Halruun

KingHades's page

Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 5 Organized Play characters.


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Check out the Tekko-kagi-
http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/tekko -kagi

It specifically says that you can use this weapon defensively like a buckler. With that in mind, it seems totally legit that you could enchant it as you would a shield. I would apply the same rule to any weapon with the blocking quality. It's just that you would only get the enhancement bonus tacked on to your shield bonus if you were fighting defensively. Even then, the weapon would not be treated as a magic weapon for purposes of DR, etc. unless you then also enchanted it as a weapon.

It's odd conceptually, but it makes some sense to me. There's historical precedent for similar use of weapons when held in the off-hand, such as dual wielding with a rapier and main gauche.


Wind Stance will not grant the concealment you need to re-Stealth and continue sniping. However, the whole point of sniping as a Shadowdancer is that Hide in Plain Sight lets you re-Stealth with 10 feet of dim light even while being observed. Although it doesn't explicitly say so, I have always assumed (and house ruled) that the ability allows you to re-Stealth while sniping without the usual -20 to your Stealth check.

Also, bear in mind that you can use Stealth as part of a move action, so as long as you end up in a space within 10 feet of dim light, a Shadowdancer can in a single round:
1. take a single attack from Stealth
2. move up to half his/her speed
3. re-Stealth

Rinse, repeat.

Again, I believe the spirit of Hide in Plain Sight (whether from Shadowdancer, Ranger, etc.) is meant to let you "disappear" through (mostly) non-magical means. So in my games, it lets you snipe without the -20 to your Stealth check.


Sean K Reynolds wrote:
I pointed out to Jason that the no-somatic text only appears in the rules on concentration, not on grapple, and is a legacy of when grapple was a whole-body thing instead of a just-an-arm thing. The no-somatic rule is being errata'd out of the game, it shouldn't have been left in.

So my oracle of the heavens can Color Spray in a grapple now as long as I have some colored sand in my hand before I get grappled? Thank you, Sean!


I just recently put together a crossbowman build for Pathfinder Society Organized Play. I decided to focus exclusively on the Deadeye ability, maximizing the amount of damage I can do with a single attack. Here are the feats I chose (all for use with a light crossbow) and the order I will take them as the character levels:

Level 1: Point Blank Shot
Fighter 1: Rapid Reload
Human bonus feat: Weapon Focus
F2: Precise Shot
L3: Deadly Aim
F4: Weapon Specialization
L5: Weapon Finesse (for use with armor spikes for Attacks of Op)
F6: Vital Strike
L7: Point Blank Master
F8: Improved Critical
L9: Devastating Strike
F10: Greater Weapon Focus
L11: Improved Vital Strike
F12: Greater Weapon Specialization

With a starting Dex of 18 and modest gear gains, a single Deadeye Shot attack at level 12 will do 3d8+20 damage. I think it should be an interesting and fun concept to play as long as I can make smart choices about wording my readied actions and using 5-foot steps to reload safely.


It depends on the level of darkness they're hiding in. Dim light or darker counts as concealment and allows Stealth checks to be made inside it. However, those with darkvision can see clearly in dim light or darkness, hence negating the concealment which the Stealthed character is relying on to hide. However, if the darkened area is supernaturally dark, such as through the use of a "Deeper Darkness" spell, darkvision cannot penetrate it. In that case, it still provides concealment and ANYONE can use Stealth inside it.

Hide in Plain Sight's big advantage is that you can attack from concealment and re-Stealth while your opponent(s) is/are looking right at you and you take no negative, need to make no diversion, etc. Anyone can Stealth in dim light; it's just that after they've revealed themself, they can't re-Stealth very easily. And of course, if their opponent has low-light vision or darkvision, they better also have cover to hide behind or their Stealth gets eradicated when their opponent basically ignores the darkness-based concealment they're Stealthed in.

Hope that helps. I know it's tough to wrap your mind around, but that's how it seems to work.


I would point to the cost/ text regarding items made from darkwood as an indicator.

"To determine the price of a darkwood item, use the original weight, but add 10gp per pound to the price of a masterwork version of that item." Like mithral, an item made of darkwood "weighs only half as much as a normal wooden item of that type."

So mithral seems to mimic the effects of darkwood for metal items while also allowing the weilder to bypass damage reduction/silver. I would say use the same rule: cost is based on original weight. You want a weapon that goes through damage reduction/silver? Well, you can pay close to nothing to get it alchemcally silvered and do -1 damage OR you can save up and get a mithral version that won't suffer the damage penalty and weighs half as much.

You make the call.