYS
When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards.

I'll head to the Thicket, since it has a high chance of blessings, & explore: Crematory Blast
Norge gets a monster because this is a Fire bane (Emperor Scorpion, AD 4)! I'll bury the AD 1 card from Quang.
Perception 10: 1d8 + 4 + 1d6 + 1 ⇒ (3) + 4 + (1) + 1 = 9
I'm going to take advantage of the hour & discard the lantern to reroll that 1...
1d6 + 8 ⇒ (1) + 8 = 9
-_- I'll use my deckbox reroll...
1d6 + 8 ⇒ (5) + 8 = 13
That's better :) Defeated
I'll use Alaeron to explore again: The Lost
It's a Stars blessing, so maybe?
Wisdom 11: 1d6 + 1d8 ⇒ (2) + (6) = 8
Nope. Do we want to shuffle that back in? Or just let it go, since we've already triggered Stars?

discards: Hrym/Brass Dwarf/Demon's Lantern/Alaeron
Withering: 1d4 ⇒ 4

Radovan wrote:

Displayed: Quang(6), Fell Veridio(), Norge(4)

Hand: Belt of Physical Might, Gorum's Iron, The Lost Harrows, Ring of Regeneration, Ruan Mirukova, Keren Rhinn
Deck: 10 Discarded: 3, Buried: 3
Current Location: Thicket
NOTES: deckbox reroll *used*, 4 hero points
Available Support:
-Gorum's Iron[url], [url=https://pacg.fandom.com/wiki/Ruan_Mirukova]Ruan Mirukova
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

Strength: d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.


hour: You may not use powers to reroll dice.
HARROW OF BOOKS
When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6.

Well, I guess I'll go for the rabbit. Table-wide rabbit check time! I've got a belt of +2 dex.
Acrobatics 11: 1d8 + 6 + 2 ⇒ (4) + 6 + 2 = 12 -> pass

BYA damage: 1d4 - 1 ⇒ (2) - 1 = 1
I'll discard Zae as damage, then add a Warsworn (AD 6) to Quang, so I can auto the Perception check in a bit.
Books combat increase: 1d6 ⇒ 5
I'll discard Hrym (which will also block the AYA) & reveal my belt, & I don't have the 2-handed trait, so I get my buffs. Feiya offered a scarf-hex, so 26+5-8=23
Combat 23: 1d8 + 1 + 1d8 + 1 + 1d8 + 7 + 2 + 1 + 2 + 1d4 ⇒ (7) + 1 + (7) + 1 + (3) + 7 + 2 + 1 + 2 + (1) = 32
Defeated, and I'll bury the Warsworn to auto the Perception.
Perception 12: 1d8 + 4 + 1d6 + 6 ⇒ (2) + 4 + (5) + 6 = 17
I ignore the AYA thanks to Hrym, and I'll add an Immortal Ichor (AD 6) to Quang, so I can do that again if I find another rabbit. I will choose not to attempt the close, so we shuffle the rabbit + 5 blessings together & spread them across the locations.

Since I can pass the combat check part off to someone else at the location if I find the rabbit again, I'll use my Brass Dwarf to explore again (or discard it for the Forest's power, either way).
Random explore, 1=rabbit/blessing: 1d7 ⇒ 1
Of course that's what I get :P The random cards section has 5 blessings, so 1 will be the rabbit, and each of those blessings will be 2-6.
1d6 ⇒ 5 -> second to last on the list: The Betrayal, which is Crowns, so I have an extra d8
Diplomacy 11: 1d8 + 4 + 1d8 ⇒ (6) + 4 + (3) = 13
Acquired, and I'll add it to Quang for the next rabbit spotted check, since it's otherwise only useful for me & I want more chances to draw a weapon.

discarded: Zae, Hrym, Brass Dwarf
Withering: 1d3 ⇒ 1

Radovan wrote:

Displayed: Quang(6,1), Fell Veridio(), Norge()

Hand: Belt of Physical Might, The Demon's Lantern, Alaeron, The Locksmith, Gorum's Iron, The Lost Harrows
Deck: 13 Discarded: 2, Buried: 1
Current Location: Forest
NOTES: deckbox reroll not used, 4 hero points
Available Support:
-The Locksmith, Gorum's Iron[url], [url=https://pacg.fandom.com/wiki/Alaeron]Alaeron
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

Strength: d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.


hour: On your check, the first item or ally played is played freely.
HARROW OF CROWNS
The difficulty of checks against summoned banes is increased by 4.

