"Maya Coleman" Community & Social Media Specialist wrote:
Whether you like post necromancy or not, it's not against the rules if clarification could be helpful.
"Maya Coleman" Community & Social Media Specialist wrote:
If you'd still like to discuss this matter in a civil and healthy way, make a new thread please!
Thank you, Maya, for clarifying to others that my initial posting on the only thread on the forums that discusses this rules debate was not against the rules.
My posts (that presented sound logical reasons why the Summoner Dedication feat includes the Share Senses action and the ability to telepathically communicate with their eidolon) are no longer on the original thread; this is why I created this new thread (which Maya suggested doing).
In addition to my posts that were removed, the original post by Tridus makes an excellent case for why the dedication feat includes giving the character the the Share Senses action and the ability to telepathically communicate with their eidolon.
If a multi-class dedication feat gives you a specific feature of a class, but does not include everything that a non-multi-class character of the same class gains from the feature, the multi-class dedication feat will explicitly state which features are not gained with the multi-class dedication feat.
Paizo has used such clear wording in their multi-class dedications feats from the very first book that has classes in it, the PF2E Core Rulebook, to the most recent rulebook that contains classes, which the Commander Dedication feat uses.
Paizo used such clear wording for nine of the sixteen classes that were already out before the Summoner class and Summoner Dedication feat, that are in the Secrets of Magic rulebook.
Paizo has continued to use such clear wording for nine of the multi-class dedication feats for classes that were introduced after the Summoner class was.
Nine of the sixteen multi-class dedication feats that came out before the Summoner class that grants a class feature but does not grant the entire benefits of the granted class feature that a non-multi-class character of the class gains.
The multi-class dedication feats from the Core Rulebook that Paizo used such wording for:
Barbarian Dedication "Choose an instinct as you would if you were a barbarian. You have that instinct for all purposes, but you don’t gain any of the other abilities it grants. If that instinct has anathema, you’re bound by them."
The barbarian dedication feat uses the very clear wording of "you don't gain any other ability it grants", referring to the class feature, Instinct, the player chooses when taking the dedication feat. This is an example of Paizo making it specifically clear that you gain the type-up of the Instinct class feature you chose from the barbarian class, but do not gain any of the actual abilities that non-multi-classed barbarians gain for having that instinct (aside the anathema).
Bard Dedication feat: "Choose a muse as you would if you were a bard. You can take that muse’s feats, but you don’t gain the starting feat, spell or any other abilities the choice of muse grants, with the exception of being able to take feats that require having the chosen muse."
The bard dedication feat specifically states, like the barbarian dedication class, that you choose a muse, but do not gain the abilities for having that muse that non-multi-classed bards have for having that muse. This wording does suggest that other multi-class dedication feats have the ability to take feats that require the chosen class feature option to take certain feats, such as a multi-classed barbarian who chose the dragon instinct being able to take the Draconic Arrogance barbarian feat.
Champion Dedication feat: "Choose a cause as you would if you were a champion, with the same options a champion must abide by. You gain its edicts and anathema but don’t gain the other abilities."
The champion dedication feat makes it quite clear that you gain the edicts and anathema for the chosen cause and that the character nothing else the cause grants a non-multi-class champion.
Cleric Dedication feat: "Choose a deity as you would if you were a cleric. You become bound by that deity’s anathema and can receive that deity’s divine sanctification. You become trained in Religion and your deity’s associated skill; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. You don’t gain any other abilities from your choice of deity."
The wording in the cleric dedication feat clearly states you gain training in two skills and are bound by the edicts and anathem, and that you do not gain any of the other abilities for the chosen deity that a non-multi-classed cleric gains for choosing the same deity.
Druid Dedication feat: "Choose a druidic order. You become a member of that order and are also bound by its specific anathema, allowing you to take the order’s feats. You become trained in Nature and your order’s associated skill; for each of these skills in which you were already trained, you become trained in a skill of your choice. You don’t gain any other abilities from your choice of order."
The wording of the druid dedication feat clearly states that the multi-class druid gains the edicts and anathema of the chosen order and trained proficiency in two skills, but none of the additional benefits a non-multi-classed druid gains for choosing the same order.
