Lizardfolk

Kisharn's page

46 posts. Alias of thejeff.


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HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

I'm going to assume we're actually levelling to 6, not 12, as much fun as that would be.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Kisharn will follow suit.
"Yeah. Pick one. Lure it out. Stay out of range and just keep hitting it and falling back."
Should be able to take them all out without risk.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Kisharn's upgraded his weapon and bought a few healing potions and elixers, so he's ready to go to the storehouse when others are.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

As Kisharn also has no medical skill or spells, he'll do little more than fetch and carry and try to use his diplomatic and performance skills subtly to raise people's spirits.

Still, he's visibly relieved to turn towards the storehouse and a problem he's somewhat more capable of dealing with.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Kisharn also looks a bit puzzled at the elf.
"If we can help, I suppose we will, but none of us are healers. I'm not sure what we can do. What is happening?"

I'm going to go ahead and upgrade my weapon and pick up a couple other things when I have a bit more time to plan.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Yeah, still here.

"I've got a place in town we can hold up, get some rest and figure
out what to do next.
"

We've also got some loot we should split up.
By my reckoning:
250gp - note money lender Iwisa Block
Scroll of nondetection
2 Aspis bronze badges (10 gp each, but probably keep in case we need to
impersonate them.)
Evil dark red gemstones - not to be sold, I think.
bag of 50 gp from Abayone

Assuming we cash the bearer's note, that's 75gp each from the
cash. Don't know if anyone can use the scroll - I'm afraid it might be
important, but if we can't cast it?

I'd like use some of my share of that loot to get a Striking Rune on
my cane, but I'm not sure how long that would take or if we should
spend the time.

Once we've rested, we should go and talk to our patron, so she at
least knows what we've learned.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

"Slime seems like it would be quiet, pent up in a box. Hopefully it's something else." How big is this box? Person sized? Small animal size?

"I guess we don't really have much choice. Crack it open and let's see what happens."

Before that happens though, Kisharn looks at the stones. "Can we secure these somehow? Without touching them would be best.
The Nex connection makes sense. Still not sure how Xatambra fits in.
"


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

I'd thought Grisshuk had come part way with us, since the oozes were breaking into A1

"So what does this mean? Aspis and some connection to Xatramba? And an Angazhan symbol? Are they behind this curse and this caravan guy got caught by it too?"

"We should check out the other room in here, but I'm not sure what to make of this."


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Kisharn glances at the Tome:
1d20 + 1 ⇒ (20) + 1 = 21

"Oh hey, that's Angazhan's symbol. I ran into some of his cultists before."


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Kisharn strikes again, hoping to whittle the ooze down.
Cane: 1d20 + 14 ⇒ (3) + 14 = 17
damage, bludgeoning: 1d6 + 3 ⇒ (1) + 3 = 4

Cane: 1d20 + 14 - 5 ⇒ (17) + 14 - 5 = 26
damage, bludgeoning: 1d6 + 3 ⇒ (3) + 3 = 6

Cane: 1d20 + 14 - 10 ⇒ (14) + 14 - 10 = 18
damage, bludgeoning: 1d6 + 3 ⇒ (4) + 3 = 7


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Initiative(perception): 1d20 + 10 ⇒ (17) + 10 = 27
We're going at the same time, so I'll post now

Kisharn draws his cane and moves forward, tumbling past the ooze to opposite Eegkokirro, gaining panache and then striking at it.
Acrobatics: 1d20 + 15 ⇒ (19) + 15 = 34

Cane: 1d20 + 14 ⇒ (13) + 14 = 27
Damage, bludgeoning: 1d6 + 3 ⇒ (4) + 3 = 7


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

"I'm sure that puddle is important, but I really don't want to disturb it. That's more ooze than I want to deal with. Maybe check the northern room first?"
He takes another look at the oil.
"I guess we could throw something into it and block the door if moves?"