I'll search the Ravine & get rid of the nastiest non-story bane monster I can find...I'm not sure which is worse, the Azer or the Manananggal...but we'll go with the Manananggal.

Then I'll move to the Thicket & take on that rabbit!
table-wide Acrobatics, Fortitude, Perception, or Survival 12 required since this is still a henchman. I'll reveal my jacket.
Acrobatics 12: 1d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Ugh, that was bound to happen sooner or later. I'll offer my Locksmith to add 2 dice to Ezren's check if he wants to discard a spell to boost his Acrobatics with his Intelligence...
BYA damage: 1d4 - 1 ⇒ (1) - 1 = 0
No damage, so no bonus monster going into the fight. I'll reveal Blackjack's Rapier, Arcane Cannonade is still out, & this isn't 2-handed or immune to Fire/Poison. I'll banish the card on Fell Veridio for 2d6+5.
Combat 26: 1d8 + 6 + 1d6 + 2 + 1d6 + 1d4 + 1 + 2 + 2d6 + 5 ⇒ (7) + 6 + (5) + 2 + (2) + (1) + 1 + 2 + (3, 1) + 5 = 35
I'll do the Perception check for the next one, burying the card on Quang to add 1d6+5.
Perception 12: 1d8 + 4 + 1d6 + 5 ⇒ (7) + 4 + (3) + 5 = 19
Defeated! Displaying Sayona (AD 5) on Quang.
AYA damage: 1d4 - 1 ⇒ (3) - 1 = 2
Well, at least I get to put an Evoker (AD 1) on Norge? I'll discard the rapier & Appleslayer as damage.
Summoning a barrier to close:

False Heroes:
CotCT
Barrier 6
Traits:
Skirmish
To Defeat:
None 0
Roll 1d4. Each local character summons and encounters the corresponding story bane:
1. Bandit 3. Rescue 2. Cultist 4. Thug For each that is undefeated, bury a random supporter displayed next to any character. Then banish this barrier; it is defeated.

Darn it. I was kind of banking on needing my double barrier blessing & not my weapon. This will be interesting.
What are we fighting?: 1d4 ⇒ 1
Looks like Feiya & I are fighting a pair of
Bandits:
Story Bane
Type: Monster
Traits: Bandit Human Veteran
To Defeat: Combat 9+## OR Banish A Random Boon
Before acting, recharge a card. If undefeated or evaded, bury the bottom card of your deck.

I'm going to take the easy way out, and recharge my Red Leathers for the BYA, then banish The Keep (since it's a 1, so I can put it back in my deck post-scenario).
Defeating it lets me display Ash Giant Zombie (AD 5) next to Fell Viridio.
The Thicket is closed. I'll head to the Tangled Briar, so I can be there to guard. I'm guessing Feiya will go to the Ravine so she can Hex?

Radovan wrote:

Displayed: Quang(5), Fell Veridio(5), Norge(1)

Hand: The Locksmith, The Brass Dwarf, Adamantine Sai +2, Sawtooth Saber, Rodrick, Aerilaya
Deck: 10 Discarded: 7, Buried: 1
Current Location: Tangled Briar
NOTES: deckbox reroll used, ?? hero points
Available Support:
-The Locksmith, The Brass Dwarf, Aerilya
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

Strength: d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.

random shuffle: 1d6 ⇒ 3


Discarding The Joke for Ezren, then a rabbit check: (revealing Red Leathers)
Acrobatics 12: 1d8 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Perfect, we spotted the rabbit!
---
hour: At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.
HARROW OF KEYS
When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards.