Sorcerer Dedication feat: "Choose a bloodline. You become trained in the bloodline’s two skills; for each of these skills in which you were already trained, you become trained in a skill of your choice.
You cast spells like a sorcerer. You gain access to the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the spell list associated with your bloodline, from the spells granted by your bloodline, or any other cantrips of that tradition you learn or discover. You’re trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for sorcerer archetype spells is Charisma, and they are sorcerer spells of your bloodline’s tradition. You don’t gain any other abilities from your choice of bloodline."
The wording of the sorcerer dedication feat clearly states you do not gain any other abilities from the chosen bloodline that was not already stated in the dedication feat that is granted by the bloodline chosen.
Wizard Dedication feat: "Select a school; you don’t gain any abilities from your choice of school, but qualify for feats as a member."
The wizard dedication feat clearly states that none of the abilities of the chosen school gives a non-multi-classed wizard who chooses the same school. The Remaster change was replacing 'choose an arcane school' with 'choose a school'.
As can be seen so far, Paizo has used the words "you don't gain any other abilities from your choice of (class feature dedication feat grants)" or the words "but you don’t gain any of the other abilities it grants" for class features that a multi-class dedication feat gives the character. In the very first rule book that contains character classes, Paizo used such wording for 7 of the 12 multic-class feats. The reason they did not use the wording for the other five classes from the Core Rulebook (alchemist, fighter, monk, ranger, rogue) is because:
The alchemist dedication feat grants the Quick Alchemy class feature fully. The only difference is the amount of versatile vials in a day they can create compared to a non-multi-classed alchemist.
The fighter dedication feat does not grant a class feature.
The monk dedication feat does not grant a class feature.
The ranger dedication feat grants the Hunt Prey action, without reducing its effectiveness for the character being a multi-classed ranger instead of a non-multi-classed ranger.
The rogue dedication feat grants the Surprise Attack class feature, without reducing its effectiveness for the character being a mult-classed rogue instead of a non-multi-classed rogue.
Paizo has continued to use their 'text template' for dedication feats to the current day, as is demonstrated by Paizo using the wording within the Commander dedication feat:
Swashbuckler Dedication feat: "Choose a swashbuckler's style. You gain the panache and stylish combatant class features, and you apply the bravado trait to Tumble Through and any actions indicated in your swashbuckler style, allowing you to gain panache. You become trained in Acrobatics or the skill associated with your style. If you were already trained in both skills, you instead become trained in a skill of your choice. You also become trained in swashbuckler class DC. You don't gain any other effects of your chosen style."
Witch Dedication feat: "Choose a patron; you gain a familiar with two common cantrips of your choice from your chosen patron's tradition, but aside from the tradition, you don't gain any other effects the patron would usually grant. Your familiar gains the normal number of abilities for a familiar instead of those a witch familiar normally gets."
Commander Dedication feat: "You gain a commander's banner that grants you a 30-foot aura for the purposes of using your tactics, but the banner does not grant the commander's banner bonus to Will saves and DCs against fear effects."
Gunslinger Dedication feat: "Choose a gunslinger way. You become trained in your way's associated skill; if you were already trained in this skill, you become trained in a skill of your choice. You don't gain any other abilities from your choice of way."
Inventor Dedication feat: "Choose an innovation. You gain that innovation, though you don't gain any other abilities that modify or use that innovation, such as modifications or Explode."
Kineticist Dedication feat: "You gain a kinetic aura and the Channel Elements action, though you don't get to use an Elemental Blast or stance impulse when you take that action." & "Your Elemental Blast does not automatically gain additional damage dice every four levels, instead requiring you to take the Improved Elemental Blast feat."
Psychic Dedication feat: "Choose a conscious mind. You gain a spell repertoire with one standard psi cantrip of your choice from your conscious mind, which you cast as a psi cantrip. You gain the normal benefits for this psi cantrip, but not any other benefits from the conscious mind."
Thaumaturge Dedication feat: "Choose an implement; you can use it to Glimpse Vulnerability, but don't gain its benefits."
