HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
As Kisharn also has no medical skill or spells, he'll do little more than fetch and carry and try to use his diplomatic and performance skills subtly to raise people's spirits. Still, he's visibly relieved to turn towards the storehouse and a problem he's somewhat more capable of dealing with.
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
Kisharn also looks a bit puzzled at the elf.
I'm going to go ahead and upgrade my weapon and pick up a couple other things when I have a bit more time to plan.
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
Yeah, still here. "I've got a place in town we can hold up, get some rest and figure
We've also got some loot we should split up.
Assuming we cash the bearer's note, that's 75gp each from the
I'd like use some of my share of that loot to get a Striking Rune on
Once we've rested, we should go and talk to our patron, so she at
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
"Slime seems like it would be quiet, pent up in a box. Hopefully it's something else." How big is this box? Person sized? Small animal size? "I guess we don't really have much choice. Crack it open and let's see what happens." Before that happens though, Kisharn looks at the stones. "Can we secure these somehow? Without touching them would be best.
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
I'd thought Grisshuk had come part way with us, since the oozes were breaking into A1 "So what does this mean? Aspis and some connection to Xatramba? And an Angazhan symbol? Are they behind this curse and this caravan guy got caught by it too?" "We should check out the other room in here, but I'm not sure what to make of this."
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
Kisharn strikes again, hoping to whittle the ooze down.
Cane: 1d20 + 14 - 5 ⇒ (17) + 14 - 5 = 26
Cane: 1d20 + 14 - 10 ⇒ (14) + 14 - 10 = 18
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
Initiative(perception): 1d20 + 10 ⇒ (17) + 10 = 27
Kisharn draws his cane and moves forward, tumbling past the ooze to opposite Eegkokirro, gaining panache and then striking at it.
Cane: 1d20 + 14 ⇒ (13) + 14 = 27
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
"I'm sure that puddle is important, but I really don't want to disturb it. That's more ooze than I want to deal with. Maybe check the northern room first?"
I assume the secret doors weren't marked on the map?
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
"Well, if this door's part open and you don't hear anything, we should probably check there first. Kisharn will peer through the crack and slowly ease the door open enough to slip through, backing off if he spots another ooze or just a suspicious puddle.
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
"If they won't follow us, let's get out of sight. Be careful though, if we get into another fight, they might be attracted to the noises. Kisharn will quickly drink his potion before heading to the double doors to A4.
Were we able to learn anything from the map on the table before we were interrupted?
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
"Guess we're not getting that chance to rest up. Should we let him in? Those are probably the slaver he used to work with, trying to get him back in their business." Unless the others object, Kisharn will open the door and try to get Grisshuk inside before closing it again.
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
"We may have to. I do have a potion I could drink, but even with that I wouldn't be ready for another fight like that last one. I hate to leave when we may be close to finding something, but I'm not sure what else we can do." We can at least see if the map or anything else in this room can tell us anything. I think Lani might have some healing as well, but I don't know how the inventor works. :) And all the victims are supposedly human, but we might still be able to tell something from their clothes and things. Do we know if Khalibi was human?
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
"I think you're right, my friend. It definitely hurt me. Who'd think a lump of wood could hit so hard?"
Once feeling a little better, he'll look to the map as well. "I hope that ooze by the door wasn't Khalibi. That'd make it hard to find out much."
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
Acrobatics: 1d20 + 14 ⇒ (7) + 14 = 21
Claws: 1d20 + 14 ⇒ (14) + 14 = 28
Then he Steps clear again. Tumble Through, Strike, Step.
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
Shouldn't Eegkokirro have gotten Sneak attack on that last hit? Acrobatics: 1d20 + 14 ⇒ (4) + 14 = 18
Claw: 1d20 + 14 ⇒ (4) + 14 = 18
He tries to strike with his claws, but then steps back out of its immediate reach.
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
Seeing the golem move, Kisharn dashes up to flank and attack. "Watch out, Eegkokirro!" Claws: 1d20 + 14 ⇒ (7) + 14 = 21
Claws, Confident Finisher: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
Stride, Strike, Strike. Loses panache He will Nimble Dodge for +2 AC if attacked
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
I'm sort of amused (and kind of frustrated with myself) that despite knowing the basic premise of this module, three of us built characters handicapped against oozes. Especially me and Eegkokirro, both with precision damage.
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
Kisharn is keeping an eye on the golem, but since it seems content to stay where it is, he'll simply pummel the ooze. Cane: 1d20 + 14 ⇒ (17) + 14 = 31 against flat-footed
Cane: 1d20 + 14 - 5 ⇒ (13) + 14 - 5 = 22 against flat-footed
Cane: 1d20 + 14 - 10 ⇒ (1) + 14 - 10 = 5 against flat-footed
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
Kisharn tumbles over the Ooze, landing on the other side and striking out with his cane. Acrobatics: 1d20 + 15 ⇒ (14) + 15 = 29 Gains panache, which won't help much against the ooze, but also moves to flank. Cane: 1d20 + 14 ⇒ (17) + 14 = 31 against flat-footed.
