Hello, per the rules, it states that it takes an amount of UPB's to craft an item as it normally costs. Example, a pistol would cost 350 credits to buy, or 350 UPB's to craft. HOWEVER, when it comes to repairing starships, it says it only costs 10 UPB to repair 1 Hull Point. This makes no sense. The cost to create an item from UPB's is hundreds of times more expensive to make something than it is to repair the ship's hull? Has this been addressed? If not, I was going to houserule that it takes 1000 UPB to repair 1 Hull Point. Thoughts?
I think ppl are answering without knowing the Operative Trick Attack. A player is not spending a feat for skill focus, they get it for free. That is a free +3. Then they get another +4 for free for the Trick Attack. +7 total for no commitment at all. Then add ability bonus and race. Again, if the Trick Attack was not so OP, then there would be no +13. It would be a more reasonable +8 or +9. I must be the only person that sees something wrong with a level 1 having such a massive bonus...
I have players having +13 in these tricks at Level 1, and (before we knew about the Ghost mistake), had +17 in Ghost. That is ridiculous by ANY standard. No 1st level player should have +13 in ANYTHING! Why even have such a massive boost to ANY skill? This is way broke IMO, and unless it is fixed in errata, I'm going to houserule it down. What say the Devs? Any chance of reducing all of these via errata?
This is my house rule on that subject: A Mechanic’s Drone cannot perform a function during Starship combat unless it has Manipulator Arms, or has specifically selected Computer Use or Engineering as a skill (it is assumed at that point to have some sort of connector/device that allows it to interface and do its thing). |