For 15 of the 27 current classes, all that have multi-class dedication feats, which grant a class feature which does not grant the full benefits of the granted class feature taht non-multi-classed characters gain from the same class feature, Paizo has used the wording" but you don’t gain any of the other abilities it grants" or a customized version of that wording to make it clear the granted class feature does not grant all the benefits that a non-multi-classed character of the same class gains from the class feature.
To clarify, of the other 12 multi-class dedication feats that do not use the 'text template' Paizo has used from the beginning to present for wording multi-class dedication feats, the Summoner class is the only one of those 12 classes that gains a class feature that does not grant the entirety of the class feature.
So the question is, "Why did Paizo not use such a clear 'text template' for the Summoner Dedication feat if Paizo's intent was for the dedication feat to not grant multi-classed summoners the Share Senses action and the ability to telepathically communicate with their eidolons?"
If Paizo's intent with the Summoner Dedication feat was that multi-class summoners do not gain the Share Senses action nor the ability to telepathically communicate with their eidolons, Paizo could have used the 'text template' they use to make the following wording, "You gain the eidolon class feature (page 52). You gain the Manifest Eidolon activity, but do not gain any other benefits of the class eidolon class feature. You cannot use or gain tandem actions. As Act Together has the tandem trait, you cannot use Act Together." Such a editing of the 'text template' Paizo uses (since the Core Rulbeook of PF2E to the present day) would have made it clear that multi-classed summoners do not gain the Share Senses action nor the ability to telepathically communicate with their eidolons. This use of editing their 'text template' has been in their 'arsenal' for all the rulebooks that contain character classes (and their relevant multi-class dedication feats) from the start of Pathfinder Second Edition to the current (Patherfinder Remaster). It is a very useful and 'clear and concise' 'text template' that seems weird that Paizo did not use it for the Summoner Dedication feat, if they never intended for multi-classed summoners to gain the Share Senses action and the ability to telepathically communicate with their eidolons.
Does anyone know if any of the PF2E liveplay streams that Paizo has on this website, that includes members of the Paizo team who play/run the campaigns that have had a campaign that includes one of the players playing as a multi-classed summoner?
The probability is probably higher than lower that at least one of the Paizo Team members have played in a campaign that includes a multi-classed summoner, and if that has occured, it would mean that if any of the Paizo Team members interpreted the wording of the Summoner Dedication feat was with the intention that multi-classed summoners do not gain the Share Senses action or ability to telepathically communicate with their eidolons, the Paizo Team probably would have addressed that particular 'rules deciphering variance amongst players' in the FAQ and/or errata at some point in the past (nearly full) five years since Secrets of Magic was first released (on Sept 1, 2021).
If Paizo's intent was for multi-classed summoners to not gain the Share Senses action and the ability to telepathically communicate with their eidolons, then that means multi-classed summoners would have to verbally communicate (or visually communicate) with their eidolons. That means multi-classed summoners would have to shout out to their eidolons to coordinate with them (as they still share the same actions per turn economy and share the same pool of hit points). That would mean that if a multi-classed summoner is silence or thier eidolon is blinded/deafened, then they can not coordinate as well as a non-multi-classed summoner can with their eidolon (even if the non-multi-classed summoner and their eidolon are not using Act Together nor any tandem actions).
Some potential confusion regarding the Summoner Dedication feat could be because Archives of Nethys removes the page number reference (page 52) and the link that AoN has in the Summoner Dedication feat takes the user to the wrong section dealing with eidolons.
Page 52 of Secrets of Magic is where the summoner's eidolon class feature begins. Later in Secrets of Magic (page 58) is where the more detailed specifics of eidolons (including the different types of eidolons are detailed).
The link that AoN uses for eidolon takes you to what is detailed in Secrets of Magic that begin on page 58, not page 52 (which is the actual class feature the dedication feat grants the character).
First query: Chronicle sheets that GMs earn for running adventures count as the GM 'playing through' the adventure, correct?
I will be running the Quest for the Frozen Flame adventure path later this year, which will unlock the following acheivements for my players and myself:
Quest for the Frozen Flame: Burning Tundra - Mammoth Achievement
Quest for the Frozen Flame: Burning Tundra - Megafriend
Additional Queries:
Does unlocking the ability to take the mammoth lord archetype apply to ALL your PFS2E PCs?
