Killitnow!?!'s page

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Also do you know any armor special ability that can repress auras similar to how angelskin
Functions?


Skylancer4 wrote:

I honestly just wouldn't do an archetype.

There is a guide to paladin/antipaladin builds, given what you get from the template: huge STR bump, CHA to saves, HP, spells, Toughness, and free additional damage to weapons... I would suggest going 2h, reach or archery and focusing on STR, DEX and CHA. Read the guide for spell selections.

The more attacks made, the more damage you can add with your Channel Destruction. Archery allows for full attack actions with a composite bow (+STR mod) regularly, reach allows for AoOs so more attacks outside your attack action. 2h is the most basic and least flashy, but it takes advantage of the STR bump.

Where can I find the build guide?

But I'm not to worried about spells, we have a rakshasa inquisitor and a tiefling witch to cover spells. But it is worth it to check out the spell selection help.
Also my Wis is trash.


Skylancer4 wrote:
Killitnow!?! wrote:


The GM knows of the build and grave knight is not a possiblity until much later around level 9 is when the ritual will the executed. I'm just trying to refine the character beforehand so I can wrap my mind around the over all power of what I am making.
That being the case, do you happen to be running Way of the Wicked? I just ask because that was the adventure path I ran my graveknight antipaladin in. Also are you totally set on the Dread Vanguard archetype? Losing spells, is... Painful. And most archetypes honestly offer very little that your template won't overshadow.

No we are running a home grown continent destroyer and no but dread vanguards auras, the ability to place them around the field and the fact that they compliment eachother has a lot of appeal to me. And as the only real tank/support I figured it would help the party

But I'm open to other archetypes since Vangaurd hasn't kicked in


Killitnow!?! wrote:
Skylancer4 wrote:
Goblin13 wrote:

Maybe he will use the creation ritual, so it's much like a quest reward for all the hard work ( ! seriously 13 Aasimar are difficult to find !) so

his transformation will occur at 11th !

That is all well and good if they want to explain it that way, it still isn't something typically allowed to to players and really needs to be allowed by the GM.

Taking liberties with the rules is generally frowned upon by groups, no matter how much you love the concept. It is called twisting or bending them, which usually leads to broken builds. Which is why I am refraining from giving advice as any advice might be wasted if the concept isn't allowed by the GM. As well as the concept being available much later than the OP seems to think it should happen, they are only 3rd level, not even to the half way point of it even being a possible option.

The point to be taken away from this is, did you talk to the GM to see if it is possible? If so how is it happening (level, etc)? This is all important information if you want help as certain levels have different options to build towards.

The GM knows of the build and grave knight is not a possiblity until much later around level 9 is when the ritual will the executed. I'm just trying to refine the character beforehand so I can wrap my mind around the over all power of what I am making.

The GM knows what I plan to do hell it was his idea in the first place.


Goblin13 wrote:

Some other questions :

- What weapons do you use ? 2-handed, Weapon and Shield ? Weapon and free hand for Touch of Corrption ?

- Ask your DM if you can use this feat http://thatboomerkid.tumblr.com/post/96072305116/most-agonizing-of-corrupti on-pathfinder

( The feats for Antipaladins on that site are great ! )

+1 earth breaker


Skylancer4 wrote:
Goblin13 wrote:

Maybe he will use the creation ritual, so it's much like a quest reward for all the hard work ( ! seriously 13 Aasimar are difficult to find !) so

his transformation will occur at 11th !

That is all well and good if they want to explain it that way, it still isn't something typically allowed to to players and really needs to be allowed by the GM.

Taking liberties with the rules is generally frowned upon by groups, no matter how much you love the concept. It is called twisting or bending them, which usually leads to broken builds. Which is why I am refraining from giving advice as any advice might be wasted if the concept isn't allowed by the GM. As well as the concept being available much later than the OP seems to think it should happen, they are only 3rd level, not even to the half way point of it even being a possible option.

The point to be taken away from this is, did you talk to the GM to see if it is possible? If so how is it happening (level, etc)? This is all important information if you want help as certain levels have different options to build towards.

The GM knows of the build and grave knight is not a possiblity until much later around level 9 is when the ritual will the executed. I'm just trying to refine the character beforehand so I can wrap my mind around the over all power of what I am making.


Goblin13 wrote:

Oook !

So after your rise as an Armored Undead Menace you will have :

Str 22
Dex 16
Con -
Int 14
Sag 15
Car 20

and

Extra Touch of Corruption
Ability Focus ( Touch of Corruption )
Improved Initiative
Toughness
Mounted Combat
Ride-By Attack

So much potential !

Enchant your weapon(s) of choice with the Conductive ability to get
Touch of Corruption damage on Melee attacks
Look for Channel Smite Feat to add your Channel Energy Damage too.

If you have the open space required to use your phantom mount take
Spirited Charge and buy a Lance.
Maybe if there are a lot of Good Guys with Positive Energy to go
against pick Ability Focus ( Sacrilegious Aura ).
If you can choose the element associated with your death choose fire
so you are immune to the 3 major elements of blasting, leaving only
acid ( buy some resistance to it or get one ally to cast Protection
/ Resist Energy ).

Enchant your Armor to the maximum and don't forget the Impervious quality or anything that makes it harder to destroy, your DM will
try to Sunder it sooner or later ...

P.S. for the Aasimar part of the Character you could take the Angelic Blood ( take it before you get to Undead,after you can't ) Flesh ( Steel ) and Wings for extra ways of dealing with trouble, or the Channel Force feats to get your enemies in bad places !

I didn't even consider impervious or channel smite


The dread vanguard archetype and the grave knight template
Str 16
Dex 16
Con 14
Int 12
Wis 11
Cha 16
Feats thus far extra corruption and ability focus corruption


Someone help plz!


So here is what I have so far angel aasamir.
So I need a few ideas to maximize the abilities of both.
Lucifer is only level 3 so the word is his for the killing.