Ring recharge(Hrym/Alaeron/Joke): 1d3 ⇒ 2
Moving to join Feiya at the Mountain.
Explore & find The Cyclone. I'll bury the Skeleton from Quang & try my hand at being a spellcaster to put out Minor Harrowing (since it's just a spell 1).
Strength 11: 1d8 + 1 + 1d6 + 1d4 ⇒ (5) + 1 + (2) + (2) = 10
Ugh, I'm going to use my deckbox reroll on that d6, since we don't have Hammers yet.
1d6 + 8 ⇒ (2) + 8 = 10
Darn it. I guess I'll shuffle it back in. And then since the Demon's Lantern isn't actually helpful at the moment, I'll use it to explore again.
Random card: 1d10 + 1 ⇒ (6) + 1 = 7 -> Villain Proxy A
Well, since there aren't any displayed, we can't guard, so I guess I can just go for it...
I'm assuming the "When you encounter a Proxy A" rule means "When you encounter Henchman Proxy A1/A2/etc" since this would be Villain Proxy V1 in the physical game, therefore the BYA for all characters is not required.
BYA damage: 1d4 - 1 ⇒ (2) - 1 = 1
Discarding my ring for the damage, but I get to add a monster to one of my devil forms...I'll give Fell Viridio the Corpse Lotus (AD 5).
Reloading Blackjack's Rapier, plus Arcane Cannonade, Minor Harrowing, not-2-handed (1d4 for my power, +1 Fire, +2 Poison)
Combat 26: 1d8 + 6 + 1d6 + 2 + 1d4 + 1d6 + 1d4 + 1d4 + 1 + 2 ⇒ (6) + 6 + (3) + 2 + (4) + (1) + (3) + (2) + 1 + 2 = 30
And for the second check, I've still got the italics from above, but I'll reveal my Sawtooth Saber
Combat 28: 1d8 + 6 + 1d6 + 2 + 1d8 + 1d6 + 1d4 + 1d4 + 1 + 2 ⇒ (8) + 6 + (2) + 2 + (5) + (5) + (3) + (3) + 1 + 2 = 37
AYA damage: 1d4 - 1 ⇒ (1) - 1 = 0
Defeated & no AYA damage! That's displayed next to the scenario, and I defeated a monster, so Quang will get a Sentinel Devil (AD 5). The location closes, and I head back to the Tangled Briar. I'm not sure if Feiya wants to join me or go elsewhere.

Radovan wrote:

Displayed: Quang(5), Fell Veridio(5), Norge()

Hand: Red Leathers, Sawtooth Saber, Blackjack's Rapier, The Locksmith, The Keep, Appleslayer
Deck: 13 Discarded: 4, Buried: 0
Current Location: Tangled Briar
NOTES: deckbox reroll used, ?? hero points
Available Support:
-The Locksmith, The Keep
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

Strength: d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.

random shuffle: 1d6 ⇒ 2


Discarding The Keep for Feiya's check, then attempting mine:
Acrobatics 11: 1d8 + 6 ⇒ (7) + 6 = 13
We spotted a rabbit!

hour: You may not use powers to reroll dice.
HARROW OF BOOKS
When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6.

Feiya, thanks for trekking out here, I found a scroll you might like, it says something about stealing souls? Also, my ring heals me.
Exploring at the Tangled Briar, I found some False Heroes.
1d4 ⇒ 4 -> Thug

Thug:

Story Bane
Type: Monster
Traits: Fighter Human Veteran
To Defeat: Combat 10+## OR Charisma Diplomacy 7+#
Before acting, either banish a boon or attempt a Strength, Charisma, Diplomacy, or Melee 4+# check. If you fail the check, suffer 1d4 Combat damage.

Feiya & Radovan have to fight off the Thugs, and the books they're carrying seem like they'll be 1d6 harder to defeat via combat...I'll reveal Hrym to boost Diplomacy for the BYA
Diplomacy 11: 1d10 + 3 ⇒ (1) + 3 = 4
Apparently I'm too sleepy to negotiate & get punched in the face.
damage: 1d4 ⇒ 2
I block 1 damage from a summoned monster (I'll discard Aerilya for the other), and I get to display a monster next to a devil form...thugs are not immune to poison, so I'll put it on Fell Veridio (Evoker, AD 1). I'll discard Hrym, and since he's not 2-Handed, I'll use Norge & Fell Viridio for Fire & Poison, plus banish the Evoker on the latter. Arcane Cannonade is up too.
books combat increase: 1d6 ⇒ 3
Combat 31: 1d8 + 1 + 1d8 + 1 + 1d8 + 7 + 1 + 2 + 2d6 + 1 + 1d6 ⇒ (2) + 1 + (5) + 1 + (4) + 7 + 1 + 2 + (1, 4) + 1 + (1) = 30
...well, I guess it's just not my morning. I could probably use my deckbox reroll since it's not really a "power to reroll dice," but it's 1 damage from a summoned bane, so I block it. And on the bright side, the barrier is still banished, we don't have supporters to bury, and I get to feed a monster to my devil forms because they don't like undefeated monsters...I'll give it to Quang, in case we need to spot another rabbit (Skeleton, AD 0)
I will discard Alaeron to add 1d6 to Feiya's combat check, then I'll end my turn. My ring recharges a card from my discard pile.
1d3 ⇒ 1 ->Aerilya

