Kingbreaker
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GALAN OF Pratha CR 1/2
Male Human Fighter (Polearm Master) 1
NG Medium Humanoid (Human)
Init +2; Perception +6
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DEFENSE
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AC 17, touch 12, flat-footed 15. . (+5 armor, +2 Dex)
hp 12 (1d10+2)
Fort +3, Ref +2, Will +1
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OFFENSE
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Spd 20 ft.
Melee
. . Guisarme +6 (2d4+6) and
. . Longsword +5 (1d8+4)
Ranged Javelins +3 (1d6+4)
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STATISTICS
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Str 18,
Dex 14,
Con 12,
Int 14,
Wis 12,
Cha 7
Base Atk +1; CMB +5 (+7 Tripping, +8 tripping with guisarme); CMD 17 (19 vs. Trip)
Feats
Combat Expertise +/-1,
Improved Trip,
Weapon Focus: Guisarme
Traits
Anatomist,
Tomb Raider: Perception
Skills
Acrobatics -1,
Climb +0,
Escape Artist -2,
Fly -2,
Heal +2,
Dungeoneering +7,
Perception +6,
Ride -2,
Stealth -2,
Survival +5,
Swim +0
Languages
Celestial,
Common,
Draconic
Combat Gear
Guisarme,
Longsword
Large Shield
10 Javelins
Halberd,
Scale Mail;
Other Gear
Rations, trail (per day),
Sunrod
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SPECIAL ABILITIES
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Anatomist +1 to confirm critical hits.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Improved Trip You Trip at +2 and don't cause an attack of opportunity.
-So the basic idea is to make this a controller-type fighter with a trip-capable reach weapon.
- In the future, I'll add
combat reflexes,
dodge,
mobility,
spring attack (?)
combat patrol (?)
greater trip,
improved critical (guisarme)
lunge (?)
Other feats?
- The sword 'n' board are more-or less temporary, until I get more manouverability in combat.
- Before anybody criticizes me for wasting points on INT and Wisdom, given the increasing marginal cost of higher dex, it works out better this way in the long run. I'll probably put two points into dex to get another AOO and +1 to AC.