Cane: 1d20 + 14 - 5 ⇒ (5) + 14 - 5 = 14 against flat-footed.
"I'm not really fond of oozes, I'll probably go dance with the golem once it's closer."
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
"Shall we just take a quick look through the building to see if anyone is here or anything obviously amiss? Come back and search more thoroughly if we need to." Unless someone objects, Kisharn will go ahead to knock on the northern door and then try to open it.,.ll
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
You can just right-click save the avatar image and then drag it onto the map. I just used the one from my last post. Kisharn will wait a bit to see if there's an answer to Mok's pounding, before going to scout around to building to see if there's any activity or way to see or get inside.
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
"I agree. The Caravan house may be the source. Intentionally or not. Perhaps something brought in on a caravan trip?
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14 "The rumor was you were doing it on purpose, but that sounds like you're just infected or cursed like the others we've met. Possibly like us too. It doesn't seem to affect non-humans, but we can spread it. If you're serious about repenting, start by staying away from humans until someone finds a way to stop this. Can you tell us anything more about this Khalibi? Sounds like he might be closer to the source of the problem."
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
If this is turning into just a performance, Kisharn is all in. No need to counter Baats’ulan's arguments if no one is paying attention to him. He'll join in with Eegkokirro's acrobatic display.
Though I do wonder, perhaps a little too late, if shutting him down like this is the best way to get information out of him, which was our original hope.
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
Sorry for being out of touch. If I can fill in the previous round:
"Our town may be mostly humans, but we have lived here with you for centuries. We have learned from each other and grown together." As he continues he moves into a popular dance that most of at least the younger people in the crowd will know, "This style draws on traditions from both the Zenj and Iruxi, but it's now a part of Kibwe."
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
"Starting with Baats'ulan is fine by me. Even if he's not connected directly, if some of his followers have been stricken, he may know something. " How long do we have until sundown? Assuming it's not close:
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
Kisharn step up with a bow and bit of a flourish, playing as much to the audience as to Abayone Munme. "I cannot speak for these others, but my talents are at the Council's disposal for this matter. Kendi is a great loss and if there have been others, I don't like to think on the possibilities."
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
With the fight ended, Kisharn spends a silent moment looking down at the remains of what used to be Kendi Laughs-Long, before saying a few formal sounding words in iruxi. Then he turns to the others and the approaching merchants, wiping his weapon clean as he does so. "Apparently I've been a little too isolated, preparing for the new show. This has happened before? Often?"
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
"Eegkokirro! Just like old times, except the old times were bandits and not acid blobs that used to be friends." Still flanking with Eegkokirro, Kisharn whacks the ooze until it stops moving.
cane: 1d20 + 14 - 5 ⇒ (15) + 14 - 5 = 24
cane: 1d20 + 14 - 10 ⇒ (9) + 14 - 10 = 13
Since I assume I'll be splashed by any hits. Probably taking more damage than I did.
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
Acrobatics: 1d20 + 15 ⇒ (4) + 15 = 19
attack: 1d20 + 14 ⇒ (5) + 14 = 19
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
Kisharn sees the acid etching into Mecha-Man's body and glances down at his own claws before launching himself forward, tumbling past the ooze into Kendi's stall.
Off-balance, he'll make a completely futile attempt to appeal, "Kendi, if there's anything left of you in there, stop struggling. We're your friends. I'm sure there's a way to get you back.
Meanwhile, he's scanning the back of the stall to spot the new fancy cane he'd come here to pick up.
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
Eegkokirro wrote: Eegkokirro comes to Kibwe about four times a year for seven to ten days at a time. He can also be found in the region north of the city most of the time. Maybe some of our characters know each other? Feel free to say you know him if you like. Kisharn's in Kibwe most of the time, except for occasional travels, so we could quite easily have met up at some point.
HP 80/80 AC 23 Fort 12 Ref 14 Will 11 Perception 11 Stealth 12 Iruxi Swashbuckler 6
Sliding in late here, sorry, but just to finish setting the scene: A slender iruxi moves through the crowd, stopping often to chat with merchants and other locals. As he nears Kendi's stall he calls out, "Hey Kendi, is that cane ready? I can't wait ..." He trails off as he gets a closer look and sees how he looks. "Are you alright? You look like half the troupe the morning after a good show." He's wearing leather armor and a flowing scarf, both in bright colors that somehow don't clash with his own bright green scales. No visible weapons on him except for a dagger at his belt. Initiative: 1d20 + 10 ⇒ (7) + 10 = 17
Still working on the crunch, but Kisharn is an Iruxi Swashbuckler. Hatched and reared in Kibwe, he mostly works as a performer, but he's gotten in enough trouble on various tours across the Expanse to qualify as "adventurer". While his kin are of course not affected by the curse, others in his troupe and most of his potential audience are! I'm currently digging through magic items. Does an uncommon weapon count as our one uncommon magic item? I'm looking at a dueling spear as an appropriate Battledancer weapon. |