Whiskifiss

Kimp "Griefer" Tweed's page

38 posts. Organized Play character for cartmanbeck (RPG Superstar 2014 Top 16).


RSS

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Yep, unfortunately I'll have to bow out of this one since I didn't realize it was a 3-6.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Ha, I got games mixed up in my head, thinking you were in the group I ran Krensher with.

"Oh yeah, now I remember seeing an android that looked kinda like you. Cool... nice to meet you... again? I guess?"

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

"Hi there. I'm Kimp. Nice to... meet you.. you're alive, right? Not just a robot of some kind?"

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Excellent, and thanks for running, Aerondor!

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

"I think it's above our pay grade. Let the Starfinders figure it out."

I vote for not telling anyone other than our superiors.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Kimp pulls out his needler rifle and moves into the room. Two move actions.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Kimp looks to the others, not sure if the timetable would allow us to rest in their sleep quarters. He had disposed of the food hastily, hoping to save face. Bluff: 1d20 + 4 ⇒ (7) + 4 = 11 but had spilled some of it in doing so.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

"That's very kind of you. I'm up for escorting you. I'd be interested in checking out one of those soarnettles if we can safely catch one. They sound really interesting."

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

"I'm a Ysoki. Kimp's the name. Nice to meet you." Kimp gives a clumsy bow, obviously not knowing what to do in such a situation.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Kimp is incredibly proud of his dance moves, as robotic as they are (almost as robotic as Pangea-Zeta's) and is also a bit disappointed at not having a fan club when he finishes. He waits patiently for something to happen with Silveras and the new winged bug-lady.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Perception 20: 1d20 + 7 ⇒ (7) + 7 = 14 Kimp shrugs and joins the bug that has come up to him in performing the ritual.

Not knowing the steps, Kimp starts doing the foot movements he learned in the dancing-focused vidgame Dance Dance Insurgency.
profession (vidgamer): 1d20 + 8 ⇒ (11) + 8 = 19

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

"I hope one of you guys can handle this... I've never studied any alien languages outside of Splatterbots."

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Kimp tries to finish the thing off with his rifle.

atk: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 ⇒ 4

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Kimp fires his needler rifle at it again.
attack: 1d20 + 3 ⇒ (6) + 3 = 9 dangitdangitdangit
damage: 1d6 ⇒ 5

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Kimp uses the combat tracking feature of his neural implant to designat the creature as his current target, then fires at it. Totally missed that I have that ability... LOL

needler rifle: 1d20 + 3 ⇒ (4) + 3 = 7 BAH.
damage: 1d6 ⇒ 2

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Will 12: 1d20 + 0 ⇒ (3) + 0 = 3 Kimp is shaken up by the roar.

Then he fires off his needler rifle at the creature.
needler rifle: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 ⇒ 2

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Perception 26: 1d20 + 7 ⇒ (6) + 7 = 13

Kimp doesn't notice the creature until the rest do, but then he readies his needler rifle, letting the others engage first. He also shoves an extra clip for the rifle into his cheek pouch, so that he can reload quickly if needed.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Sorry, I realized what I said might not be clear. I think it's reasonable to end the fight at the GM's discretion, in order to try to finish within the alloted time, if possible. :)

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

I think it's reasonable to try to finish within the allotted timeframe, if possible. Since starship combat is so new, it's still hard to really figure out timing for things like this.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Kimp will attempt to give the turret (Klitch) some extra juice by boosting its damage potential If successful, 1's are treated as 2's for this round.
Engineering: 1d20 + 11 ⇒ (4) + 11 = 15 Success.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Kimp works to continue restoring the shields.
Engineering: 1d20 + 11 ⇒ (4) + 11 = 15 Bah.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Kimp decides to try his hand at being a gunner, given that things are looking a bit bad. Taking whichever cannon is not yet occupied.

gunner Piloting: 1d20 + 1 + 9 + 1 ⇒ (13) + 1 + 9 + 1 = 24 This is not including the bonuses from our pilot.
damage: 2d4 ⇒ (3, 4) = 7

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Sorry about that, weekends are tougher for me than weekdays as far as getting a post in (kids are less forgiving than my job, when it comes to posting time, LOL) Thanks for the bot, GM!

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Kimp attempts to redirect some extra power to the guns that Scarlet is firing.
Engineering: 1d20 + 11 ⇒ (1) + 11 = 12 but gets distracted by the drone popping out of the bigger ship, and mis-types.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Kimp diverts some power to the engines so that the Pegasus can be extra-evade-y this round.
Engineering: 1d20 + 11 ⇒ (20) + 11 = 31

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

"Seems like we should blast it. That thing reminds me of a boss from Splatterbots!"

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

"What's it saying? That translator is slow. It should be working by now, right?" Kimp says, unhelpfully.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Let's go Pegasus then. No problems here.

Kimp spends some time getting familiar with the ship's computer system, finding some classic "three-dee" games hidden on its hard drive, and contents himself with some old-school gaming.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

"That they did, I'd say. We will make good use of it. Let's get going." Kimp says, impatiently.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Sounds good, as long as you let Kimp get behind the wheel at some point just to appease him. LOL

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

"You can hold onto it, unless you think it would be more useful to slot it into my datajack." He indicates the small port on the right side of his skull, right behind his ear.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Kimp will be disappointed not to be the pilot, and will grumble endlessly if he isn't, but as a player I am fine with whatever the group decides.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

"Awesome! I get to pilot a REAL starship!" Kimp is obviously giddy about the idea.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

"The Drake! That's just like the Commando Cruiser I used to pilot in Splatterbots! I would be very comfortable flying it, I would think." Kimp votes Drake.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Aerondor, could you post us the stats for the two ships? I know they're available in the Guild Guide, but I figure it'd be helpful to have them up here somewhere.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Kimp looks suspiciously at Hesperrio... I don't know where that hand's been! Oh well, I'm out of my room now, guess I'll have to deal with people trying to touch me... before shaking the lashunta's hand. "Kimp. Friends call me "Griefer". Used to be a pro-vidder. Nice to meet you." he mutters quickly, as if he has little practice speaking to people out in the "real galaxy".

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Kimp looks excitedly at the Venture-Captain. "We get to go to a new planet? Tell us more about the defense system... did they use lasers or explosives or what? Man, this will be so much fun! Maybe we'll meet a new alien species and be the first to interact with them!"

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Hi guys! This is Cartmanbeck, ready to go with Kimp the ysoki vidgamer/mechanic. :)

"Griefer", as his former friends called him, has spent his whole life playing vidgames, but the servers for the game in which he made the bulk of his money recently inexplicably shut down and cut him off financially, and he has decided to take some of the skills he learned in that game out into the universe.

He'd like the Pilot role during space combat, if possible, but he could also be the Engineer.

Note that I spent almost all of his money on a dataport (for roleplaying purposes, mostly), so while he does have a gun, he has only 12 shots in it until he gets a little money to pick up some additional cartridges. :-S

Chronicle: 1
Player name: Cartmanbeck
Character name: Kimp "Griefer" Tweed
Organized play #-#: 44004-703
Faction: Dataphiles
XP: 0
Fame: 0
Credits: 7 credits
Day job: Profession (vidgamer): 1d20 + 8 ⇒ (7) + 8 = 15
Reputation: 0
Boons: Dataphiles Champion
Purchases: Not enough funds to do anything :)