The PFS2E PC a player selects the mammoth lord archetype for does not have to be from the Realm of the Mammoth Lords nor has to ever have been there to select the unlocked archetype, correct?
For example, if someone gains the mammoth lord and megafauna animal companon unlock achievement boons, they could take the mammoth lord archetype and select a megafauna animal companion if they are from Valashmai in Tian Xia (another place that has megafauna), and never would have needed to travel to the Realm of the Mammoth Lords as part of unlocking the ability to select the mammoth lord archetype, correct?
If a GM (or player) assigns multiple chronicle sheets to a PFS2E PC with 0 XP they have never played in a session, which makes the PFS2E PC be higher than level 2, and before playing that PC, the player purchases a rare ancestry unlock, can the GM (or player) apply that ancestry to the PFS2E PC they have applied multiple chronicle sheets to (making the PC 3rd level or higher), if they have not built the PC yet (nor played the PC in any session yet).
Does the 'free rebuild window' end as soon as a PFS2E PC earns enough credit to make them 2nd level (without ever playing in a session), or is the free rebuild window still open until the PC has been used in an actual play session, even if they have earned enough chronicle sheets to make them 3rd level or higher before building the PC and playing them in their first session?
The spring equinox Swallowtail Festival in the seaside town of Sandpoint has been going well all day.
Unbeknownst to the residents of Sandpoint, dozens of goblins are stealthily approaching the town to burn it to the ground.
Luckily for the residents of Sandpoint, the six deities that the newly completed Sandpoint Cathedral is dedicated to have noticed and decided to indirectly come to the aid of the town against the goblin ambush that is coming....
A monkey that is climbing the mainmast of a ship that is docked, its mind awakens to greater sapience and knows he (or she) is a servant of Abadar and that Abadar wants him (or her) to protect the town from the attacking goblins.
A butterfly that is fluttering around the cathedral, its mind awakened to greater sapience and knows she (or he) is a servant of Desna and that Desna wants her (or him) to protect the town from the attacking goblins.
A stag drinking water at the Turandarok River, its mind awakened to greater sapience and knows he is a servant of Erastil and that Erastil wants him to protect the town from the attacking goblins.
A dove flying over Sandpoint, its mind awakens to greater sapience and knows she (or he) is a servant of Sarenrae and that Sarenrae wants her (or him) to protect the town from the attacking goblins.
A songbird perched on the eaves of one of the buildings of Sandpoint, its mind awakens to greater sapience and knows he (or she) is a servant of Shelyn and that Shelyn wants him (or her) to protect the town from the attacking goblins.
An animal in (the town of Sandpoint/in the sea by the town of Sandpoint/flying over the town of Sandpoint/just outside the town of Sandpoint), its mind awakens to greater sapience, and knows she (or he) is a servant of Gozreh and that Gozeh wants her (or him) to protect the town from the attacking goblins.
Variant Rules in Effect:
Automatic Bonus Progression
Gradual Ability Boosts
Ancestral Paragon
Special (twist): Dual-Classed PCs - one of the classes is Champion (of the deity that awakened the animal) and the other class is one of the following classes based off the deity that awakened the animal's mind.