I assume the secret doors weren't marked on the map?


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

"Well, if this door's part open and you don't hear anything, we should probably check there first.

Kisharn will peer through the crack and slowly ease the door open enough to slip through, backing off if he spots another ooze or just a suspicious puddle.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

"You've got this. I'm not worried at all."

Kisharn steps back into the other room.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Kisharn will back Mok up, a little more cautiously.

"Grisshuk, looks like there's another way out beyond this room. If the way is clear, you'll be able to get out there."


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

"If they won't follow us, let's get out of sight. Be careful though, if we get into another fight, they might be attracted to the noises.

Kisharn will quickly drink his potion before heading to the double doors to A4.
Minor Healing: 1d8 ⇒ 5

Were we able to learn anything from the map on the table before we were interrupted?


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

"Guess we're not getting that chance to rest up. Should we let him in? Those are probably the slaver he used to work with, trying to get him back in their business."

Unless the others object, Kisharn will open the door and try to get Grisshuk inside before closing it again.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

"We may have to. I do have a potion I could drink, but even with that I wouldn't be ready for another fight like that last one. I hate to leave when we may be close to finding something, but I'm not sure what else we can do."

We can at least see if the map or anything else in this room can tell us anything. I think Lani might have some healing as well, but I don't know how the inventor works. :)

And all the victims are supposedly human, but we might still be able to tell something from their clothes and things. Do we know if Khalibi was human?


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

"I think you're right, my friend. It definitely hurt me. Who'd think a lump of wood could hit so hard?"
He practically collapses against table, letting Eegkokirro patch him up a bit.

Once feeling a little better, he'll look to the map as well.

"I hope that ooze by the door wasn't Khalibi. That'd make it hard to find out much."


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Acrobatics: 1d20 + 14 ⇒ (7) + 14 = 21
Kisharn tries to get past him again, but he slips in his own blood and just comes face to face with the golem again.

Claws: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 2d6 + 3 ⇒ (6, 2) + 3 = 11
He lashes out without his usual flair, but still manages to connect.

Then he Steps clear again.

Tumble Through, Strike, Step.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Does he have reach? I did step back to prevent that.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Shouldn't Eegkokirro have gotten Sneak attack on that last hit?

Acrobatics: 1d20 + 14 ⇒ (4) + 14 = 18
Kisharn is badly hurt by the golem's pummelling and he's too off balance to tumble past the creature.

Claw: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 2d6 + 3 ⇒ (3, 2) + 3 = 8

He tries to strike with his claws, but then steps back out of its immediate reach.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Seeing the golem move, Kisharn dashes up to flank and attack. "Watch out, Eegkokirro!"

Claws: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 2d6 + 3 + 3 ⇒ (1, 2) + 3 + 3 = 9

Claws, Confident Finisher: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
Damage: 2d6 + 3 + 3d6 ⇒ (5, 3) + 3 + (2, 3, 3) = 19

Stride, Strike, Strike. Loses panache

He will Nimble Dodge for +2 AC if attacked


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

I'm sort of amused (and kind of frustrated with myself) that despite knowing the basic premise of this module, three of us built characters handicapped against oozes. Especially me and Eegkokirro, both with precision damage.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Kisharn is keeping an eye on the golem, but since it seems content to stay where it is, he'll simply pummel the ooze.

Cane: 1d20 + 14 ⇒ (17) + 14 = 31 against flat-footed
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Cane: 1d20 + 14 - 5 ⇒ (13) + 14 - 5 = 22 against flat-footed
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Cane: 1d20 + 14 - 10 ⇒ (1) + 14 - 10 = 5 against flat-footed
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Kisharn tumbles over the Ooze, landing on the other side and striking out with his cane.

Acrobatics: 1d20 + 15 ⇒ (14) + 15 = 29 Gains panache, which won't help much against the ooze, but also moves to flank.

