By tornado speed winds, for the sake of interest I'm assuming about an EF3 or higher, capable of tearing most buildings down, about 150 mph/250 kph or so. That kind of force could probably pick somebody up and throw them for more damage than any longbow arrow. More damaging than the wind's direct effects though, are the effects of debris. Long story short, you should lure your opponent out to the beach or desert and sandblast the dingdongs out of him.
Okay, I have a map. I haven't keyed everything yet, but I have ideas. First, the environment. It hardly ever gets freezing cold here, therefore, there are few steps taken to counter frozen surfaces. However, it happens to be a nasty winter, and not only is the party kept from traveling east because of a freak blizzard, but things are slick and frozen here as well. The thermal heat of the pools mean they are still unfrozen, though. On the map, the light gray and dark gray are relatively flat, the mid tone grays are sheer. 1. healing pool? Something to make it worth going through 3.
It is commonly thought among most people in most FRPG settings that the King's bloodline is sacred, and that their rulership is ordained by the gods. The fact that the king might be a derpy-derp is secondary. This is why kings like Henry VIII were willing to annoy the church and the rest of Europe to produce an heir when his first wife Catherine wasn't able. That said, potential kings and queens are raised from birth to rule. It is the focus of their entire education. Unfortunately, the thought that Royal blood is sacred is what led them to breed back and forth across a limited gene pool, leading to inbred, mentally deficient rulers. Even someone who doesn't believe all this needs to be aware that most everyone else does before he tries usurping the throne. Realistically, those close to the ruler can tell when he or she isn't capable. It such cases, the ruler is pacified however is appropriate and the most capable of the pool of nobles and ministers rise to the top, stomping the others back down if necessary, and effectively rules "by the grace of the Monarch".
How is this PC even surviving up to 5th level without equipment and goodies? Is the DM nerfing his encounters? If so, I bet the newly-rolled up character is squashing all opposition, or the DM has a capable foe for this guy and leaves the other PC's to fight it out with the runts. Sounds like a blast. The good news is that you can learn from a bad game just as much as you could from a good one, and if nothing else you come away with lessons on what not to do.
Before Gormann's invasion of barbarians and humanoids last year, the town of Blagenz was known for it's hot springs. Lying alongside a major highway, visitors from the Imperial capital several days away would alway make sure to stop here for a refreshing soak on their ways to the east. The players, a pair of 1st-level gnomish sorcerers (fey and rakshasha) are traveling east to investigate a lord who got himself appointed governor of a devestated territory. Halfway along the way, the PC's are traveling in a coach, stopping in Blagenz in the late afternoon. One of the fellow passengers will be a lady in her forties who owns the spa, having the deed to prove it. There is one pool in the heart of the spa known as the "Gnome Boiler" that I'm sure will catch the party's interest. The Gnome Boiler is a foot and a half deep, nearly scalding, and has a delicious aromatic steam from both the minerals and the surround moss. And it has bubbles. But getting to it is a problem. Months of barbarian occupation haven't done it much good. Not that they were nasty, but that they actually liked being clean, and used the heck out of the place, as a bath, as a laundry, as a hospital, etc. After that, the barbarians were mostly chased out by the Imperial army months ago, though wandering bands remain. Plus, since the whole town has been largely abandoned, monsters have settled in. Plus there might be a squatter laying claim. This is going to be a 1st level adventure for a pair of crafty players playing gnomish sorcerers. They have a 1st level fighter and a 1st level cleric NPC traveling with them, and a 3rd level rogue agent of the people sending them east who is their handler who might not like this sidetrack, but is still observing them and judging their ability. Plus there's a cat dude on the coach with them who they will probably want to throw in the water. Does anyone have any thoughts, ideas, encounters or maps that they can help me out with? I got about a week.
It may not be possible to have a human/halfling child using the traditional, fun method. But this being fantasy, there are always ways of MAKING it work. Perhaps there is a wizard or an alchemist who has his methods. Of course he isn't willing to work for free, and may not be easy to get to. And of course there's going to be many who disapprove of the deed.
Actually, getting the spellcasters as soon as possible is pretty basic tactics. I don't know about targeting the spellbooks instead of simply shanking the mage if the opportunity arises, but the fighters and such of the group should be protecting the spellcasters, keeping between them and the enemy. How exactly is the DM targeting the spellbooks? Is he having thieves steal them? Do the bad guys shoot flaming arrows at them? Are they taken at swordpoint whenever the characters enter town? I would definitely keep a copy in a secure location. If it were obvious that I were a mage (which it doesn't have to be), I would have a decoy spellbook, perhaps trapped and alarmed. After several times of losing the spellbooks, I would just have the spells tattooed on my arms.
