Quadstriker wrote:
Apparently the proper way to GM this is to tell everyone they take 100 points of damage.
Then wait 45 seconds.
Then give them the good news.
When I played this scenario and we got here, the GM walked around the table and asked to see everyone's character sheets (writing down hit points). Then he asked us to make our saves and gave us each a very different amount of damage. Took us a second to realize that everyone who failed got taken down to 1 and we figured out it was the most painful heal spell any of our characters had ever been hit with. Good times.