Abadar: Barbarian (Animal [ape] or Fury instinct), Cleric of Abadar, Fighter, Kineticist (metallokineticist, phytokineticist or metal/wood), Monk, Oracle (Lore mystery), Psychic, Ranger, Rogue, Sorcerer (Draconic [Empyreal] or Imperial Bloodline), Summoner (Devotion or Swarm [monkeys] eidolon), Swashbuckler
Desna: Bard (Polymath muse), Cleric of Desna, Fighter, Kineticist (aerokineticist, hydrokineticist or air/water), Monk, Oracle (Cosmos mystery), Psychic, Ranger, Rogue, Sorcerer (Draconic [Empyreal] or Fey bloodline), Summoner (Construct, Devotion, Fey or Swarm (butterflies) eidolon), Swashbuckler
Erastil: Barbarian (Animal [Deer] or Fury instinct), Cleric of Erastil, Druid (Cultivated order), Fighter, Kineticist (geokineticist, phytokineticist or earth/wood), Monk, Psychic, Ranger, Rogue, Sorcerer (Draconic [Empyreal] or Elemental [Earth] bloodline), Summoner (Beast [stag] or Devotion eidolon), Swashbuckler
Gozreh: Barbarian (Anima, Elemental [air or water] or Fury instinct), Bard (Zoophonia muse), Cleric of Gozreh, Druid (Animal, Leaf, Storm, Untamed or Wave order), Fighter, Kineticist (aerokineticist, hydrokineticist or air/water), Monk, Oracle (Tempest mystery), Psychic, Ranger, Rogue, Sorcerer (Draconic [Empyreal] or Elemental [Air or Water] bloodline), Summoner (Beast, Devotion, Elemental [air or water core] or Plant eidolon, plus, if Tiny, Swarm [same animal type as awakened animal] eidolon), Swashbuckler
Sarenrae: Barbarian (Elemental [fire] or Fury instinct), Cleric of Sarenrae, Druid (Flame order), Fighter, Kineticist (pyrokineticist, hydokineticist or fire/water), Monk, Oracle (Cosmos, Flames or Life mystery), Psychic, Ranger, Rogue, Sorcerer (Angelic, Draconic [Empyreal] or Elemental [Fire] bloodline, Summoner (Angel, Devotion, Elemental [fire core] or Swarm [doves] eidolon), Swashbuckler
Shelyn: Bard (Maestro muse), Cleric of Shelyn, Fighter, Kineticist (aerokineticist, phytokineticist or air/wood), Monk, Psychic, Ranger, Rogue, Sorcerer (Draconic [Empyreal] or Fey bloodline), Summoner (Devotion, Fey or Swarm [songbirds] eidolon), Swashbuckler
Special (twist): Free Archetype - this is not player choice. All PCs gain exemplar as a free archetype and the feats are determined by me (representing the additional abilities the deities have blessed the characters with). Unlike a typical exemplar, the immanence your character has is a tiny fragment of the divine power of the deity that awakened you.
The free archetype does not interfere with your ability to take archetype feats (beginning with the dedication feat) instead of one of your class feats.
You must gain my approval to take a specific archetype. Most archetypes should not be an issue, but ones that do not fit well with my vision of the campaign are not allowed (such as the gunslinger and any archetype that has any type of focus on firearms.
Multiclass archetypes that are allowed: ones that are in the lists above for the non-champion side of the dual class, plus: Alchemist (no black powder or firearm ammunition), Commander, Guardian, Inventor (light mortar innovation is not allowed), Investigator, Magus, Thaumaturge, Witch, Wizard
Additional multiclass Dedication option for Abadar awakened animal: Animist [Crafter in the Vault apparition]
Additional multiclass Dedication option for Desna awakened animal: Animist [Echoes of Lost Moments apparition]
Additional multiclass Dedication option for Erastil awakened animal: Animist [Custodian of Groves and Gardens apparition]
Additional multiclass Dedication option for Gozreh awakened animal: Animist [Custodian of Groves and Gardens, Lurker in Devouring Dark, Stalker in Darkened Boughs or Vanguard of Roaring Water apparition]
Additional multiclass Dedication option for Sarenrae awakened animal: Animist [Witness to Ancient Battles apparition]
Additional multiclass Dedication option for Shelyn awakened animal: Animist [Monarch of the Fey Courts apparition]
Home-brewed Flourish Rule. You can combine two different one-action basic actions as a single action with the flourish trait. If one of the basic actions is a Stride, you can take the other action at any point during your stride.
Gozreh awakened animal: Size: Tiny, Small, Medium or Large; Heritage: Climbing Animal, Flying Animal, Running Animal or Swimming Animal; Unarmed Attack: one that is appropriate to the awakened animal
I started to look at the PBP listings last fall. I got inspiration to run a Rise of the Runelords PBP for some of the other characters that were not picked for the RotRL PBP campaign we were applying for. This is not a recruitment for my RotRL PBP.
Upon reading some helpful advice on the boards, I decided to get some experience running a more limited PBP before starting what will be a years-long RotRL PBP campaign. What I decided for the first PBP I run will be PFS Core Iconics through In Search of Sanity (book 1 of the Strange Aeons AP), which is a PFS evergreen AP book.