Radovan wrote:

Displayed: Quang(0), Fell Veridio(), Norge()

Hand: Ring of Regeneration, Red Leathers, The Demon's Lantern, The Joke, Blackjack's Rapier, Sawtooth Saber
Deck: 15 Discarded: 2, Buried: 0
Current Location: Tangled Briar
NOTES: deckbox reroll not used, ?? hero points
Available Support:
-The Joke, The Demon's Lantern
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

Strength: d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.

Random shuffle: 1d6 ⇒ 1 -> ring

I realized my devil form notation looked like I had AD 0 stuff by each one, so I fixed that since Quang actually has an AD 0 monster...


Hour: On your Intelligence or Wisdom check, the difficulty is increased by 3.
HARROW OF STARS
After your check that was not blessed, recharge a random card.
Radovan heads to the Tangled Briar & explores, finding a Perplexing Text. Well that's a problem...I'm not exactly the smartest person in this group of adventurers...I'll go with the Knowledge check, since I don't want to make this any harder. And I'll freely discard the Demon's Lantern to use my Dexterity die instead of the d4, then use Feyia's Savored Sting, and recharge Ruan
1d4 + 1d6 + 1d8 + 1d10 ⇒ (3) + (4) + (5) + (6) = 18
Knowledge 14: 1d8 + 1d4 + 6 ⇒ (6) + (4) + 6 = 16
random recharge for not-blessed check: 1d4 ⇒ 3 -> Appleslayer
Sweet! Turns out this weird text is actually a Steal Soul spell. Too bad it wasn't "acquired" so I can't have Quang hold on to it...maybe one of you spellcasters would like to come pick it up? Also, I succeeded at the check, so Ruan heals my lantern. I could explore again, but I'm not sure that's a good idea, so I'll stop here.

Random shuffle post-reset: 1d6 ⇒ 2 -> Zae

Radovan wrote:

Displayed: Quang(0), Fell Veridio(0), Norge(0)

Hand: Ring of Regeneration, Zae, Alaeron, The Keep, Hrym, Steal Soul
Deck: 18 Discarded: 0, Buried: 0
Current Location: Tangled Briar
NOTES: deckbox reroll not used, ?? hero points
Available Support:
-The Keep, Alaeron
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

Strength: d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.


I will start at the Forest as well (or the location with the most other people that doesn't have a nasty start of turn effect).

Radovan wrote:

Displayed: Quang(0), Fell Veridio(0), Norge(0)

Hand: Ring of Regeneration, The Demon's Lantern, Zae, Appleslayer, Alaeron, Ruan Mirukova
Deck: 16 Discarded: 0, Buried: 0
Current Location: Tavern
NOTES: deckbox reroll not used, ?? hero points
Available Support:
-The Demon's Lantern, Ruan Mirukova, Alaeron
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

Strength: d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.

I'm planning to move to The Tangled Briar on my turn, because I don't have any weapons (and I just realized I think I go first anyway, so I wouldn't get the benefit of being around other people for their turns before I go) -_-


Hour: The Sickness -> When you suffer damage, suffer the scourge Plagued.
HARROW OF SHIELDS
When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards.

Radovan heads to join the party at the Theater & encounters The Carnival. I'm going to use the Locksmith, because I need to cycle cards.
Acrobatics 11: 1d8 + 6 + 2d8 ⇒ (6) + 6 + (7, 3) = 22
I'll add that to Quang. And then I'll discard my sai & end my turn, hopefully finding an ally...or not.

Radovan wrote:

Displayed: Quang(6,1), Fell Veridio(0), Norge(1,6)

Hand: The Keep, Sawtooth Saber, Blackjack's Rapier, Bloodbound Hat, The Joke, Belt of Physical Might
Deck: 12 Discarded: 4, Buried: 1
Current Location: Tavern
NOTES: deckbox reroll not used, ?? hero points
Available Support:
-The Keep, The Joke
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

Strength: d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.


