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Source: Blood of the Night

Ru-shi Dhamphir are allowed to take the racial trait below.

Numerological Gift: Since birth you have had an intimate connection with a certain number. When you select this trait, roll 3d6. The resulting number becomes your numerological totem and can never be changed. Once per day, when you roll your totem number on a d20 (such as an attack roll, save, or skill check), you may treat that roll as if you had rolled a natural 20 on the die.

So my question at this point should be obvious: Does this gift the character two critical numbers? If my totem number is 10, do I critically hit on both a 10 and a 20, and succeed on all skill checks on a 10 and 20? Or was this intended to move the critical location on the die to somewhere else? If it's the previous method, it seems a bit overpowered for a race trait, especially compared to other ones that tend to give limited +2 bonuses to skills.


Alright, so I have a player as a Witch, from a mostly frozen world and an ice coven. The player is interested in having a polar bear as a familiar, and while a full-grown bear is obviously out of the question, I do see that the stats for a "small bear" is an option for a druid companion.

The player is fine with the notion of having a polar bear cub that will eventually grow up. What do you all think about that as an idea? I was thinking that for the sake of balance, the familiar can be the basic "small bear" option under Druid, and give no skill mods for its advanced combat abilities. It will only age if the player takes Improved Familiar or when the familiar hit points hit average for the adult bear, having it grow to full size slowly with the witch. Given bear stats, especially polar bear stats, I'm figuring that will happen around Witch 14 or so, at which point the bear is still technically underleveled as a companion (and thus likely appropriate as a familiar).

Alternately, is there a witch mod that gives better familiars? I looked at Beast-Bonded as a template, and it doesn't give you a better familiar, just makes the familiar you have more effective.

I'm just looking into ideas to maintain game balance while letting the player have what is a fun and neat concept.