This will be a private game, not a public one. This is not a 'first to sign up' recruitment.
This game will be following PFS Core rules.
Because of how the adventure starts, there will not be an opportunity to purchase additional items before play starts (or to adjust the gear on the iconic sheet). There will also not be an opportunity to change prepared spells that are stated on the iconic sheets before gameplay begins.
The game would not be starting until late September/mid-October. I have my reasons for the seven core Iconics I want in my private game. Part of those reasons is each of the 4 core iconics I am not including in this PBP are ones that have things that would lessen the 'horror factor' if they were one of the PCs.
After my initial run of In Search of Sanity is done, and I have a decent flow going with my RotRL PBP campaign, I might decide to run In Search of Sanity again with a new group of players.
I have read useful advice regarding running a PBP, which I will be using, particularly the advice that helps speed up game play, such as rolling initiative for the PCs. I looked up to see if such things are PFS legal when running PBP, which they are.
This PBP will only be for the first book of the Strange Aeons adventure path, not the entire adventure path.
The game will be played on a private discord server. I will be making use of Owlbear Rodeo to track movement on the maps and taking screenshots of the maps to post in the player maps section of the discord server.
Who I am looking for: 4 players who enjoy playing one of the following five iconics: Amiri (human barbarian), Lem (halfling bard), Valeros (human fighter), Sajan (human monk), Ezren (old human wizard).
The player slots for playing Kyra and Seoni have already been filled. A third player who has been selected for this PBP will play whichever of the above 5 iconics are left after everyone else has the iconic they will be playing as.
For this private game, I do not want more than one player playing as the same Iconic.
Include the following with your post:
A) Have you ever been selected for a PBP adventure/campaign?
B) How many PBP adventures/campaigns are you currently in?
C) Have you ever been the GM for In Search of Sanity?
D) Have you ever played a PC for In Search of Sanity?
E) Are you okay with creating a new PFS 1E Core PC to assign playing credit to for playing a core Iconic?
F) Are you at least 18 years of age? (The Strange Aeons AP is more like a R-rated Cthulhu genre horror movie than it is a less-restricted sword and sorcery movie). I do not want to be responsible for non-adults having nightmares. I do not have a goal to cause adults to have nightmares either, but they knew what they were signing up for with In Search of Sanity.
G) If you are comfortable sharing, list your country/province/state. Which time zone you are in?
H) Which days/nights of the week do you usually have more available time to post in the PBP.
I) List which of the following five core iconics you would enjoy playing, in descending order, starting with the core iconic you would most prefer to play as. Amiri, Lem, Valeros, Sajan, Ezren.
This is my first time both playing and running a PBP campaign, so please keep that in mind as I adapt and learn how to turn my many years of F2F of being a gamemaster and player into the PBP medium.
I am looking for seven players to run a first edition Pathfinder Society Core online campaign that will include the sanctioned content from the Skull & Shackles adventure path, the Plunder & Peril adventure module, the three PFS Seeker arcs and some PFS scenarios that fit the theme of the campaign. The first adventure played will be the sanctioned content from the first book of the Strange Aeons adventure path (which is an evergreen adventure for 1st level characters).
This will be a private (not public) campaign.
Players who are interested should be okay with me deciding on which XP track (normal or slow) is used for each chronicle sheet. This will make the PCs remain the same level and will not be too low or too high of a level to continue playing in the campaign. Players should also not have an issue playing one of the core iconic PFS pregenerated characters for the first adventure, and using the credit from that adventure's chronicle sheet to make a brand new PFS Core PC - which will be the PC they play for the rest of the campaign (and only plays their character in this campaign so their character remains the same level and receives the same chronicle sheets as the rest of the players' characters), and that any specific iconic pre-gen is played by no more than 1 character.
I have the order of adventures planned, that will make it so the PCs are at the highest valid character level for the subtier of each adventure with only 2 adventures before level 12 not being at the highest valid subtier (one of which is the evergreen adventure using core iconics to gain credit to create the campaign PCs) and four adventures after level 12 not being at the highest valid subtier. Most adventures will be played at normal experience progress with some using slow experience progress so that the characters remain within the valid level ranges for each adventure.
