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quest-master wrote:


The reason I put 50% + 10% is because of effects like the monk's ki fist ability that makes the monk's unarmed attack a magic weapon without an actual enhancement bonus. I think 50% should be the minimum, with (+0) magic weapons being 50%.

So why not give the Monk an "effective" bonus for dealing with Ghost Touch?

Monks get Ki Magic at 4th level, so why not 40%+10% per Enhancement bonus or 1/4 Monk Level?

That way a Monk has +10% at 4th level, +20% at 8th, etc?


I like it, but maybe, instead of +10% per enhancement bonus, you should make it +5%. that way, it's gotta be a +5, with five more effective enhancement bonuses from various other effects (thundering, shocking, etc) before it becomes 100% vs. incorporeal... or maybe even 4%, which would still give the ghost a 10% chance against the +5 Mace of Thundering, Shocking Burst, and Disruption.

I mean, with spells, there's still a 5% chance that a 9th level spell will miss/fail. And even then I'd say that spells designed to target Undead specifically should get a +5% (so Disrupt Undead would confer a 5% bonus to hit an incorporeal creature)