| Classes/Levels |
AC17 T13 FF15 CMD12 | HP 26 | F +3* R +3* W +3* | Init +2 | Perc +5 |
About King Hurley
King Hurley
Male wayang wizard (spirit whisperer) 3 (Pathfinder RPG Advanced Class Guide 133, Pathfinder RPG Bestiary 4 274)
CN Small humanoid (wayang)
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 26 (3d6+9)
Fort +3, Ref +3, Will +3; +2 vs. shadow spells
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Offense
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Speed 20 ft.
Melee club +2 (1d4) or
. . scythe -2 (1d6/×4)
Wizard (Spirit Whisperer) Spells Prepared (CL 3rd; concentration +7)
. . 2nd—false life, flurry of snowballs (DC 16)
. . 1st—color spray (DC 15), intensified snowball (2, DC 16)
. . 0 (at will)—daze (DC 14), detect magic, disrupt undead, ray of frost
. . S spirit magic spell; Spirit Waves Wandering Spirit
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Statistics
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Str 10, Dex 14, Con 14, Int 19, Wis 10, Cha 8
Base Atk +1; CMB +0; CMD 12
Feats Alertness, Intensified Spell[APG], Spell Focus (conjuration), Spell Specialization[UM]
Traits magical lineage, precocious spellcaster
Skills Acrobatics +2 (-2 to jump), Bluff +0, Craft (alchemy) +8, Fly +8, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +5, Sense Motive +2, Spellcraft +10, Stealth +8; Racial Modifiers +2 Perception, +2 Stealth
Languages Abyssal, Aklo, Common, Draconic, Goblin, Hallit, Wayang
SQ dissolution’s child, light and dark, wave strike
Combat Gear pearl of power (1st level) (2), potion of cure light wounds, scroll of comprehend languages, scroll of grease, scroll of magic weapon, scroll of obscuring mist, scroll of protection from evil, scroll of reduce person, scroll of reduce person, wand of infernal healing (50 charges), wand of mage armor (50 charges), liquid ice[APG]; Other Gear club, scythe, canteen[UE], hat[UE], masterwork backpack[APG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], signal whistle, 20 gp, 8 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dissolution’s Child (3 rounds, 1/day) (Su) Assume the appearance of a shadow, as invisibilty.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Light and Dark (1/day) (Su) As an imm action, treat positive/negative energy as if undead for 1 min.
Shadow Resistance +2 on saves vs. shadow spells.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Snowball) Pick one spell and cast it as if you were higher level
Wave Strike (2/day) (Su) As a standard action, melee touch drenches and pushes 5 ft.