Turns out the item I want is a 6, not a 5, so I'm skipping that & replacing The Teamster with Gorum's Iron.

I'll start at the Tavern again.
Hand: Hrym, Ruan Mirukova, Elyana, Alaeron, Appleslayer, The Brass Dwarf

hour: The Trumpet -> Ignore cards' before acting powers.
HARROW OF SHIELDS
When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards.

Exploring to find The Bear. I'll recharge Ruan to add 1d4.
Acrobatics 11: 1d8 + 6 + 1d4 ⇒ (4) + 6 + (2) = 12

Recharge Appleslayer to explore again (per location power). An Evoker, joy.
damage type: 1d6 ⇒ 4 -> Fire, sweet!
I ignore the BYA per the hour, but I'm now encountering a monster with the Fire trait, so I add a monster to Norge (Zombie, 0 -_- ). I'll discard Hrym, which isn't 2-handed, so I get 1d4+2+1+1d8+0 with Fire & Poison (my power, Fell Veridio, Norge, banish Zombie).
Combat 26: 1d8 + 1 + 1d8 + 1 + 1d8 + 7 + 1d4 + 2 + 1 + 1d8 ⇒ (2) + 1 + (6) + 1 + (6) + 7 + (1) + 2 + 1 + (2) = 29
AYA: 1d4 ⇒ 4
I'm immune to Fire, but I was dealt damage by a bane & defeated a monster, so I'm adding monsters to Norge (Cave Bear, 1) & Quang (Yzahnum the Efreeti, 6).
The Bear isn't really that helpful of a blessing, so I'm going to use it to explore. Oh, that was dumb...I found a Warlord Devil. It's immune to Fire & Poison...I think I'm just going to go ahead & not try for this, because I'm not making a combat 26, and if it's undefeated, I can add another monster to a devil form...
Combat 26: 1d8 + 1 + 1d4 + 1d4 ⇒ (6) + 1 + (3) + (4) = 14
I lose my hand, but I'll add an Ancient Black Dragon, 6, to Norge.

Radovan wrote:

Displayed: Quang(6), Fell Veridio(0), Norge(1,6)

Hand: The Keep, The Locksmith, Sawtooth Saber, Blackjack's Rapier, Adamantine Sai +2, Bloodbound Hat
Deck: 12 Discarded: 4, Buried: 1
Current Location: Tavern
NOTES: deckbox reroll not used, ?? hero points
Available Support:
-The Keep, The Locksmith
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

Strength: d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.


I’d maybe consider a blessing, or possibly the item if no one else wants it.


Ezren taking damage from the BYA gives me a monster to put on Quang (to boost my attempt at the 2nd defeat check): Guardian Zombie (AD2). Norge makes me immune to Fire damage, so I'll fail the BYA and add Dybbuk (AD5) to Norge.

Acrobatics defeat check:

I have my Red Leathers and a Belt of Physical Might, so that's an extra +2 each. I'll bury the Guardian Zombie for 1d6+2. And it's a Construct, so Zae will recharge for another 1d6.
Acrobatics 15: 1d8 + 6 + 2 + 2 + 1d6 + 2 + 1d6 ⇒ (8) + 6 + 2 + 2 + (5) + 2 + (4) = 29


On Feyia's turn:
Hour Power: When you would recharge a Magic boon, discard it instead.
HARROW OF STARS
After your check that was not blessed, recharge a random card.

Fighting a Wax Construct. I'm going to go the disable route...Recharge/discard the Joke to bless it, and recharge Ruan Mirukova to add 1d4 & hopefully heal)
Disable 14: 1d8 + 6 + 1d8 + 1d4 ⇒ (1) + 6 + (7) + (1) = 15
[ooc]Closer than I'd like, but defeated. I'll add an Accursed Priest (AD 1) to Norge for defeating a monster.

heal(Zae/Joke): 1d2 ⇒ 1->Zae

Radovan's turn:
Hour Power: Your Knowledge check is blessed.
HARROW OF STARS
After your check that was not blessed, recharge a random card.