Cane: 1d20 + 14 ⇒ (17) + 14 = 31 against flat-footed.
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Cane: 1d20 + 14 - 5 ⇒ (5) + 14 - 5 = 14 against flat-footed.
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

"I'm not really fond of oozes, I'll probably go dance with the golem once it's closer."


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Initiative(Perception): 1d20 + 10 ⇒ (16) + 10 = 26

Fast, but still behind the ooze

"I think we've found the right place."


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

"Shall we just take a quick look through the building to see if anyone is here or anything obviously amiss? Come back and search more thoroughly if we need to."

Unless someone objects, Kisharn will go ahead to knock on the northern door and then try to open it.,.ll


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

You can just right-click save the avatar image and then drag it onto the map. I just used the one from my last post.

Kisharn will wait a bit to see if there's an answer to Mok's pounding, before going to scout around to building to see if there's any activity or way to see or get inside.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

"I agree. The Caravan house may be the source. Intentionally or not. Perhaps something brought in on a caravan trip?
What approach should we take? Just barge in and demand answers? It's worked so far. Or maybe we could be looking for work and bring the curse up as a reason for wanting to get out of town?
"


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14

"The rumor was you were doing it on purpose, but that sounds like you're just infected or cursed like the others we've met. Possibly like us too. It doesn't seem to affect non-humans, but we can spread it. If you're serious about repenting, start by staying away from humans until someone finds a way to stop this.

Can you tell us anything more about this Khalibi? Sounds like he might be closer to the source of the problem."


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Kisharn grimaces, "I'm not sure. I think we should visit Numu to learn all we can first, but I don't want this Grisshuk turning more people into oozes while we delay. Or just to let the disease spread further."


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

If this is turning into just a performance, Kisharn is all in. No need to counter Baats’ulan's arguments if no one is paying attention to him.

He'll join in with Eegkokirro's acrobatic display.
Acrobatics: 1d20 + 15 ⇒ (15) + 15 = 30

Though I do wonder, perhaps a little too late, if shutting him down like this is the best way to get information out of him, which was our original hope.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Sorry for being out of touch. If I can fill in the previous round:
"While we can be carriers, our immunity will let us protect others from those who fall to this foul plague and may even be key in finding a way to end it."
Diplomacy: 1d20 + 9 ⇒ (1) + 9 = 10
Or maybe I should have just skipped that turn

"Our town may be mostly humans, but we have lived here with you for centuries. We have learned from each other and grown together." As he continues he moves into a popular dance that most of at least the younger people in the crowd will know, "This style draws on traditions from both the Zenj and Iruxi, but it's now a part of Kibwe."
Perform: 1d20 + 13 ⇒ (16) + 13 = 29
that's a little better. I have Impressive Performance, so that can be a Diplomacy Make and Impression, if that makes a difference.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

"Starting with Baats'ulan is fine by me. Even if he's not connected directly, if some of his followers have been stricken, he may know something. "

How long do we have until sundown? Assuming it's not close:
"To kill time until sundown, we could do a little digging on our own to see if there's anything in the rumor mill that Abayone hasn't heard."


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Kisharn step up with a bow and bit of a flourish, playing as much to the audience as to Abayone Munme.

"I cannot speak for these others, but my talents are at the Council's disposal for this matter. Kendi is a great loss and if there have been others, I don't like to think on the possibilities."


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

With the fight ended, Kisharn spends a silent moment looking down at the remains of what used to be Kendi Laughs-Long, before saying a few formal sounding words in iruxi. Then he turns to the others and the approaching merchants, wiping his weapon clean as he does so.

"Apparently I've been a little too isolated, preparing for the new show. This has happened before? Often?"


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Yeah, does seem a bit risky. In this case, I don't think we had much if anything in the way of area effect damage.

BTW: did you really mean a 37 DC on that Fort save?


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

"Eegkokirro! Just like old times, except the old times were bandits and not acid blobs that used to be friends."