After the initial Strange Aeons adventure, there will be seven PFS scenarios before the characters will play the first book of the Skulls and Shackles adventure path.
The campaign will be on Mondays (either weekly or bi-weekly) with a session duration between 3 to 5 hours, with session start time being as early as 6 p.m. UTC or as late as 9 p.m. UTC.
If you are interested, send me a private message and include the following:
Your time zone
Your preferred session start time (6:00 p.m., 6:30 p.m., 7:00 p.m., 8:00 p.m., 8:30 p.m. or 9:00 p.m. UTC)
Your preferred session time (3 hours, 3 1/2 hours, 4 hours, 4 1/2 hours or 5 hours)
A list of 7 core iconic pre-gens you would enjoy playing, in descending order.
The race and class of the PFS character you would make to play through the campaign.
Whether or not you have played first edition Pathfinder Society organized play characters before, including whether you played core, standard or both.
Which PF1E scenarios, adventure modules and adventure paths you have received PFS chronicle sheets for.
I will check my messages at least once a week, so should reply back to you within two weeks.
A gathering area for home-brewed pantheons and their origins.
The Family (pantheon)
Durridan Vladimir was known to be an adventuring champion of Cayden Cailean. He was not just a champion of Cayden but of a pantheon consisting of three deities: Cayden Cailean, Desna and Kurgess; which Durridan affectionately refers to as 'The Family' based on the fact that Cayden and Desna elevated Kurgess to godhood and some theologists and priests of Kurgess believe that at least one of them is Kurgess' parent.
Durridan Vladimir was the only son of Dmitri Vladimir, one of the six Varisians killed by the attack led by Alamon Scanetti. The other five Varisians killed were Octavian Lixandri, Palin Magravi, Valin Magravi, Casamir Pangrati and Felix Rosetti
Part of the deal peaceful resolution with the Varisians was to grant ancestral rights to large-sized portions of the Hinterlands farmlands to the families of the six Varisians killed by Alamon Scarnetti and his brothers and cousins.
Durridan and his three sisters were granted the lands east of the Lost Coast Road, south of the Soggy River and north of Whisperwood.
Palin Magravi was Risa Magravi's husband. Valin Magravi was Palin's identical twin brother. Valin's family was granted ancestral farmlands in the hinterlands (north of the Soggy River, east of the Lost Coast Road, south of Ashen Rise, and west of Egan's Wood. Risa negotiated to be granted a lot of land south of the Sandpoint Boneyard instead of farmland in the hinterlands.
Durridan was an adventurer throughout Varisia for two decades before his father was killed, and had fathered many daughters (but no sons) over those two decades. He used the majority of the wealth he acquired from adventuring to support his daughters and their mothers. He set down roots after his father was killed to help his mother run the family farm and extended invitations to his daughters and grandchildren to come live on the expanded family lands, which several accepted. Many of his bloodline follow the personal pantheon he reveres. Some of the other farming families and residents of Sandpoint came to revere The Family as their pantheon as well. Word of The Family spread out from Sandpoint since its founding and the worship of the pantheon can be found wherever Cayden, Desna and Kurgess are revered.
Traditionally the first day of a extended-stay (2 month) family reunion of Durridan Vladimir' s descendants, begins on Cayden Cailean's Ascencion Day (11th of Kuthona) and lasts until Merrymead (2nd of Calistril). It is not unusual for at least one local family member to join a Varisian caravan one of their cousins is in at the end of this time or for a visiting cousin to decide to stay around longer. Sometimes this choice is an involuntary one, depending on where and who they were with while celebrating Merrymead - some visiting family decide to catch up to the caravan that already left earlier and some locals who were passed out in one of the caravan carriages decide to make their way back home.
The Family [pantheon]
Deities: Cayden Cailean, Desna, Kurgess
Areas of Concern: bravery, healthy competition, travelers
Edicts: seek glory and adventure, compete to your full potential, explore new places
Anathema: be mean or standoffish when drunk, engage in bigoted behavior, cheat at honorable contests