I hear there's a Wax Construct that needs melting at the Pits.
Reloading Blackjack's Rapier, so I know I'll have a weapon next turn. Norge adds +1 and Fire, and I'll banish the priest to add 1d8+1. And this isn't 2-handed, so I have an extra 1d4. And since it's a closing henchman, and I'm at just average, I'm going to use Kyra's blessing of Nethys.
Combat 29->25: 1d8 + 6 + 1d6 + 2 + 1d4 + 1 + 1d8 + 1 + 1d4 + 1d8 ⇒ (4) + 6 + (2) + 2 + (3) + 1 + (8) + 1 + (4) + (4) = 35
Well, that's done. I'm adding Infernal Warhounds (AD 6) to Norge, and I just realized the flaw in my brilliant weapon plan, because I have to draw 3 cards before I recharge my hand -_- (the rapier + Zae & Rodrick). But the location is closed, & I think I'll go ahead & shuffle my deck per the closed text.

Radovan wrote:

Displayed: Quang(0), Fell Veridio(0), Norge(AD6), Banner of the Ancient Kings

Hand: Red Leathers, Belt of Physical Might, Ring of Regeneration, Ruan Mirukova, Zae, Elyana
Deck: 13 Discarded: 1, Buried: 1
Current Location: Tavern
NOTES: deckbox reroll not used, ?? hero points
Available Support:
-Ruan Mirukova
-Banner of Kings adds 1 to all combat checks, can remove scourges if needed[b]
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

[b]Strength:
d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.


Sweet! I managed to heal Elyana, which is the only card I can't get back at the start of my turn with other allies :D
Hour: The Mute Hag -> At the start of your turn, summon and encounter a spell.
HARROW OF STARS
After your check that was not blessed, recharge a random card.

Revealing Rodrick to recharge Hrym & Alaeron, and Zae to recharge Appleslayer. Then encountering Breath of Life...as much as Quang wants that card, I don't think it's worth spending resources on this, since I only have a d6, and I'd be burying a blessing to avoid recharging a card...*pleasedontbemyweapon*
Wisdom 13: 1d6 ⇒ 5
random recharge: 1d6 ⇒ 3->Rodrick

Thanks for the trip to the Theater, Kyra, but there's a Mountain Man I don't want to keep waiting at the Reading Room.
I'll bury the Locksmith, since I could use a little help...I'd wanted to use Rodrick, but at least I still have a weapon.
Fortitude 11: 1d8 + 2 + 1d8 + 1 + 1d4 + 1 ⇒ (4) + 2 + (3) + 1 + (2) + 1 = 13
I'll have Quang hold on to that, and use Zae to explore again. Ouch, Curse of the Worm...I guess it's a good thing I gave that blessing to Quang, 'cause I'm going to need his help. And since it's kind of nasty, I'm going to use Ezren's newly acquired Dance as well.
Wisdom 12: 1d6 + 1d6 + 1 + 2d6 + 1d4 + 1 + 1 ⇒ (1) + (4) + 1 + (4, 4) + (2) + 1 + 1 = 18
Thank you Ezren! I guess I should be smart & stop there.

Radovan wrote:

Displayed: Quang(0), Fell Veridio(0), Norge(0), Banner of the Ancient Kings

Hand: The Rabbit Prince, Ruan Mirukova, Adamantine Sai +2, Blackjack's Rapier, The Brass Dwarf, The Joke
Deck: 13 Discarded: 1, Buried: 1
Current Location: Tavern
NOTES: deckbox reroll not used, ?? hero points
Available Support:
-Ruan Mirukova, The Joke,
The Brass Dwarf, & Rabbit Prince are available
-Banner of Kings adds 1 to all combat checks, can remove scourges if needed[b]
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

[b]Strength:
d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.


Hour: When you would bury a boon, succeed at its check to acquire or banish it instead.
HARROW OF KEYS
When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards.