Cartigan wrote:
Or arrest the occupants for vagrancy.
I know this is an area where realism and playability clash, but there's really no way you could reload a black powder weapon in a full action, much less a standard action. It generally took about a minute. I know that's no fun, but that's why pirates and highwaymen carried around four or six of them if they could, and the western menfolk fired off several rifles while the womenfolk behind the wagons reloaded for them. I've seen estimates that the British in the Revolutionary War could fire four times per minute, but their weapons were more user-friendly than the older pieces. AEG's Swashbuckling Adventures basically said, 1 round loading is playable, 1 minute loading is realistic. Go with whatever floats your galleon.
Rambo wasn't yelling unless he lost some hit points. Cauterizing a wound is cooking flesh until it doesn't bleed any more. Medium well. It isn't exactly like baking for fifteen minute per pound, but it's still gonna hurt like a b-something. Non-lethal damage sounds right, but that just complicates the whole procedure.
The problem here is if you encounter an animal/monster that is not attacking, but is threatening, you may back away and not get attacked (if you're lucky). Or you might attempt to intimidate the creature to get it to leave you alone. The problem arrives if you fail. This means the party has escalated the confrontation, generally meaning the creature attacks.
Holidays. I had a Christmas type holiday in my campaign one time and the players spent a lot of jack for each other AND the party NPC's. Sure there were plenty of weapons and defensive rings and such, but they also got each other things like Bottomless Beer Mugs, a Pan of Frying, sparkly swords, things like that. They also hooked up a lot of non-party NPC's they'd been hanging with. Birthdays would work well too. The DM would have to keep track of the calendar and try to work in the adventures during birthdays, especially the local Count's birthday (if they want to keep hunting monsters on his lawn). There's all kinds of gods who have their own festival days. Probably a good idea to remember them before setting out on adventures. The Goddess of Love's holiday is a double whammy. You not only gotta hook up the goddess, but your special someone as well.
First of all, Paizo should publish my campaign setting. I don't know how anyone else would like it, but I'd be chuffed. Other than that, Oriental Adventures and Arabian Knights type, not just Pathfinder world related but usable for other campaigns. If possible follow up with other usual suspects: Vikings, Egypt, Rome, Aztecs, Africa, Mongols. A good license would be nice. Is Lahnkmar available again? Discworld?
kyrt-ryder wrote:
Great crap! 1d8 damage?!? Does the scabbard have a cinder block in it?
The best way to handle the spell components pouch is like this: Don't worry about it until you need to get a new adventure going. DM: You notice you're starting to get a little low on bat guano.
The APG simply states that the monk can use their unarmed damage while wielding them. Seeing that it specifically mentions monks doing their damage with brass knuckles without specifying one or two, I would say just having brass knuckles allow them to function at full effect no matter how many they "have". I would take at least a -4 to initiate a grapple with brass knuckles.
One thing you may want to consider is a Bluff check before you first deploy the scabbard in a battle, due to the fact that it is a rather unconventional tactic and may be unexpected. However you'd have to have this prepared (a scabbard that snaps right off of the belt) before the battle. I would say a successful Bluff check used in this manner will give you a +2 bonus with your second attack. One time only. Assuming Two-weapon fighting and a light scabbard, this amounts to -4 with the sword and -2 with the scabbard. Personally I wouldn't think it would be worth it to sacrifice so much from the more powerful weapon to hit with the lighter one.
I've always said learning a game was like a college course. Let's see what a formal degree program would look like. PATH 111 Introduction to Pathfinder
PATH 201 Basic Player Character
PATH 202 Basic Game Mastering
PATH 203 Spells and Magic Items
PATH 301 Advanced Player Character
PATH 302 Advanced Game Mastering
PATH 303 World Building
PATH 304 Cartography
PATH 305 Rules Creation
PATH 306 Monster Studies
PATH 320 Dwarf Studies PATH 321 Elf Studies PATH 322 Gnome Studies PATH 323 Halfling Studies PATH 324 Human Studies PATH 325 Half-breed Studies PATH 350 Pathfinder and other RPGs
PATH 370 Miniatures
PATH 371 Game Book Writing
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