Still flanking with Eegkokirro, Kisharn whacks the ooze until it stops moving.
cane: 1d20 + 14 ⇒ (3) + 14 = 17
bludgeoning Damage: 1d6 + 3 ⇒ (1) + 3 = 4

cane: 1d20 + 14 - 5 ⇒ (15) + 14 - 5 = 24
bludgeoning Damage: 1d6 + 3 ⇒ (4) + 3 = 7

cane: 1d20 + 14 - 10 ⇒ (9) + 14 - 10 = 13
bludgeoning Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Since I assume I'll be splashed by any hits. Probably taking more damage than I did.
Reflex: 1d20 + 13 ⇒ (2) + 13 = 15
Reflex: 1d20 + 13 ⇒ (17) + 13 = 30
Reflex: 1d20 + 13 ⇒ (5) + 13 = 18


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Hate to say it, but I got it with wood as well. I assume I should make that save as well.
Reflex: 1d20 + 13 ⇒ (19) + 13 = 32


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Acrobatics: 1d20 + 15 ⇒ (4) + 15 = 19
Having gotten his feet back under him, Kisharn leaps gracefully over and past the ooze, scooping up his new cane and spinning back to attack with it. If he's successful with the tumble, which I think he should be, he gains panache, not that it does him much good here.

attack: 1d20 + 14 ⇒ (5) + 14 = 19
damage, bludgeoning: 1d6 + 3 ⇒ (4) + 3 = 7 That would normally be another +3 precision, but I don't believe ooze's take that.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

I'm not sure where the third die is coming from either.
The only thing I can see is if you're figuring in power attack. That would bring you up to 3d6, but it takes 2 actions so it won't be on every attack.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Kisharn sees the acid etching into Mecha-Man's body and glances down at his own claws before launching himself forward, tumbling past the ooze into Kendi's stall.
Acrobatics: 1d20 + 15 ⇒ (1) + 15 = 16
Or rather he intends to, but instead slips on a puddle of slime and barely keeps from going head first into the ooze. This would provoke, if the ooze has any such reactions. Great introduction for my graceful character.:)

Off-balance, he'll make a completely futile attempt to appeal, "Kendi, if there's anything left of you in there, stop struggling. We're your friends. I'm sure there's a way to get you back.
Diplomacy: 1d20 + 9 ⇒ (4) + 9 = 13

Meanwhile, he's scanning the back of the stall to spot the new fancy cane he'd come here to pick up.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
Eegkokirro wrote:
Eegkokirro comes to Kibwe about four times a year for seven to ten days at a time. He can also be found in the region north of the city most of the time. Maybe some of our characters know each other? Feel free to say you know him if you like.

Kisharn's in Kibwe most of the time, except for occasional travels, so we could quite easily have met up at some point.


HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6

Sliding in late here, sorry, but just to finish setting the scene:

A slender iruxi moves through the crowd, stopping often to chat with merchants and other locals. As he nears Kendi's stall he calls out, "Hey Kendi, is that cane ready? I can't wait ..." He trails off as he gets a closer look and sees how he looks. "Are you alright? You look like half the troupe the morning after a good show."

He's wearing leather armor and a flowing scarf, both in bright colors that somehow don't clash with his own bright green scales. No visible weapons on him except for a dagger at his belt.

Initiative: 1d20 + 10 ⇒ (7) + 10 = 17
He's too shocked by the sudden collapse to do anything other than gasp "Kendi! No!"


Still working on the crunch, but Kisharn is an Iruxi Swashbuckler. Hatched and reared in Kibwe, he mostly works as a performer, but he's gotten in enough trouble on various tours across the Expanse to qualify as "adventurer". While his kin are of course not affected by the curse, others in his troupe and most of his potential audience are!

I'm currently digging through magic items. Does an uncommon weapon count as our one uncommon magic item? I'm looking at a dueling spear as an appropriate Battledancer weapon.