Heading to the Office to avoid the discard, then exploring. Huh, looks like this guy is a Wax Construct! Good thing I've got Hyrm, plus I'm a pro with Fire :)
Discarding Hrym, because 1d8+7 & ignore AYA, Norge adds +1 & Fire, Alaeron adds 1d6 & more Fire, +1 from banner
Combat 25->21: 1d8 + 1 + 1d8 + 1 + 1d8 + 7 + 1 + 1d6 + 1 ⇒ (6) + 1 + (1) + 1 + (8) + 7 + 1 + (2) + 1 = 28
Defeated! And I'll put a Warlord Devil (Monster 6) on Quang. A blessing will only get me to average on the close check, so I'll promptly bury the monster to add 1d6+6 to my close check, which makes it an auto.
Diplomacy 12: 1d8 + 4 + 1d6 + 6 ⇒ (4) + 4 + (6) + 6 = 20
I'll recharge the Teamster blessing per the "when permanently closed"text, since it's not super useful at the moment & I need a new weapon...And I'll move to the Tavern, since there isn't a villain yet & I'm more likely to get monsters for my devil forms with other people at my location. I'll head back to the Reading Room next turn.

Radovan wrote:

Displayed: Quang(0), Fell Veridio(0), Norge(0), Banner of the Ancient Kings

Hand: The Rabbit Prince, The Locksmith, Rodrick, Zae, Ruan Mirukova, Adamantine Sai +2
Deck: 11 Discarded: 4, Buried: 0
Current Location: Tavern
NOTES: deckbox reroll not used, ?? hero points
Available Support:
-Ruan Mirukova, The Locksmith, & Rabbit Prince are available
-Banner of Kings adds 1 to all combat checks, can remove scourges if needed[b]
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

[b]Strength:
d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.


Hour: The Locksmith -> On your check, you may recharge a card to replace all d4s with d8s.
HARROW OF KEYS
When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards.

Well, so much for chilling at the Tavern, I guess I'm moving...but Radovan would never leave a lady in distress, I'll hand The Demon's Lantern to Feiya, so she can remove Frightened. And I'm heading to the (orchestra?) Pits.

Odd, I wouldn't expect to run into some Haughty Nobles here at the Pits, but here they are. I'll swing this icy talking sword at them & hope Feiya can spare a prayer for me...
I can reveal Hrym to make it technically possible to pass this, but a 1 in 10 chance isn't exactly great. I'm going to use Feiya's Savored Sting too.
SS: 1d4 + 1d6 + 1d8 + 1d10 ⇒ (1) + (3) + (1) + (10) = 15
Wow, Feiya's prayers are really strong!
Diplomacy 13: 1d10 + 3 + 10 ⇒ (7) + 3 + 10 = 20
One of the nobles is so taken with me that they almost seem to want to join me...
I'm choosing an ally as my summon from defeating the nobles
Andachi, eh? Well, let's see if Hrym is feeling charming...
Diplomacy 12: 1d10 + 3 ⇒ (5) + 3 = 8
I guess not...and I accidentally hit Appleslayer in the head...oops...

Elyana, mind scouting around the corner for me? What, there's a Forbiddance barrier over there? I'm going to head for the Reading Room & explore there instead, since I've got a bonus on that Rabbit Prince...
Hour is Keys, so 1d4+1 from Harrowing, plus 1 from the location
Dexterity 11: 1d8 + 4 + 1d4 + 1 + 1 ⇒ (7) + 4 + (3) + 1 + 1 = 16
I really want to give this to Quang, but since there aren't many blessings on the table, and it's only AD 1, I'll hang on to it & end my turn.

Radovan wrote:

Displayed: Quang(0), Fell Veridio(0), Norge(0), Banner of the Ancient Kings

Hand: Hrym, The Teamster, The Rabbit Prince, The Locksmith, Alaeron, Rodrick
Deck: 13 Discarded: 2, Buried: 0
Current Location: Tavern
NOTES: deckbox reroll not used, ?? hero points
Available Support:
-Alaeron,Locksmith, & Rabbit Prince are available
-Banner of Kings adds 1 to all combat checks, can remove scourges if needed[b]
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

[b]Strength:
d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
-At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
-Add 1d4 ([]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 ([]1d12) if you did not play a weapon.
-Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
-[]When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
-[X]When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.


Radovan will start at the Tavern. He will display his devil forms & Banner of the Ancient Kings as soon as he can.

Radovan wrote:

Displayed: Quang(0), Fell Veridio(0), Norge(0), Banner of the Ancient Kings

Hand: The Teamster, The Demon's Lantern, Elyana, Appleslayer, Hrym, Banner of the Ancient Kings
Deck: Discarded: 0, Buried: 0
Current Location: Tavern
NOTES: deckbox reroll not used, ?? hero points
Available Support:
-Elyana can add 1d6 to a distant combat check
-The banner adds 1 to all combat checks, can remove scourges if needed
-Reduce Fire, Poison, & Ranged Combat damage, or any damage dealt by a summoned monster, dealt to you by 1 at my location
Skills & Powers:

Strength: d8 [X]+1 []+2 []+3 []+4
Dexterity: d8 [X]+1 [X]+2 [X]+3 [X]+4
--Disable: Dexterity +2
--Stealth: Dexterity +2
--Acrobatics: Dexterity + 2 (Quang)
Constitution: d8 []+1 []+2 []+3
--Fortitude: Constitution + 2 (Norge)
Intelligence: d4 []+1
Wisdom: d6 []+1
Charisma: d8 [X]+1 [X]+2
--Diplomacy: Charisma +2
Perception: Diplomacy (Fell Veridio)
Favored Card: Ally
Hand Size 5 [X]6
Proficiencies Light Armors, Weapons
At the start of the scenario, display any 1 devil form ([X]or 2 devil forms) ([X]or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([X]1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage ([X]or damage dealt by a summoned monster) dealt to you ([X]or to a character at your location) by 1 ([]2) ([]3).
When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
When a monster encountered by a character at your location is undefeated ([X]or when you defeat a monster), display a monster from the box next to a displayed devil form.
Quang:
-You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
-When you acquire a boon, you may display it next to this card.
-On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Fell Veridio:
-You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus the card's adventure deck number.
Norge:
-You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
-Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
-On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.


Radovan is ready to go!

Full Name

Oterisk del Oktar

Race

Orc

Classes/Levels

8 Fighter / 2 Champion

Gender

m

Size

m, 7' 1"

Age

21

Alignment

LN

Languages

Orc, Common

Occupation

Cheiftan

Homepage URL

Here it is

Strength 24
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Oterisk

Spoiler:
Grask Uldath has many sons. Oterisk is but one of many and has long strived for distinction. He was not stronger than his brothers, nor was he more persuasive. But he did have an intelligence that many of them lacked and he pursued that avenue. Since his father has opened the capitol of Urgir to the Pinkskins, Oterisk has sat with many of them and learned their craft and speech. He longed to know them as knowing things was his own path to greatness.

Their culture, while fragmented was unarguably the dominant force in Golarion. Oterisk believed his own people could learn from the pinkskins and surpass them in dominance in the region and quite possibly the world, but he had to study to figure out what their distinctiveness was. After a particularly spirited interrogation he had with a knowledgeable figure in their world, he received an invitation to return with her and spend time in the great city of Absalom, which he accepted. She was intelligent, but not strong, so he did not give her the honor of bearing him children.

He spent several years in Absalom before eventually he was asked to join their tribe. He had fathered only four boys with suitable mates in the meantime as most of his time was spent learning and training. He learned a new weapon, the Fauchard, which itself sounded like a weapon a woman would use, but was quite devastating in its damage potential and he made it his own. Armed with the new knowledge and the training he received, he felt it was ready to begin his master plan.

His learning in the Society was enlightening and provocative as he learned there was one main distinction between the pinkskins and the greenskins. He had discovered it when they were studying elves. “Elves and Orcs had one thing in common” said the instructor, “their distaste for Law.” It was an epiphany for Oterisk, and he spent the majority of the rest of his time there studying this Law to see what it could accomplish. He studied Abadar, Asmodeus, Irori, Erastil and Aroden. Gleaning what he could from them and his studies of his own people and himself, he began work on a system of laws for the Orcish nation he would build in his own name. He would bring this Law to the Orcs and transform them from their self destructive Chaos and bind them into a new strength that would rival all.

But in order for a plan such as that to work, he had to develop the power to realize his goal. He did some exploration for the Society and received their tribute and his power slowly grew. In the midst of one of his explorations they came upon an old temple of Asmodeus that interested him greatly. He helped with some of the translation work needed and discovered some latent inscription that told of a path few could take. When everyone else was asleep, he alone discovered the artifact hidden in the temple, which crumbled to dust when he touched it, but since then he had been filled with a new power he could not describe. Who was to say if it would help him realize his goal? Perhaps someday the world would tremble at the name of Oterisk.